XMA hardware spoofing when using direct register access.

This works for recent games that don't use the XMA* methods.
Upcoming CLs will add the XMA* method shims forthcoming.
This commit is contained in:
Ben Vanik 2015-02-16 17:18:07 -08:00
parent b0e62d8aeb
commit 50b0746a26
9 changed files with 383 additions and 56 deletions

View File

@ -8,28 +8,62 @@
*/
#include "xenia/apu/audio_system.h"
#include "xenia/apu/audio_driver.h"
#include "poly/poly.h"
#include "xenia/apu/audio_driver.h"
#include "xenia/emulator.h"
#include "xenia/cpu/processor.h"
#include "xenia/cpu/xenon_thread_state.h"
using namespace xe;
using namespace xe::apu;
// As with normal Microsoft, there are like twelve different ways to access
// the audio APIs. Early games use XMA*() methods almost exclusively to touch
// decoders. Later games use XAudio*() and direct memory writes to the XMA
// structures (as opposed to the XMA* calls), meaning that we have to support
// both.
//
// For ease of implementation, most audio related processing is handled in
// AudioSystem, and the functions here call off to it.
// The XMA*() functions just manipulate the audio system in the guest context
// and let the normal AudioSystem handling take it, to prevent duplicate
// implementations. They can be found in xboxkrnl_audio_xma.cc
//
// XMA details:
// https://devel.nuclex.org/external/svn/directx/trunk/include/xma2defs.h
// https://github.com/gdawg/fsbext/blob/master/src/xma_header.h
//
// XAudio2 uses XMA under the covers, and seems to map with the same
// restrictions of frame/subframe/etc:
// https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.xaudio2.xaudio2_buffer(v=vs.85).aspx
//
// XMA contexts are 64b in size and tight bitfields. They are in physical
// memory not usually available to games. Games will use MmMapIoSpace to get
// the 64b pointer in user memory so they can party on it. If the game doesn't
// do this, it's likely they are either passing the context to XAudio or
// using the XMA* functions.
namespace xe {
namespace apu {
using namespace xe::cpu;
// Size of a hardware XMA context.
const uint32_t kXmaContextSize = 64;
// Total number of XMA contexts available.
const uint32_t kXmaContextCount = 320;
AudioSystem::AudioSystem(Emulator* emulator)
: emulator_(emulator), memory_(emulator->memory()), running_(false) {
memset(clients_, 0, sizeof(clients_));
for (size_t i = 0; i < maximum_client_count_; ++i) {
client_wait_handles_[i] = CreateEvent(NULL, TRUE, FALSE, NULL);
unused_clients_.push(i);
}
for (size_t i = 0; i < poly::countof(client_wait_handles_); ++i) {
client_wait_handles_[i] = CreateEvent(NULL, TRUE, FALSE, NULL);
}
}
AudioSystem::~AudioSystem() {
for (size_t i = 0; i < maximum_client_count_; ++i) {
for (size_t i = 0; i < poly::countof(client_wait_handles_); ++i) {
CloseHandle(client_wait_handles_[i]);
}
}
@ -43,12 +77,22 @@ X_STATUS AudioSystem::Setup() {
reinterpret_cast<MMIOReadCallback>(MMIOReadRegisterThunk),
reinterpret_cast<MMIOWriteCallback>(MMIOWriteRegisterThunk));
// Setup XMA contexts ptr.
registers_.xma_context_array_ptr = uint32_t(
memory()->HeapAlloc(0, kXmaContextSize * kXmaContextCount,
MEMORY_FLAG_PHYSICAL | MEMORY_FLAG_ZERO, 256));
// Add all contexts to the free list.
for (int i = kXmaContextCount - 1; i >= 0; --i) {
xma_context_free_list_.push_back(registers_.xma_context_array_ptr +
i * kXmaContextSize);
}
registers_.next_context = 1;
// Setup worker thread state. This lets us make calls into guest code.
thread_state_ =
new XenonThreadState(emulator_->processor()->runtime(), 0, 16 * 1024, 0);
thread_state_->set_name("Audio Worker");
thread_block_ =
(uint32_t)memory_->HeapAlloc(0, 2048, MEMORY_FLAG_ZERO);
thread_block_ = (uint32_t)memory()->HeapAlloc(0, 2048, MEMORY_FLAG_ZERO);
thread_state_->context()->r[13] = thread_block_;
// Create worker thread.
@ -72,12 +116,12 @@ void AudioSystem::ThreadStart() {
// Main run loop.
while (running_) {
auto result = WaitForMultipleObjectsEx(
maximum_client_count_, client_wait_handles_, FALSE, INFINITE, FALSE);
if (result == WAIT_FAILED) {
DWORD err = GetLastError();
assert_always();
break;
auto result =
WaitForMultipleObjectsEx(DWORD(poly::countof(client_wait_handles_)),
client_wait_handles_, FALSE, INFINITE, FALSE);
