Commit Graph

5813 Commits

Author SHA1 Message Date
illusion98 3fcfcfd96e fix fps counter transparency 2020-03-20 20:55:03 +11:00
Cancerous 404f9f53aa [D3D12] Adjust mip size in certain cases to fix techland games 2020-03-20 20:55:03 +11:00
Margen67 c728fc4733 [CI] Moar minor changes
Exclude subdirectories of docs and .github;
 This fixes GitHub Actions triggering Azure.
Remove unneeded cd commands.

GitHub Actions:
 Use shorter version numbers.
2020-03-20 20:55:03 +11:00
Cancerous f74d29f4ab [HID] - fix my mistake in SDL input merge fixes 2020-03-20 20:55:03 +11:00
Cancerous 1c087100b0 [HID] SDL Input PR merge fixes 2020-03-20 20:55:03 +11:00
Cancerous 23bd1b2477 [Main] - change the delay to check updates to a day 2020-03-20 20:55:03 +11:00
Cancerous 848415a55b [Main] - Add a check for new builds
Now that we're using GitHub Actions to automate copying the builds to releases, we can pretty easily query the releases API and get the last build date and link to the downoad.
2020-03-20 20:55:02 +11:00
Margen67 43ae928c8b [GitHub Actions] Rename to CI, formatting
Also don't use master version of Actions, and make asset_path look nicer.
2020-03-20 20:55:02 +11:00
Cancerous f58d10c0c2 [CPU] - skip some operations that cost precious time in mutex lock/unlock that are called frequently for some gains when not debugging 2020-03-20 20:55:02 +11:00
Margen67 e4c15fc866 [CI] Print CPU 2020-03-20 20:55:02 +11:00
Margen67 11478fc881 [README.md] Formatting, add Azure badge back, fix comments 2020-03-20 20:55:02 +11:00
Margen67 fb1784e36d [Azure Pipelines] Remove AVX512, build for all branches (again) 2020-03-20 20:55:02 +11:00
Margen67 38e6711280 [GitHub Actions] Disable fail-fast 2020-03-20 20:55:02 +11:00
chss95cs@gmail.com ed9602fdfb Fixed shit precision in RECIP, made multiplication codegen less garbage 2020-03-20 20:55:02 +11:00
chss95cs@gmail.com d1ef15e347 Juicy optimization goodness 2020-03-20 20:55:02 +11:00
illusion98 aff6d2328c automatic aspect ratio change
aspect ratio will now change if internal resolution is set to anything 4:3 (i.e 640x480, 1024x768, 1600x1200.. etc.)
2020-03-20 20:55:01 +11:00
illusion98 c0ef0ebb63 Replace main xenia redirects with canary 2020-03-20 20:55:01 +11:00
emoose 5ba7a46857 [App] Move NullDevice mounting code back into emulator.cc
Fixes Xenia not being able to locate unpacked XEXs..
Ideally this should be inside xenia_main.cc though, need to figure out some way to get it working there.
2020-03-20 20:55:01 +11:00
emoose 46f74f62d6 [VFS] Clear out cache partition when game writes FATX header
Writing FATX header likely means the game is trying to format it, so we'll help it along by deleting the contents too.
HostPathDevice actually loads in all the file entries when its first inited though, so we also have to re-init the HostPathDevice for the cache partition too :/
2020-03-20 20:55:01 +11:00
emoose 38796b9a22 [Kernel] Small merge fix for stfs-headers-new 2020-03-20 20:55:01 +11:00
emoose d8d4735666 [VFS] Skip reading from STFS hash table if file has contiguous flag.
If this flag is set there shouldn't be any need to read from the hash tables, we can just read from each subsequent block number.
We'll only trust this flag if the package is read-only (LIVE/PIRS) though, in CON packages we'll always read from hash tables.
2020-03-20 20:55:01 +11:00
emoose 04b2776b55 [VFS] Check hash of STFS hash tables (& cache them) when reading, fallback if invalid.
This'll try salvaging any corrupt packages loaded in: normally we find the block numbers belonging to a file by reading them from the hash table.
Seems there's some packages out there (eg. Mass Effect 2 demo) that have corrupt hash tables though, so using the block numbers from there just results in a crash.
By verifying the hash of each hash table we can detect if this is the case, and if so we can try just using current_block_number + 1 instead of use any invalid block number.
(we also let the user know about the corrupt table in the log file)

