Remove dead #if 0'd code in math.h
On amd64, page_size == 4096 constant, on amd64 w/ win32, allocation_granularity == 65536. These values for x86 windows havent changed over the last 20 years so this is probably safe
and gives a modest code size reduction
Enable XE_USE_KUSER_SHARED. This sources host time from KUSER_SHARED instead of from QueryPerformanceCounter, which is far faster, but only has a granularity of 100 nanoseconds.
In some games seemingly random crashes were happening that were hard to trace because
the faulting thread was actually not the one that was misbehaving, another threads stack was underflowing into the faulting thread.
Added a bunch of code to synchronize the guest stack and host stack so that if a guest longjmps the host's stack will be adjusted.
Changes were also made to allow the guest to call into a piece of an existing x64 function.
This synchronization might have a slight performance impact on lower end cpus, to disable it set enable_host_guest_stack_synchronization to false.
It is possible it may have introduced regressions, but i dont know of any yet
So far, i know the synchronization change fixes the "hub crash" in super sonic and allows the game "london 2012" to go ingame.
Removed emit_useless_fpscr_updates, not emitting these updates breaks the raiden game
MapGuestAddressToMachineCode now returns nullptr if no address was found, instead of the start of the function
add Processor::LookupModule
Add Backend::DeinitializeBackendContext
Use WriteRegisterRangeFromRing_WithKnownBound<0, 0xFFFF> in WriteRegisterRangeFromRing for inlining (previously regressed on performance of ExecutePacketType0)
add notes about flags that trap in XamInputGetCapabilities
0 == 3 in XamInputGetCapabilities
Name arg 2 of XamInputSetState
PrefetchW in critical section kernel funcs if available & doing cmpxchg
Add terminated field to X_KTHREAD, set it on termination
Expanded the logic of NtResumeThread/NtSuspendThread to include checking the type of the handle (in release, LookupObject doesnt seem to do anything with the type)
and returning X_STATUS_OBJECT_TYPE_MISMATCH if invalid. Do termination check in NtSuspendThread.
Add basic host exception messagebox, need to flesh it out more (maybe use the new stack tracking stuff if on guest thrd?)
Add rdrand patching hack, mostly affects users with nvidia cards who have many threads on zen
Use page_size_shift in more places
Once again disable precompilation! Raiden is mostly weird ppc asm which probably breaks the precompilation. The code is still useful for running the compiler over the whole of an xex in debug to test for issues
"Fix" debug console, we were checking the cvar before any cvars were loaded, and the condition it checks in AttachConsole is somehow always false
Remove dead #if 0'd code in math.h
On amd64, page_size == 4096 constant, on amd64 w/ win32, allocation_granularity == 65536. These values for x86 windows havent changed over the last 20 years so this is probably safe
and gives a modest code size reduction
Enable XE_USE_KUSER_SHARED. This sources host time from KUSER_SHARED instead of from QueryPerformanceCounter, which is far faster, but only has a granularity of 100 nanoseconds.
In some games seemingly random crashes were happening that were hard to trace because
the faulting thread was actually not the one that was misbehaving, another threads stack was underflowing into the faulting thread.
Added a bunch of code to synchronize the guest stack and host stack so that if a guest longjmps the host's stack will be adjusted.
Changes were also made to allow the guest to call into a piece of an existing x64 function.
This synchronization might have a slight performance impact on lower end cpus, to disable it set enable_host_guest_stack_synchronization to false.
It is possible it may have introduced regressions, but i dont know of any yet
So far, i know the synchronization change fixes the "hub crash" in super sonic and allows the game "london 2012" to go ingame.
Removed emit_useless_fpscr_updates, not emitting these updates breaks the raiden game
MapGuestAddressToMachineCode now returns nullptr if no address was found, instead of the start of the function
add Processor::LookupModule
Add Backend::DeinitializeBackendContext
Use WriteRegisterRangeFromRing_WithKnownBound<0, 0xFFFF> in WriteRegisterRangeFromRing for inlining (previously regressed on performance of ExecutePacketType0)
add notes about flags that trap in XamInputGetCapabilities
0 == 3 in XamInputGetCapabilities
Name arg 2 of XamInputSetState
PrefetchW in critical section kernel funcs if available & doing cmpxchg
Add terminated field to X_KTHREAD, set it on termination
Expanded the logic of NtResumeThread/NtSuspendThread to include checking the type of the handle (in release, LookupObject doesnt seem to do anything with the type)
and returning X_STATUS_OBJECT_TYPE_MISMATCH if invalid. Do termination check in NtSuspendThread.
Add basic host exception messagebox, need to flesh it out more (maybe use the new stack tracking stuff if on guest thrd?)
Add rdrand patching hack, mostly affects users with nvidia cards who have many threads on zen
Use page_size_shift in more places
Once again disable precompilation! Raiden is mostly weird ppc asm which probably breaks the precompilation. The code is still useful for running the compiler over the whole of an xex in debug to test for issues
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
[VFS] Device now exposes name, attributes, component name max length.
[VFS] Fix STFS device to return 0x200 sector size. XCTD compression
userland code appears to always expect a sector size of 0x200.
[Kernel] Move X_FILE_*_INFORMATION structs to new files.
[Kernel] Move NtQueryInformationFile, NtSetInformationFile,
NtQueryVolumeInformationFile to new file.
[Kernel] Cleanup implementation of NtQueryInformationFile,
NetSetInformationFile, NtQueryVolumeInformationFile.
[Kernel] Properly validate arguments to NtQueryInformationFile,
NetSetInformationFile, NtQueryVolumeInformationFile.
[Kernel] Properly implement query of XFileFsVolumeInformation.
[Kernel] Properly implement query of XFileFsSizeInformation.
[Kernel] Properly implement query of XFileFsAttributeInformation.
- Convert http to https, provide archive link when possible.
- Made CPU-JIT.png more readable on dark themes;
Added a white background so there isn't black text on a black
background.