if (result == WAIT_FAILED ||
result == WAIT_OBJECT_0 + maximum_client_count_) {
continue;
}
size_t pumped = 0;
@ -121,10 +165,38 @@ void AudioSystem::Initialize() {}
void AudioSystem::Shutdown() {
running_ = false;
ResetEvent(client_wait_handles_[maximum_client_count_]);
thread_.join();
delete thread_state_;
memory()->HeapFree(thread_block_, 0);
memory()->HeapFree(registers_.xma_context_array_ptr, 0);
}
uint32_t AudioSystem::AllocateXmaContext() {
std::lock_guard<std::mutex> lock(lock_);
if (xma_context_free_list_.empty()) {
// No contexts available.
return 0;
}
auto guest_ptr = xma_context_free_list_.back();
xma_context_free_list_.pop_back();
auto context_ptr = memory()->Translate(guest_ptr);
// Initialize?
return guest_ptr;
}
void AudioSystem::ReleaseXmaContext(uint32_t guest_ptr) {
std::lock_guard<std::mutex> lock(lock_);
auto context_ptr = memory()->Translate(guest_ptr);
std::memset(context_ptr, 0, kXmaContextSize);
xma_context_free_list_.push_back(guest_ptr);
}
X_STATUS AudioSystem::RegisterClient(uint32_t callback, uint32_t callback_arg,
@ -176,6 +248,7 @@ void AudioSystem::UnregisterClient(size_t index) {
DestroyDriver(clients_[index].driver);
clients_[index] = {0};
unused_clients_.push(index);
ResetEvent(client_wait_handles_[index]);
}
// free60 may be useful here, however it looks like it's using a different
@ -187,11 +260,88 @@ uint64_t AudioSystem::ReadRegister(uint64_t addr) {
XELOGAPU("ReadRegister(%.4X)", r);
// 1800h is read on startup and stored -- context? buffers?
// 1818h is read during a lock?
return 0;
assert_true(r % 4 == 0);
uint32_t value = register_file_[r / 4];
// 1818 is rotating context processing # set to hardware ID of context being
// processed.
// If bit 200h is set, the locking code will possibly collide on hardware IDs
// and error out, so we should never set it (I think?).
if (r == 0x1818) {
// To prevent games from seeing a stuck XMA context, return a rotating
// number
registers_.current_context = registers_.next_context;
registers_.next_context =
(registers_.next_context + 1) % kXmaContextCount;
value = registers_.current_context;
}
value = poly::byte_swap(value);
return value;
}
void AudioSystem::WriteRegister(uint64_t addr, uint64_t value) {
uint32_t r = addr & 0xFFFF;
value = poly::byte_swap(uint32_t(value));
XELOGAPU("WriteRegister(%.4X, %.8X)", r, value);
// 1804h is written to with 0x02000000 and 0x03000000 around a lock operation
assert_true(r % 4 == 0);
register_file_[r / 4] = uint32_t(value);
if (r >= 0x1940 && r <= 0x1949) {
// Context kick command.
// This will kick off the given hardware contexts.
for (int i = 0; value && i < 32; ++i) {
if (value & 1) {
uint32_t context_id = i + (r - 0x1940) * 32;
XELOGD("AudioSystem: kicking context %d", context_id);
// Games check bits 20/21 of context[0].
// If both bits are set buffer full, otherwise room available.
// Right after a kick we always set buffers to invalid so games keep
// feeding data.
uint32_t guest_ptr = registers_.xma_context_array_ptr + context_id * kXmaContextSize;
auto context_ptr = memory()->Translate(guest_ptr);
uint32_t dword0 = poly::load_and_swap<uint32_t>(context_ptr + 0);
bool has_valid_input = (dword0 & 0x00300000) != 0;
if (has_valid_input) {
dword0 = dword0 & ~0x00300000;
poly::store_and_swap<uint32_t>(context_ptr + 0, dword0);
// Set output buffer to invalid.
uint32_t dword1 = poly::load_and_swap<uint32_t>(context_ptr + 4);
dword1 = dword1 & ~0x80000000;
poly::store_and_swap<uint32_t>(context_ptr + 4, dword1);
}
}
value >>= 1;
}
} else if (r >= 0x1A40 && r <= 0x1A49) {
// Context lock command.
// This requests a lock by flagging the context.
for (int i = 0; value && i < 32; ++i) {
if (value & 1) {
uint32_t context_id = i + (r - 0x1A40) * 32;
XELOGD("AudioSystem: set context lock %d", context_id);
// TODO(benvanik): set lock?
}
value >>= 1;
}
} else if (r >= 0x1A80 && r <= 0x1A89) {
// Context clear command.
// This will reset the given hardware contexts.
for (int i = 0; value && i < 32; ++i) {
if (value & 1) {
uint32_t context_id = i + (r - 0x1A80) * 32;
XELOGD("AudioSystem: reset context %d", context_id);
// TODO(benvanik): something?
}
value >>= 1;
}
} else {
value = value;
}
}
} // namespace apu
} // namespace xe