In LIVE/PIRS packages this should hopefully let us get the correct data, since files are usually stored inside consecutive blocks in those package types.
It's doubtful that it'd help much with CON ones though, since those are pretty much a living filesystem.
The older & more used a CON package is, the more likely blocks will be fragmented throughout the file...
Reading from the hash table is the only way to properly read data from these, using current_block + 1 likely won't help much (we'd be going wxPirs-mode, in a way :P)

CON packages do have something that might help with this though: redundant hash blocks, where each hash table is actually made up of two blocks.
Maybe in future we can find a way to automatically use the secondary block whenever the primary one is invalid.
2020-03-20 20:55:00 +11:00
emoose 625e238fd2 [VFS] Fix StfsContainerDevice::total_allocation_units() 2020-03-20 20:55:00 +11:00
emoose 6d92bb40b5 [XAM] Fix Halo 3 aborting save load after XamShowDeviceSelectorUI call
Should let Halo 3 savegames work now (Resume Solo Game...)

This changes XamShowDeviceSelectorUI code to pretty much the same code as xenia-master, with some param checks added from XAM.
Looks like it was 0xB notification which made Halo 3 abort (looks like thats for when storage devices are added/removed)
I guess Halo doesn't like to see that notify just after it was told the device it could make use of?

I reverted the function to master since I don't really think the threading stuff is needed any more.
AFAIK the threads just turned out to be a band-aid fix for the issue in https://github.com/xenia-project/xenia/pull/1417, where games could only ever see a single notification for a given ID.
(Since we'd send the first notify in one thread, then wait a little while before sending in another thread, that'd gave it enough time to see both notifys - but now with the fix from that PR this band-aid isn't needed)
If there's actually any regressions from removing the threading code we can easily put it back in (I'd be really interested in any games that might require this kind of thing too)

The way these functions are handled (and really everything that uses XOVERLAPPED) isn't really correct tho, since they'll cause blocking in the caller thread while it does the work which the actual XAM impls don't do AFAIK.
There probably should be a seperate thread that handles all that, completing the overlapped etc, but I really don't think the way I did it with this band-aid fix was the best way for it...
2020-03-20 20:55:00 +11:00
emoose a77201189e [XAM] Use correct path for STFS headers 2020-03-20 20:55:00 +11:00
emoose 4212135d85 [VFS] Add StfsHashEntry struct to view hash entry flags in more detail
+ small adds to StfsHeader
2020-03-20 20:55:00 +11:00
emoose d7262c72b5 [VFS] Fix sketchy ReadMagic function...
Haven't been able to test yet though - hope it's reading in the correct endian!
2020-03-20 20:55:00 +11:00
emoose b066c23678 [Kernel/VFS] Add maximum size for thumbnails read from headers 2020-03-20 20:54:59 +11:00
emoose 05e507eea9 [Kernel] Support XCONTENTFLAG flags inside CreateContent 2020-03-20 20:54:59 +11:00
emoose 886701d6e6 [Kernel/VFS] Write more fields in STFS headers when creating 2020-03-20 20:54:59 +11:00
emoose 03b6eca908 [Kernel] Use user_language value as the slot to retrieve STFS strings from 2020-03-20 20:54:59 +11:00
emoose 178f0ae75b [Core] Add add kPolish & kRussian to XLanguage 2020-03-20 20:54:59 +11:00
emoose 6e8389a23e [Kernel] Fix travis errors in XContentMetadata? 2020-03-20 20:54:59 +11:00
emoose 09ad31f821 [Kernel] CreateContent: create headers.bin file with the content info 2020-03-20 20:54:59 +11:00
emoose dc03156afa [VFS] Add set_* functions (eg. set_display_name) to XContentMetadata 2020-03-20 20:54:58 +11:00
emoose a97ca9cfbb [Kernel/VFS] Improve STFS/XContent structures
Mostly the same as 6a3c712aad
2020-03-20 20:54:58 +11:00
emoose d59f06e2e0 [XAM] Return error in XamContentGetLicenseMask if we're not running from package
This fixes Halo CEA putting itself into a packaged/demo mode, where it doesn't perform some DVD checks & skips cache mounting, and probably other things too.
Now CEA should actually mount & write some stuff into the cache dir while the intro cinematic plays
(first writes a pak_stream.s3dpak file, then after a few seconds into the intro video it writes fileList.ps, which seems to have some strange values inside..)

