Commit Graph

6840 Commits

Author SHA1 Message Date
Triang3l d5815d9e6a [Vulkan] Float24 depth range remapping fixes 2022-06-29 13:14:00 +03:00
Triang3l 05ef7a273a [Vulkan] Samplers (only 1.0 core features for now) 2022-06-28 22:42:18 +03:00
Triang3l 5d9061cf99 Merge branch 'master' into vulkan 2022-06-28 22:05:45 +03:00
Triang3l 243683d2e9 [GPU] Cleanup Texture::MarkAsUsed conditionals 2022-06-28 22:04:26 +03:00
Triang3l 382710bab7 [GPU] Normalize sampler clamp modes 2022-06-28 21:58:58 +03:00
Triang3l cedc94679b [GPU] Don't drop the rest of the command list if IssueDraw fails 2022-06-28 21:40:06 +03:00
Triang3l 9672230d9f Merge branch 'master' into vulkan 2022-06-26 18:59:49 +03:00
Triang3l ec008463b6 [GPU] CrYCb/YCrCb border colors 2022-06-26 18:56:50 +03:00
Triang3l 2606fa5709 [GPU] Apply BaseMap MipFilter via samplers as it may be overridden
Make it have no effect on the texture resource as a resource may be used with samplers with different overrides. Also make sure magnification vs. minification is not undefined with it on Direct3D 12.
2022-06-26 18:41:38 +03:00
Triang3l e191430091 Merge branch 'master' into vulkan 2022-06-26 16:58:27 +03:00
Triang3l 086a070fa9 [GPU] Explicitly cast bit field values in std::min/max
According to the integral promotion rules https://eel.is/c++draft/conv.prom#5.sentence-1 bit fields can be promoted to `int` if it's wide enough to store their value, and then otherwise, to `unsigned int`. Hopefully fixes Clang building (the `width_div_8` case).
2022-06-26 16:54:11 +03:00
Triang3l e0b890fe5c [DXBC] Remove alphatest/A2C with [earlydepthstencil] 2022-06-26 15:31:08 +03:00
Triang3l 6688b13773 [Vulkan] PsParamGen 2022-06-26 15:01:27 +03:00
Triang3l a99a1be880 Merge branch 'master' into vulkan 2022-06-26 15:00:21 +03:00
Triang3l b787f2dec1 [GPU] GPR count limit is 128, not 64 2022-06-26 14:45:49 +03:00
Triang3l a5c8df7a37 [Vulkan] Remove UB-based independent blend logic
On Vulkan, unlike Direct3D, not writing to a color target in the fragment shader produces an undefined result.
2022-06-25 20:57:44 +03:00
Triang3l d8b2944caa [Vulkan] Handle unsupported fillModeNonSolid + fix portability subset feature checks 2022-06-25 20:46:52 +03:00
Triang3l d30d59883a [Vulkan] Color exponent bias and gamma conversion 2022-06-25 20:35:13 +03:00
Triang3l b1be33004a Merge branch 'master' into vulkan 2022-06-25 20:31:26 +03:00
Triang3l 4812b4ba8b [D3D12] Fix outdated color system constants comment [ci skip] 2022-06-25 20:31:05 +03:00
Triang3l 5dca11a892 [SPIR-V] Fix fetch constant LOD bias signedness 2022-06-25 16:33:35 +03:00
Triang3l d8b0227cbd [SPIR-V] Fix cubemap X axis 2022-06-25 16:25:29 +03:00
Triang3l fdcbf67623 [Vulkan] Enable VK_KHR_sampler_ycbcr_conversion 2022-06-25 15:46:02 +03:00
Triang3l 758db4ccb3 [Vulkan] Fix textures not loaded if using a shader for the first time 2022-06-25 15:15:06 +03:00
Triang3l 4db445c6f9 Merge branch 'master' into vulkan 2022-06-25 15:13:41 +03:00
Triang3l aa45d7b47d [D3D12] More descriptive pipeline creation call comment [ci skip] 2022-06-25 15:13:11 +03:00
Triang3l c37c05d189 [Vulkan] Remove an outdated fullscreen shader comment [ci skip] 2022-06-25 14:35:15 +03:00
Triang3l 4b4205ba00 [Vulkan] Frontbuffer presentation 2022-06-25 14:33:43 +03:00
Triang3l 3fc7d8753c Merge branch 'master' into vulkan 2022-06-24 23:38:04 +03:00
Triang3l f4a634c617 [XeSL] xesl_write*Store > xesl_*Store 2022-06-24 23:37:29 +03:00
Triang3l 7a4732e14f [GPU] XeSL swap shaders 2022-06-24 23:24:30 +03:00
Triang3l b7737d70ca [D3D12] Update RequestSwapTexture resource state comment [ci skip] 2022-06-23 22:59:53 +03:00
Triang3l 227d495738 Merge branch 'master' into vulkan 2022-06-22 21:19:29 +03:00
Triang3l e9f129f67f [GPU] Safer and more correct depth bias conversion
Float24-as-float32 depth bias is now in the increments of 8, because conversion of the depth to float24 directly in the pixel shaders may destroy the bias qualitatively otherwise if it's too small.