View File

@ -35,6 +35,9 @@ class AudioSystem {
virtual X_STATUS Setup();
virtual void Shutdown();
uint32_t AllocateXmaContext();
void ReleaseXmaContext(uint32_t guest_ptr);
X_STATUS RegisterClient(uint32_t callback, uint32_t callback_arg,
size_t* out_index);
void UnregisterClient(size_t index);
@ -75,6 +78,28 @@ class AudioSystem {
std::mutex lock_;
// Stored little endian, accessed through 0x7FEA....
union {
struct {
union {
struct {
uint8_t ignored0[0x1800];
// 1800h; points to guest-space physical block of 320 contexts.
uint32_t xma_context_array_ptr;
};
struct {
uint8_t ignored1[0x1818];
// 1818h; current context ID.
uint32_t current_context;
// 181Ch; next context ID to process.
uint32_t next_context;
};
};
} registers_;
uint32_t register_file_[0xFFFF / 4];
};
std::vector<uint32_t> xma_context_free_list_;
static const size_t maximum_client_count_ = 8;
struct {
@ -83,7 +108,8 @@ class AudioSystem {
uint32_t callback_arg;
uint32_t wrapped_callback_arg;
} clients_[maximum_client_count_];
HANDLE client_wait_handles_[maximum_client_count_];
// Last handle is always there in case we have no clients.
HANDLE client_wait_handles_[maximum_client_count_ + 1];
std::queue<size_t> unused_clients_;
};

View File

@ -35,6 +35,7 @@
'xam_video.cc',
'xam_voice.cc',
'xboxkrnl_audio.cc',
'xboxkrnl_audio_xma.cc',
'xboxkrnl_debug.cc',
'xboxkrnl_hal.cc',
'xboxkrnl_io.cc',