I also added an exception to the code for arcade titles, since they'll probably need to use XamContentGetLicenseMask even when ran outside of a package.
2020-03-20 20:54:58 +11:00
emoose 4fb6a78877 [Kernel] Support reading XEX privileges > 31
These get stored in different header IDs, 0-31 is inside 0x30000, 32-63 is in 0x30100, and 64+ is probably in 0x30200, etc.
Not sure if any games actually try checking these extended privileges, but hopefully this code should help if any do.
2020-03-20 20:54:58 +11:00
emoose 669d4c35cc [Kernel] Fix some games hanging due to mount_cache / 0xB privilege
Sega Rally Revo has a weird check for the 0xB privilege, if it's set the game bails out for some reason, a bunch of code doesn't get executed and the game hangs.
Fortunately we can kludge a way around this: the cache code we're trying to influence with the 0xB privilege always seems to check for the 0x17 privilege just beforehand.
The bailout code doesn't, instead it checks for 0xB first and then 0x17 - so we can just add a check to only return true for 0xB once we've already seen 0x17.
2020-03-20 20:54:58 +11:00
emoose 2cdb01cb7b [VFS] Use SectorsPerCluster provided by game for cache drive.
This fixes some games (eg. Halo: CEA) not mounting cache.
It seems some games use different SectorsPerClusters values, which then changes the value it expects from NtQueryVolumeInformationFile.
Since we'd always respond with a static value this would make the game think that mounting failed, and it'd bail out of the cache-mounting code.

Now we capture the SectorsPerCluster value when the game writes it to the cache-partition header, and update the NullDevice's sectors_per_allocation_unit with it.
2020-03-20 20:54:58 +11:00
Cancerous f857475a50 [Config] - add config cvars for internal resolution 2020-03-20 20:54:57 +11:00
Gliniak 711224e3a0 [XMA] Removed spam message about 0x601 register.
This will make logs more readable and little lighter

Todo: Find out what that register means. It doesn't even have description.
My best guess is that it is used for sync?
2020-03-20 20:54:57 +11:00
Margen67 4d804eccf6 Rename exe to xenia-canary, simplify CI steps, remove SSE2
SSE2 was only for troubleshooting Fable II, and didn't do anything anyway.
2020-03-20 20:54:57 +11:00
chrisps 649636c6ca Smaller ComputeMemoryAddress/Offset sequence
Replace a movzx after setae in both ComputeMemoryAddressOffset and ComputeMemoryAddress with a xor_ of eax prior to the cmp. This reduces the length in bytes of both sequences by 1, and should be a moderate ICache usage reduction thanks to the frequency of these sequences.
2020-03-20 20:54:57 +11:00
Cancerous cc929bf449 [CPU] Enable repetitive computation pass of optimizations from Chrispy 2020-03-20 20:54:57 +11:00
Margen67 69b1b89a0b [Actions] Exclude .azure-pipelines.yml 2020-03-20 20:54:57 +11:00
Margen67 8aa7e22012 [Azure] Don't build tests here either, only build on canary-test 2020-03-20 20:54:56 +11:00
Margen67 869a515372 [AppVeyor] Actually disable tests 2020-03-20 20:54:56 +11:00
Margen67 94b420f2b1 Update README.md 2020-03-20 20:54:56 +11:00
Margen67 6f48e49271 [GitHub Actions] Only create releases for canary 2020-03-20 20:54:56 +11:00