2022-06-22 21:14:40 +03:00
Triang3l a7885ae1a4 [GPU] Fix CPU-side float24 conversion broken recently 2022-06-22 20:47:44 +03:00
Triang3l 4514050f55 [Vulkan] Truncate depth to float24 in EDRAM range ownership transfers and resolves by default
Doesn't ruin the "greater or equal" depth test in subsequent rendering passes if precision is lost, unlike rounding to the nearest
2022-06-22 13:25:06 +03:00
Triang3l 0d8bd0e0c6 Merge branch 'master' into vulkan 2022-06-22 13:15:50 +03:00
Triang3l cbf0476d42 [D3D12] Don't round float24 depth when it's known to be exact 2022-06-22 13:14:38 +03:00
Triang3l 7869b080d3 [D3D12] Truncate depth to float24 in EDRAM range ownership transfers and resolves by default
Doesn't ruin the "greater or equal" depth test in subsequent rendering passes if precision is lost, unlike rounding to the nearest
2022-06-22 12:53:09 +03:00
Triang3l c0703e64db Merge branch 'master' into vulkan 2022-06-20 22:40:19 +03:00
Triang3l e2f632f8fa [D3D12] Use udiv by constant tile size + minor transfer cleanup
Drivers compile that to a multiplication and a shift anyway.
2022-06-20 22:39:30 +03:00
Triang3l 0dc480721f [Vulkan] Render target resolving 2022-06-20 22:29:07 +03:00
Triang3l c6ec6d8239 [Vulkan] Use UDiv/UMod by constant tile size + minor transfer cleanup
Drivers compile that to a multiplication and a shift anyway.
2022-06-20 22:24:07 +03:00
Triang3l 61c4c49d76 Merge branch 'master' into vulkan 2022-06-20 12:34:41 +03:00
Triang3l 207e11c8d2 [GPU] Separate range arguments for fixed16 RG and RGBA in GetResolveInfo
On Vulkan, when snorm16 in unsupported, these formats may be emulated as float16, which natively can represent a wide range of numbers including -32 to 32 with blending. However, R16G16_SNORM and R16G16B16A16_SNORM are two separate formats, which may have different support on the device.
2022-06-20 12:29:45 +03:00
Triang3l 3b4845511d [Vulkan] Don't require an explicit uint64_t cast for SetDeviceObjectName 2022-06-20 12:25:52 +03:00
Triang3l 67ff108f53 [Vulkan] Explain why CreateShaderModule takes uint32_t* [ci skip] 2022-06-20 12:22:41 +03:00
Triang3l b61953374e [GPU] Make resolve EDRAM binding DS 0 and rename it
Ordering the descriptor sets by the change frequency on Vulkan, in increasing order (the opposite of D3D12 root signatures). The EDRAM binding never changes there (always one storage buffer), while the destination buffer binding may become changeable in the future (to split dispatches if exceeding `maxStorageBufferRange`, for example).
2022-06-20 12:15:52 +03:00
Triang3l 1200b205cf Merge branch 'master' into vulkan 2022-06-19 17:52:28 +03:00
Triang3l 9b83d3d0f4 [GPU] XeSL resolve shaders + host depth store width fix 2022-06-19 17:50:21 +03:00