View File

@ -18,26 +18,6 @@
namespace xe {
namespace kernel {
SHIM_CALL XMACreateContext_shim(PPCContext* ppc_state, KernelState* state) {
uint32_t context_ptr = SHIM_GET_ARG_32(0);
XELOGD("XMACreateContext(%.8X)", context_ptr);
// TODO(benvanik): allocate and return -- see if size required or just dummy?
// Games will call MmGetPhysicalAddress on the result.
SHIM_SET_MEM_32(context_ptr, 0xAAAABABE);
SHIM_SET_RETURN_32(X_STATUS_SUCCESS);
}
SHIM_CALL XMAReleaseContext_shim(PPCContext* ppc_state, KernelState* state) {
uint32_t context_ptr = SHIM_GET_ARG_32(0);
XELOGD("XMAReleaseContext(%.8X)", context_ptr);
// TODO(benvanik): free
}
SHIM_CALL XAudioGetSpeakerConfig_shim(PPCContext* ppc_state,
KernelState* state) {
uint32_t config_ptr = SHIM_GET_ARG_32(0);
@ -148,27 +128,7 @@ SHIM_CALL XAudioSubmitRenderDriverFrame_shim(PPCContext* ppc_state,
void xe::kernel::xboxkrnl::RegisterAudioExports(ExportResolver* export_resolver,
KernelState* state) {
SHIM_SET_MAPPING("xboxkrnl.exe", XMACreateContext, state);
// SHIM_SET_MAPPING("xboxkrnl.exe", XMAInitializeContext, state);
SHIM_SET_MAPPING("xboxkrnl.exe", XMAReleaseContext, state);
// SHIM_SET_MAPPING("xboxkrnl.exe", XMAEnableContext, state);
// SHIM_SET_MAPPING("xboxkrnl.exe", XMADisableContext, state);
// SHIM_SET_MAPPING("xboxkrnl.exe", XMAGetOutputBufferWriteOffset, state);
// SHIM_SET_MAPPING("xboxkrnl.exe", XMASetOutputBufferReadOffset, state);
// SHIM_SET_MAPPING("xboxkrnl.exe", XMAGetOutputBufferReadOffset, state);
// SHIM_SET_MAPPING("xboxkrnl.exe", XMASetOutputBufferValid, state);
// SHIM_SET_MAPPING("xboxkrnl.exe", XMAIsOutputBufferValid, state);
// SHIM_SET_MAPPING("xboxkrnl.exe", XMASetInputBuffer0Valid, state);
// SHIM_SET_MAPPING("xboxkrnl.exe", XMAIsInputBuffer0Valid, state);
// SHIM_SET_MAPPING("xboxkrnl.exe", XMASetInputBuffer1Valid, state);
// SHIM_SET_MAPPING("xboxkrnl.exe", XMAIsInputBuffer1Valid, state);
// SHIM_SET_MAPPING("xboxkrnl.exe", XMASetInputBuffer0, state);
// SHIM_SET_MAPPING("xboxkrnl.exe", XMASetInputBuffer1, state);
// SHIM_SET_MAPPING("xboxkrnl.exe", XMAGetPacketMetadata, state);
// SHIM_SET_MAPPING("xboxkrnl.exe", XMABlockWhileInUse, state);
// SHIM_SET_MAPPING("xboxkrnl.exe", XMASetLoopData, state);
// SHIM_SET_MAPPING("xboxkrnl.exe", XMASetInputBufferReadOffset, state);
// SHIM_SET_MAPPING("xboxkrnl.exe", XMAGetInputBufferReadOffset, state);
// Additional XMA* methods are in xboxkrnl_audio_xma.cc.
SHIM_SET_MAPPING("xboxkrnl.exe", XAudioGetSpeakerConfig, state);
SHIM_SET_MAPPING("xboxkrnl.exe", XAudioGetVoiceCategoryVolumeChangeMask,

