[Kernel] Retain handles and not objects in XThread
This fixes cases introduced by 52e836d0f81e752ba368717e68773b591adfa9cf where thread handles get closed before the thread finishes. Handle was assumed to be alive there, which was not true as threads self-referenced only their objects, not their handles. Affected games: Payday 2 Demo
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@ -364,7 +364,7 @@ X_STATUS XThread::Create() {
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InitializeGuestObject();
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// Always retain when starting - the thread owns itself until exited.
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Retain();
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RetainHandle();
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xe::threading::Thread::CreationParameters params;
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params.stack_size = 16 * 1024 * 1024; // Allocate a big host stack.
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@ -405,7 +405,7 @@ X_STATUS XThread::Create() {
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xe::Profiler::ThreadExit();
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// Release the self-reference to the thread.
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Release();
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ReleaseHandle();
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});
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if (!thread_) {
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@ -464,7 +464,7 @@ X_STATUS XThread::Exit(int exit_code) {
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xe::Profiler::ThreadExit();
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running_ = false;
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Release();
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ReleaseHandle();
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// NOTE: this does not return!
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xe::threading::Thread::Exit(exit_code);
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@ -484,11 +484,11 @@ X_STATUS XThread::Terminate(int exit_code) {
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running_ = false;
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if (XThread::IsInThread(this)) {
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Release();
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ReleaseHandle();
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xe::threading::Thread::Exit(exit_code);
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} else {
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thread_->Terminate(exit_code);
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Release();
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ReleaseHandle();
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}
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return X_STATUS_SUCCESS;
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@ -991,7 +991,7 @@ object_ref<XThread> XThread::Restore(KernelState* kernel_state,
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context->vscr_sat = state.context.vscr_sat;
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// Always retain when starting - the thread owns itself until exited.
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thread->Retain();
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thread->RetainHandle();
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xe::threading::Thread::CreationParameters params;
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params.create_suspended = true; // Not done restoring yet.
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@ -1033,7 +1033,7 @@ object_ref<XThread> XThread::Restore(KernelState* kernel_state,
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xe::Profiler::ThreadExit();
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// Release the self-reference to the thread.
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thread->Release();
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thread->ReleaseHandle();
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});
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// Notify processor we were recreated.
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