Commit Graph

5813 Commits

Author SHA1 Message Date
Rick Gibbed c72d65ad9f
[AppVeyor] AppVeyor doesn't like IF blocks. 2020-02-17 15:38:05 -06:00
Rick Gibbed 75f98b01b9
[AppVeyor] Make checked builds harder to access.
[AppVeyor] Hopefully make checked builds harder and more annoying to access for non-developers.
2020-02-17 15:19:38 -06:00
Triang3l 710d225d0a [GPU] --gpu_allow_invalid_fetch_constants to bypass invalid fetch constant type errors 2020-02-16 19:35:26 +03:00
Triang3l d18e63e6e2 [D3D12] Always write original shader source in DXBC if PIX is attached 2020-02-16 18:09:22 +03:00
Triang3l 8ec813de82 [Memory, D3D12] Various refactoring from data provider development 2020-02-15 21:35:24 +03:00
Triang3l b59ae30ec3 [D3D12] DXBC: Fix two uninitialized register usages in ROV code, better comments 2020-02-13 08:31:01 +03:00
gibbed cc47704a6b [CPU] Use reserved form of sc for imports. 2020-02-11 06:45:57 -06:00
gibbed e2346ee539 [PPC] Support basic form of sc. 2020-02-11 06:45:57 -06:00
Rick Gibbed ce1d632f4e
[CI] Include SDL2.dll as part of artifacts. 2020-02-11 04:34:37 -06:00
Gliniak d241a98189 [Kernel] Rewrote ObReferenceObjectByHandle 2020-02-10 20:52:23 -06:00
Triang3l 014d03193e [D3D12] Convert dxbc_shader_translator_om.cc to new DXBC emission code 2020-02-10 23:50:26 +03:00
Joel Linn 160f218210 [APU/Linux] Implement cross platform audio using SDL2 library. 2020-02-10 14:01:47 -06:00
Joel Linn 64f3925c7d [HID/Linux] Implement cross platform controller input using SDL2 library. 2020-02-10 13:41:19 -06:00
Joel Linn 498b73612f Link against SDL2.
- Use MSVC delayed loading on Windows.
- Rely on system libraries for Linux.
- Add libsdl2-dev to Travis.
2020-02-10 13:41:19 -06:00
Joel Linn d355d433c5 Add SDL2 submodule for MSVC development.
Tracking 2.0.10 headers and libraries.
2020-02-10 13:41:19 -06:00
Rados??aw Gli??ski 404aa82147 [CPU] Implemented instructions: rldclx, rldcrx 2020-02-09 16:48:50 -06:00
gibbed 0b3cdf2aaa [Base] Fix non-Windows bit_scan_forward. 2020-02-09 16:37:52 -06:00
Prism Tutaj fc37f3e93a [App] Fix discord cvar 2020-02-09 16:21:51 -06:00
Joel Linn 2aa008e02e [HID] Fix Demo for XInput 2020-02-09 16:19:39 -06:00
Gliniak 0d866aa173 [CPU] Increased maximum function count 2020-02-09 15:47:29 -06:00
Silent 684f9fedec [Base] Remove kMaxPath from Windows, it should not be used
All instances of kMaxPath or MAX_PATH being used have been removed,
and removing this constant is supposed to encourage writing code
without artificial constraints on path length.
2020-02-09 14:02:37 -06:00
Silent f392347673 [GPU] Remove MAX_PATH limit from Shader::Dump 2020-02-09 14:02:37 -06:00
Silent d3a73022fd [UI] Remove MAX_PATH limit from WM_DROPFILES
Also required const-ifying a file drop message.
2020-02-09 14:02:22 -06:00
Silent 96a9397349 [Base] Remove MAX_PATH limit from GetUserFolder
Replace SHGetFolderPath with SHGetKnownFolderPath to remove the limit
2020-02-09 14:01:39 -06:00
Silent 6f2c39d8d1 [Base] Remove MAX_PATH limit from to_absolute_path
Let _wfullpath allocate memory by itself to remove the limit
2020-02-09 14:01:39 -06:00
gibbed 74c95c64d2 [Kernel] Ignore page size with base addr allocs.
Changes NtAllocateVirtualMemory so that it ignores specified page size when a
base address is specified.

Fixes a crash seen in N3 demo boot.
2020-02-09 06:54:27 -06:00
Justin Moore 96a7908c28 [Base] Fix formatting errors accidentally introduced 2020-02-08 16:30:17 -06:00
Rick Gibbed 754e64fcf1 Fix warning that newer Python is whining about.
Fix a warning that a newer version of Python is whining about:
SyntaxWarning: "is" with a literal. Did you mean "=="?
2020-02-08 16:25:13 -06:00
Justin Moore 7ed6296bb2 [Base] Call SetThreadDescription to name threads on versions of Windows that support it. 2020-02-08 21:12:42 +00:00
Justin Moore 1111394c83 Merge branch 'noshbar-unintialised-fileaccess-fix' 2020-02-08 14:44:26 -06:00
noshbar 2ce455fc73 [Base] Initialize file 'open_access' flag before using it.
In the 'OpenExisting' function, 'open_access' is used to create the flags for opening the file.
However, it is not set to zero, so could end up being incorrect file modes, potentially even emptying the file for appending, which would be bad.