View File

@ -0,0 +1,166 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/apu/apu.h"
#include "xenia/common.h"
#include "xenia/emulator.h"
#include "xenia/kernel/kernel_state.h"
#include "xenia/kernel/util/shim_utils.h"
#include "xenia/kernel/xboxkrnl_private.h"
#include "xenia/xbox.h"
namespace xe {
namespace kernel {
// See audio_system.cc for implementation details.
//
// XMA details:
// https://devel.nuclex.org/external/svn/directx/trunk/include/xma2defs.h
// https://github.com/gdawg/fsbext/blob/master/src/xma_header.h
//
// XMA is undocumented, but the methods are pretty simple.
// Games do this sequence to decode (now):
// (not sure we are setting buffer validity/offsets right)
// d> XMACreateContext(20656800)
// d> XMAIsInputBuffer0Valid(000103E0)
// d> XMAIsInputBuffer1Valid(000103E0)
// d> XMADisableContext(000103E0, 0)
// d> XMABlockWhileInUse(000103E0)
// d> XMAInitializeContext(000103E0, 20008810)
// d> XMASetOutputBufferValid(000103E0)
// d> XMASetInputBuffer0Valid(000103E0)
// d> XMAEnableContext(000103E0)
// d> XMAGetOutputBufferWriteOffset(000103E0)
// d> XMAGetOutputBufferReadOffset(000103E0)
// d> XMAIsOutputBufferValid(000103E0)
// d> XMAGetOutputBufferReadOffset(000103E0)
// d> XMAGetOutputBufferWriteOffset(000103E0)
// d> XMAIsInputBuffer0Valid(000103E0)
// d> XMAIsInputBuffer1Valid(000103E0)
// d> XMAIsInputBuffer0Valid(000103E0)
// d> XMAIsInputBuffer1Valid(000103E0)
// d> XMAReleaseContext(000103E0)
//
// XAudio2 uses XMA under the covers, and seems to map with the same
// restrictions of frame/subframe/etc:
// https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.xaudio2.xaudio2_buffer(v=vs.85).aspx
//
//
//static const uint32_t kBytesPerBlock = 2048;
//static const uint32_t kSamplesPerFrame = 512;
//static const uint32_t kSamplesPerSubframe = 128;
//
//// This is unused; just for documentation of reversing.
//struct XMAContextType {
// // DWORD 0
// uint32_t input_buffer_0_block_count : 12; // XMASetInputBuffer0, number of
// // 2KB blocks.
// uint32_t loop_count : 8; // +12bit, XMASetLoopData
// uint32_t input_buffer_0_valid : 1; // +20bit, XMAIsInputBuffer0Valid
// uint32_t input_buffer_1_valid : 1; // +21bit, XMAIsInputBuffer1Valid
// uint32_t output_buffer_block_count : 5; // +22bit
// uint32_t
// output_buffer_write_offset : 5; // +27bit, XMAGetOutputBufferWriteOffset
//
// // DWORD 1
// uint32_t input_buffer_1_block_count : 12; // XMASetInputBuffer1, number of
// // 2KB blocks.
// uint32_t loop_subframe_end : 2; // +12bit, XMASetLoopData
// uint32_t unk_dword_1_a : 3; // ?
// uint32_t loop_subframe_skip : 3; // +17bit, XMASetLoopData
// uint32_t subframe_decode_count : 4; // +20bit
// uint32_t unk_dword_1_b : 3; // ?
// uint32_t sample_rate : 2; // +27bit
// uint32_t is_stereo : 1; // +29bit
// uint32_t unk_dword_1_c : 1; // ?
// uint32_t output_buffer_valid : 1; // +31bit, XMAIsOutputBufferValid
//
// // DWORD 2
// uint32_t input_buffer_read_offset : 30; // XMAGetInputBufferReadOffset
