Commit Graph

5620 Commits

Author SHA1 Message Date
emoose 4d36f46edc [XAM] Update profile setting code to use new xdbf::Setting struct 2020-01-10 15:15:28 +01:00
emoose 574ea8f334 [XAM] xdbf.h: const-ify some parameters 2020-01-10 15:15:27 +01:00
emoose a53e841cd7 [XAM] xdbf.h: add more achievement details (flags, comments..) 2020-01-10 15:15:27 +01:00
emoose 1c405b4804 [XAM] xdbf_xbox.h: add X360 GPD settings structs + minor fixups 2020-01-10 15:15:27 +01:00
Gliniak 7df62cfc68 [XAM/User] XamUserCreateTitlesPlayedEnumerator - Skip titles without achievements
It mimics behaviour of real 360 dashboard that
skips info about demos and system apps

also smaller code style changes
2020-01-10 15:15:27 +01:00
Gliniak 0a4d1e8073 [XAM/User] Implemented sketchy XamReadTileEx
Also changes to XamReadTile
2020-01-10 15:15:26 +01:00
Gliniak 7f1882ea6c [XAM/User] Resolved missing profile tab on 12xxx dashboard
It doesn't provide overlap pointer and requires instant response
2020-01-10 15:15:26 +01:00
Gliniak 4f78f839fb [XAM/User] Added descriptions and labels for achievements
Disclaimer: On old dash it causes memleak (slight),
newer dashboards allocates them only once which is solution for that.

Ps. If anyone have easy solution please implement it. Cheers
2020-01-10 15:15:26 +01:00
Gliniak 12bdaca517 [XAM/Misc] Added stub for: XamIsXbox1TitleId 2020-01-10 15:15:26 +01:00
Gliniak 52904ce2f4 [User] Removed hardcode from XPROFILE_GAMERCARD_TITLES_PLAYED
(Now dashboard 9199 shows more reliable amount of games played)
2020-01-10 15:15:25 +01:00
Cancerous 65781c9329 stubs for 9199 (eventually) 2020-01-10 15:13:46 +01:00
Gliniak 06e9f7bab6 [User] Added method for calculating gamerscore 2020-01-10 15:13:46 +01:00
Gliniak ef9f28b966 [XAM/Media] Added stub for: XamLoaderGetMediaInfo 2020-01-10 15:13:46 +01:00
Gliniak 2e5c5ac0b1 [XAM/User] Added Stub for: XamUserIsOnlineEnabled 2020-01-10 15:13:46 +01:00
Gliniak 82e739d570 [XAM/User] XamUserGetGamerTag - added exception for user_index -1 (0xFF)
(Fixes gamertag in 9199 dash)
2020-01-10 15:13:46 +01:00
Gliniak 1cbff63830 [Profile] Added dummy settings (This causes gamertag to appear) 2020-01-10 15:13:46 +01:00
Gliniak 1b28acdf0e [XAM] XamReadTile - Changed size of item_id 2020-01-10 15:13:46 +01:00
Gliniak da13606662 [XAM/User] Implemented XamUserGetGamerTag 2020-01-10 15:13:45 +01:00
Gliniak 9d1cefd852 [XAM] XNotifyGetNext - Fixed null check for !param_ptr (Thanks randprint) 2020-01-10 15:13:45 +01:00
Gliniak 212c99eee2 [XAM/Avatar] Added stub for: XamAvatarLoadAnimation
This enable running AvatarEditor