This simply initialises it to zero first.
2020-02-08 14:43:46 -06:00
Triang3l 85fb028faa [D3D12] Cleaner DXBC emission code, port ROV prologue to it 2020-02-07 09:42:43 +03:00
Prism Tutaj 1cce25d5e7 [CPU] Change thunk layout and fix Linux thunk misalignment 2020-02-05 09:49:29 -06:00
Joel Linn f0723c211b [UI] Fix frame leak on context loss. 2020-02-05 09:48:31 -06:00
Joel Linn 2c99228041 [UI] Use ticks as frame time instead of file time.
File time is not as accurate as its resolution suggests.
This results in a zero time delta between frames for high fps.
2020-02-05 09:48:31 -06:00
illusion98 c3f3bd8701 [UI] Add F2 Hotkey to open current git commit in browser 2020-02-05 09:46:30 -06:00
Triang3l 211e30d791 [GPU] Remove repeated word in a comment 2020-02-02 21:07:51 +03:00
Triang3l 4061445087 [GPU] Remove unused kConstantInt/Bool shader operands 2020-02-02 21:05:00 +03:00
Silent 38bf6c8822 [Kernel] Make XexUnloadImage fully release the image
Previously XexUnloadImage did not cleanup the image fully,
and if XexLoadImage was to be called again on the same module,
it was not initialized fully, leading to a crash when using it.
2020-01-27 06:35:10 -06:00
Silent 9d48e904da [Kernel] (Partially) fix module refcounting
.xex module handles were retained twice in several places,
possibly causing them to leak.
More placed may have to be fixed too.
2020-01-27 06:35:10 -06:00
Silent f278e30d21 [Kernel] Fix SHA1 and SHA256 state endianness
Fixes malfunctioning SHA256 hash,
corrupting its state between Update and Finish calls.
2020-01-27 06:33:39 -06:00
Triang3l c43ccc073d [D3D12] Submit command lists on primary buffer end 2019-12-04 21:42:26 +03:00
Joel Linn 922f1f220a [CPU] Implement mftb instruction natively.
When the cvars clock_no_scaling and clock_source_raw are set, tick counts will be directly calculated in the emitted code.
2019-12-01 17:11:58 -06:00
Joel Linn 15d422d988 [Base] Optional raw Clock source.
New cvar clock_source_raw allows to use the cpu cycle counter itself as an alternative time source, if system timing resolution is to low and causes problems.
2019-12-01 17:11:58 -06:00
Joel Linn f88d46cead [Base] Optional Clock scaling bypass.
New cvar clock_no_scaling bypasses all time scaling code.
Clock state is non dynamic.
Timing is always derived from host.
2019-12-01 17:11:58 -06:00
Joel Linn 7e244e0488 [Base] Clock state now unaltered by threading.
- Removed tick and time values from ThreadSavedState.
- Removed affiliated get/set code from Save and Restore.
- Removed dangerous SetGuestTickCount method.
2019-12-01 17:11:58 -06:00
Joel Linn d6ce72ddc9 [Base] Clock reworked.
- Time progression is now equal and in sync on all threads.
- Floating point imprecisions do not interfere with timing.
2019-12-01 17:11:58 -06:00
Triang3l 6a3a56b3b9 [D3D12] Workaround for texture flickering on Nvidia - don't use sampler 2047 2019-12-01 21:39:48 +03:00
Silent c5db959154 [Kernel] Retain handles and not objects in XThread
This fixes cases introduced by 52e836d0f81e752ba368717e68773b591adfa9cf
where thread handles get closed before the thread finishes.
Handle was assumed to be alive there, which was not true as
threads self-referenced only their objects, not their handles.

Affected games: Payday 2 Demo
2019-11-30 20:08:30 -06:00
Silent 728531eff7 [Kernel] Operate on handle refcounts in Ob funcs
Although this seems counter-intuitive, operating on handle
reference counters in
- ObLookupThreadByThreadId
- ObReferenceObjectByHandle
- ObDereferenceObject
allows to cleanly clean up handles for resources created elsewhere
and destructed by ObDereferenceObject (for example, threads with 0x80
creation flag). Operating on pointer reference counters alone
would leave a stray handle in the slots list.
2019-11-30 20:08:30 -06:00