// uint32_t unk_dword_2 : 2; // ?
//
// // DWORD 3
// uint32_t loop_start : 26; // XMASetLoopData
// uint32_t unk_dword_3 : 6; // ?
//
// // DWORD 4
// uint32_t loop_end : 26; // XMASetLoopData
// uint32_t packet_metadata : 5; // XMAGetPacketMetadata
// uint32_t current_buffer : 1; // ?
//
// // DWORD 5
// uint32_t input_buffer_0_ptr; // top bits lopped off?
// // DWORD 6
// uint32_t input_buffer_1_ptr; // top bits lopped off?
// // DWORD 7
// uint32_t output_buffer_ptr; // top bits lopped off?
// // DWORD 8
// uint32_t unk_dword_8; // Some kind of pointer like output_buffer_ptr
//
// // DWORD 9
// uint32_t
// output_buffer_read_offset : 5; // +0bit, XMAGetOutputBufferReadOffset
// uint32_t unk_dword_9 : 27;
//};
SHIM_CALL XMACreateContext_shim(PPCContext* ppc_state, KernelState* state) {
uint32_t context_out_ptr = SHIM_GET_ARG_32(0);
XELOGD("XMACreateContext(%.8X)", context_out_ptr);
auto audio_system = state->emulator()->audio_system();
uint32_t context_ptr = audio_system->AllocateXmaContext();
SHIM_SET_MEM_32(context_out_ptr, context_ptr);
if (!context_ptr) {
SHIM_SET_RETURN_32(X_STATUS_NO_MEMORY);
return;
}
SHIM_SET_RETURN_32(X_STATUS_SUCCESS);
}
SHIM_CALL XMAReleaseContext_shim(PPCContext* ppc_state, KernelState* state) {
uint32_t context_ptr = SHIM_GET_ARG_32(0);
XELOGD("XMAReleaseContext(%.8X)", context_ptr);
auto audio_system = state->emulator()->audio_system();
audio_system->ReleaseXmaContext(context_ptr);
SHIM_SET_RETURN_32(0);
}
} // namespace kernel
} // namespace xe
void xe::kernel::xboxkrnl::RegisterAudioXmaExports(ExportResolver* export_resolver,
KernelState* state) {
SHIM_SET_MAPPING("xboxkrnl.exe", XMACreateContext, state);
SHIM_SET_MAPPING("xboxkrnl.exe", XMAReleaseContext, state);
//SHIM_SET_MAPPING("xboxkrnl.exe", XMAInitializeContext, state);
//SHIM_SET_MAPPING("xboxkrnl.exe", XMASetLoopData, state);
//SHIM_SET_MAPPING("xboxkrnl.exe", XMAGetInputBufferReadOffset, state);
//SHIM_SET_MAPPING("xboxkrnl.exe", XMASetInputBufferReadOffset, state);
//SHIM_SET_MAPPING("xboxkrnl.exe", XMASetInputBuffer0, state);
//SHIM_SET_MAPPING("xboxkrnl.exe", XMAIsInputBuffer0Valid, state);
//SHIM_SET_MAPPING("xboxkrnl.exe", XMASetInputBuffer0Valid, state);
//SHIM_SET_MAPPING("xboxkrnl.exe", XMASetInputBuffer1, state);
//SHIM_SET_MAPPING("xboxkrnl.exe", XMAIsInputBuffer1Valid, state);
//SHIM_SET_MAPPING("xboxkrnl.exe", XMASetInputBuffer1Valid, state);
//SHIM_SET_MAPPING("xboxkrnl.exe", XMAIsOutputBufferValid, state);
//SHIM_SET_MAPPING("xboxkrnl.exe", XMASetOutputBufferValid, state);
//SHIM_SET_MAPPING("xboxkrnl.exe", XMASetOutputBufferReadOffset, state);
//SHIM_SET_MAPPING("xboxkrnl.exe", XMAGetOutputBufferReadOffset, state);
//SHIM_SET_MAPPING("xboxkrnl.exe", XMAGetOutputBufferWriteOffset, state);
//SHIM_SET_MAPPING("xboxkrnl.exe", XMAGetPacketMetadata, state);
//SHIM_SET_MAPPING("xboxkrnl.exe", XMAEnableContext, state);
//SHIM_SET_MAPPING("xboxkrnl.exe", XMADisableContext, state);
//SHIM_SET_MAPPING("xboxkrnl.exe", XMABlockWhileInUse, state);
}

