Implemented Controller Hotkeys
Added controller hotkeys
Added guide button support for XInput and winkey
The hotkey configurations can be found in HID -> Display controller hotkeys
If the Xbox Gamebar overlay is enabled then use the Back button instead of the Guide button.
- Fixed hotkey thread destruction
- Fixed XINPUT_STATE by padding 4 bytes
- Added hotkey vibration for user feedback
- Replaced MessageBoxA with ImGuiDialog::ShowMessageBox
Co-authored-by: Margen67 <Margen67@users.noreply.github.com>
Uses `vpternlogd` to collapse the bitwise select operation into one
instruction. Though it needs a `vmovdqa` instruction since `vpternlogd`
reads and writes to the first argument.
- References to vector data become UB after vector size changes.
- Add one extra level of indirection to pin the wide string memory
location regardless of vector memory
It is debatable whether this is correct in the general case.
There's nothing really wrong with 0xFFFF logically.
Burnout Paradise however bases its in-game language on this and does not recognise 0xFFFF.
The game uses Japanese in the default case.
I've avoided the "rest of Asia" code since Burnout Paradise seems to use a different value (0x01F8) for that than what I expected (0x01FC).
Burnout Paradise statically expects certain thread handle values based on how many objects it knows it is allocating ahead of time.
From this, it calculates an ID by subtracting the thread handle from a base handle of what it expects the first such thread to be assigned.
The value is statically declared in the executable and is not determined automatically.
The host objects in the handle range made these thread handles higher than what the game expects.
Removing these, and allowing 0xF8000000 to be assigned, allows the thread handles to fit perfectly in the range the game expects.
It is not clear what handle range the host objects should be taking. For now though, they're 0-based rather than 0xF8000000-based.
While a title is running any attempt to open another title will result in a crash this commit prevents these crashes via File->Open and File->Open Recent->Title
Opening a recent title with an invalid path caused a crash.
Reorganized SystemPageFlags for sharedmemory, each field now goes into its own array, the three arrays are page aligned in a single virtual allocation
Refactored sharedmemory a bit, use tzcnt if available when finding ranges (faster on pre-zen4 amd cpus)