Disclaimer: Games that uses Avatars might crash
2020-01-10 15:13:45 +01:00
Gliniak 4644ee496c [Kernel] Added few elemenmts to xeExGetXConfigSetting
This will allow to go inside "Console Settings" in NXE Dashboard
and fixes stability on older dashboards
2020-01-10 15:13:45 +01:00
Gliniak 64e1db5818 [XAM/Nui] Added stubs for: XamNuiIsDeviceReady, XamIsNuiAutomationEnabled 2020-01-10 15:13:45 +01:00
Gliniak 6179ca791b [XAM/Notify] XNotifyGetNext - Added check to assure if param_ptr is correct 2020-01-10 15:13:45 +01:00
Gliniak 2b74498ca5 [Memory] Preallocate encrypted memory region
(Fixes dashboards up to 12625)
2020-01-10 15:13:45 +01:00
Gliniak c242a94ac3 [XAM/Sketchy] Implemented XamReadTile 2020-01-10 15:13:45 +01:00
Gliniak 0da8f9b627 [Kernel] Rewrote ObReferenceObjectByHandle. Thanks Cookie for ideas 2020-01-10 15:13:45 +01:00
Gliniak 4ecc4221df [KERNEL] Do not convert time if provided time_ptr is invalid (Fixes Dark Souls crash) 2020-01-10 15:13:45 +01:00
Gliniak f4f4010814 [GPD] Implemented XamUserCreateTitlesPlayedEnumerator 2020-01-10 15:12:57 +01:00
Cancerous bc069b86f9 [Kernel] Make XHttpStartup succeed and add stubs for XHttpOpen and XHttpConnect that fail 2020-01-09 22:07:31 -05:00
Cancerous cfc76f9f13 Revert "[Kernel] - Try to shut down XMP so games won't spam it's functions"
This reverts commit 2df353fdde.
2020-01-09 21:11:56 -05:00
emoose d8cc5b7887 [XBDM] Add impl. for DmGetXboxName, stub 5 functions
Stubs: DmGetXbeInfo, DmIsDebuggerPresent, DmRegisterCommandProcessor, DmRegisterCommandProcessorEx
This helps progress some debug builds of games, DmGetXboxName error codes are based on what some games seem to expect from it.
Will probably be a good idea to move most of this to xbdm_info.cc soon.
2020-01-09 17:25:50 +00:00
Cancerous 8a58fc2480 [Kernel] remove option to disable WSAStartup 2020-01-09 06:42:47 -05:00
Cancerous 2df353fdde [Kernel] - Try to shut down XMP so games won't spam it's functions 2020-01-09 03:25:15 -05:00
Cancerous 5fff0f5937 [Kernel] Add XHttpStartup Stub, try to gracefully fail and shutdown more of the networking so games won't spam the related functions 2020-01-09 03:18:52 -05:00
emoose a73a24eafe [Kernel] Include XEX version in log 2020-01-07 20:05:26 +00:00
emoose 62024b790e [Kernel/CPU] Fix XEX version numbers not being output correctly
Couldn't find a way to get bitfields & byte-swapping to play well together, so this was the best I could come up with... at least the proper version numbers will show in the log file now :)
2020-01-07 19:57:21 +00:00
emoose 5d39e520e3 [Kernel] Allow XEX to continue load after ApplyPatch fails
This should be safe to do hopefully, most errors happen before any part of the XEX is modified, and the errors that can happen after modification should be very rare/impossible thanks to the earlier checks.
It might be good to write up some way to revert any changes though...
2020-01-05 22:32:41 +00:00
emoose 5cc63480b8 [CPU] Check patch MediaID if patch signature check failed
This should let us make sure patches are being applied to the right XEX, without needing to rely on the signature.
2020-01-05 22:32:29 +00:00
emoose dc12a5b50d [CPU] Fix heap corruption by XEXP header patch not resizing headers correctly
This should hopefully fix GTA IV's TU (for media ID 6AC07221 at least)
2020-01-05 22:32:18 +00:00
emoose f92f660251 [VFS/Kernel] Fixes to allow games to make use of cache partitions
Happy new year! Here's my first commit of the 2020s :)

With these fixes, Halo 3 Epsilon will now write cached map data & other things (autosaves/datamine...) to the cache0/cache1 partitions, (as long as mount_cache cvar is set)
(Halo 3 retail will also write some things to cache with this, but oddly doesn't cache map stuff... which is strange because Epsilon was built only a day or two after the retail build, so I'm not sure why it'd work differently...
Maybe retail needs a TU applied for it to work or something like that)
Other games should hopefully work with cache now too (AFAIK the problem was in SDK library code, that a lot of games probably share)
No idea if this will actually improve anything though, but at least things will work closer to what games expect :)

The way this works is by tricking the cache-partition code (staticly linked into the game exe) into thinking that the Partition0/Cache0/Cache1 devices are valid.
To do that I made another kind of VFS device, the NullDevice, which just takes in a list of paths to handle.
Whenever an IO request is made to one of these paths, the NullDevice can simply pretend to the game that everything was successful, which satisfies the requirements needed for caching.

It also makes use of another trick: setting TitleInsecureCacheDrive XEX permission, which seems to skip a huge chunk of cache-init code (STFC filesystem device registration & stuff like that)
I'm not sure if this would work with every single revision of the STFC/cache code though...
At least in Halo 3 the retail code will handle the TitleInsecureCacheDrive case for us fine, but maybe older/more recent versions don't include functionality for it, need to look into it some more.
(I did try an impl. without needing this permission months ago, got pretty far with it but got caught on one tiny issue that I couldn't figure out... too bad I didn't find out about this permission earlier!)
2020-01-02 12:16:20 +11:00
Cancerous 7b3515e80f [Kernel] HDD and save detection changes 2019-12-28 22:25:58 -05:00
Cancerous d04bd86b92 [Kernel] added more checks to filter user_index out of range 2019-12-22 21:29:19 -05:00
Cancerous 8d33d26d59 [Kernel] - further adjustments to xam overlapped ui for storage selection and messages 2019-12-19 17:33:34 -05:00
Cancerous dd8653a05a [Kernel] - time fix for darksouls 2019-12-19 17:31:13 -05:00
Cancerous 20c2753536 [VFS] more logging for resolving files 2019-12-19 17:30:36 -05:00
Cancerous b3abd15090 [Kernel] - swapdisc fixes for gtav 2019-12-19 17:29:24 -05:00
Cancerous ff143b6acd [Kernel] stubs for 9199 (eventually) 2019-12-19 17:24:59 -05:00
illusion98 0377ebd7a5 Force 1080p output mode 2019-12-19 04:17:20 -05:00
Gliniak 38579b4156 [Achievements] XamUserCreateAchievementEnumerator - title_id 0 behaviour
Based on research 0 in title_id is interpreted as current game
2019-12-14 16:38:52 +01:00
Gliniak b36fce858e [XAM] Removed code related to buffer clear
Some games have hardcoded buffer size which doesn't match real size
2019-12-14 16:37:26 +01:00