View File

@ -384,6 +384,24 @@ SHIM_CALL MmGetPhysicalAddress_shim(PPCContext* ppc_state, KernelState* state) {
SHIM_SET_RETURN_32(base_address);
}
SHIM_CALL MmMapIoSpace_shim(PPCContext* ppc_state, KernelState* state) {
uint32_t unk0 = SHIM_GET_ARG_32(0);
uint32_t src_address = SHIM_GET_ARG_32(1); // from MmGetPhysicalAddress
uint32_t size = SHIM_GET_ARG_32(2);
uint32_t flags = SHIM_GET_ARG_32(3);
XELOGD("MmMapIoSpace(%.8X, %.8X, %d, %.8X)", unk0, src_address, size, flags);
// I've only seen this used to map XMA audio contexts.
// The code seems fine with taking the src address, so this just returns that.
// If others start using it there could be problems.
assert_true(unk0 == 2);
assert_true(size == 0x40);
assert_true(flags == 0x404);
SHIM_SET_RETURN_32(src_address);
}
SHIM_CALL ExAllocatePoolTypeWithTag_shim(PPCContext* ppc_state,
KernelState* state) {
uint32_t size = SHIM_GET_ARG_32(0);
@ -442,6 +460,7 @@ void xe::kernel::xboxkrnl::RegisterMemoryExports(
SHIM_SET_MAPPING("xboxkrnl.exe", MmQueryAllocationSize, state);
SHIM_SET_MAPPING("xboxkrnl.exe", MmQueryStatistics, state);
SHIM_SET_MAPPING("xboxkrnl.exe", MmGetPhysicalAddress, state);
SHIM_SET_MAPPING("xboxkrnl.exe", MmMapIoSpace, state);
SHIM_SET_MAPPING("xboxkrnl.exe", ExAllocatePoolTypeWithTag, state);
SHIM_SET_MAPPING("xboxkrnl.exe", ExFreePool, state);

View File

@ -37,6 +37,7 @@ XboxkrnlModule::XboxkrnlModule(Emulator* emulator, KernelState* kernel_state)
// Register all exported functions.
xboxkrnl::RegisterAudioExports(export_resolver_, kernel_state);
xboxkrnl::RegisterAudioXmaExports(export_resolver_, kernel_state);
xboxkrnl::RegisterDebugExports(export_resolver_, kernel_state);
xboxkrnl::RegisterHalExports(export_resolver_, kernel_state);
xboxkrnl::RegisterIoExports(export_resolver_, kernel_state);

View File

@ -21,6 +21,8 @@ class KernelState;
namespace xboxkrnl {
// Registration functions, one per file.
void RegisterAudioExports(ExportResolver* export_resolver, KernelState* state);
void RegisterAudioXmaExports(ExportResolver* export_resolver,
KernelState* state);
void RegisterDebugExports(ExportResolver* export_resolver, KernelState* state);
void RegisterHalExports(ExportResolver* export_resolver, KernelState* state);
void RegisterIoExports(ExportResolver* export_resolver, KernelState* state);

View File

@ -96,6 +96,8 @@ typedef uint32_t X_RESULT;
#define X_ERROR_EMPTY X_RESULT_FROM_WIN32(0x000010D2L)
typedef uint32_t X_HRESULT;
#define X_E_SUCCESS static_cast<X_HRESULT>(0)
#define X_E_FALSE static_cast<X_HRESULT>(0x80000000L)
#define X_E_INVALIDARG static_cast<X_HRESULT>(0x80070057L)
// MEM_*, used by NtAllocateVirtualMemory