Ben Vanik
2de906f3d6
Hacking around with shaders. Pretty sure this is all wrong.
2013-10-27 18:33:50 -07:00
Ben Vanik
0355047838
PM4_LOAD_ALU_CONSTANT
2013-10-27 16:18:54 -07:00
Ben Vanik
7d6dda356c
Clear all allocated memory.
2013-10-27 16:01:35 -07:00
Ben Vanik
74ff6bd4fa
Finally figured out the ringbufer corruption.
2013-10-27 16:00:51 -07:00
Ben Vanik
11f99ce33b
Obeying request to zero.
2013-10-27 12:47:00 -07:00
Ben Vanik
6477d6c21e
--scribble_heap, which memsets all allocated memory.
...
Already exposing bugs.
2013-10-27 12:06:02 -07:00
Ben Vanik
082df81f70
Slowing down the audio system until it does something.
2013-10-27 12:05:17 -07:00
Ben Vanik
692e14665c
Tie FPR/VR tracing to --trace_registers
2013-10-25 23:32:11 -07:00
Ben Vanik
127a605403
Latest ninja.
2013-10-24 21:30:29 -07:00
Ben Vanik
3b7fcced0e
Fixing broken error check and adding some manual breakpoints.
2013-10-23 23:48:18 -07:00
Ben Vanik
655a486db3
NtResumeThread
2013-10-23 23:32:44 -07:00
Ben Vanik
ebef2aef36
Adding audio stub methods.
2013-10-23 23:09:16 -07:00
Ben Vanik
ca22980dc0
XInput polling.
2013-10-23 22:42:48 -07:00
Ben Vanik
96daa6b43f
Validate arguments on input.
2013-10-23 22:23:52 -07:00
Ben Vanik
c4fe2e6926
Input bouncing through to input system.
2013-10-23 22:13:05 -07:00
Ben Vanik
74803ae174
HID system skeleton.
2013-10-23 21:47:36 -07:00
Ben Vanik
20bd15e7fe
Partially fixing import logging. Still not sure why vars aren't showing.
2013-10-23 21:11:13 -07:00
Ben Vanik
93e4b70133
Stubbing input a little better.
2013-10-23 21:10:41 -07:00
Ben Vanik
6e60aef72f
Special register check for lwbrx. Need a scalable way to do this.
2013-10-23 21:10:26 -07:00
Ben Vanik
b7ffd46319
Massive refactoring of all code + audio skeleton.
...
This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
2013-10-23 20:42:24 -07:00
Ben Vanik
c996a4bbaf
Stubs for more XAM functions.
2013-10-23 00:05:50 -07:00
Ben Vanik
60ef171ff2
XNetStartup/WSAStartup stubs.
2013-10-22 23:46:42 -07:00
Ben Vanik
447ce90b7b
MmQueryAddressProtect.
2013-10-22 23:34:24 -07:00
Ben Vanik
2a8a19e4be
KeDelayExecutionThread.
2013-10-22 23:22:30 -07:00
Ben Vanik
d9a55a5557
Zero memory on alloc.
2013-10-22 21:50:10 -07:00
Ben Vanik
d065ee43e8
PM4_SET_CONSTANT for registers.
2013-10-22 21:32:04 -07:00
Ben Vanik
157cfd4d71
Moving all physical allocs to A..., as games do stupid stuff when at E.
2013-10-22 21:06:12 -07:00
Ben Vanik
62d4d5ce84
Randomly messing with address translation. Still not right.
2013-10-22 21:05:56 -07:00
Ben Vanik
d4e19eb583
Certain games seem to do GPU writeback here.
2013-10-22 21:05:32 -07:00
Ben Vanik
e0b6d0f689
Cleaning up packet reading/endianness.
2013-10-22 20:47:27 -07:00
Ben Vanik
725cde55d4
Moving the physical heap up a bit to avoid overwriting 0x0.
2013-10-21 23:56:16 -07:00
Ben Vanik
f676333ef0
Stub MmQueryAddressProtect - unimplemented.
2013-10-21 21:58:45 -07:00
Ben Vanik
f9dd0b0cb2
Allocate physical memory.
2013-10-21 19:28:25 -07:00
Ben Vanik
1fea07b6aa
Align physical allocations to page size.
2013-10-21 19:26:41 -07:00
Ben Vanik
aa3e8d0332
Allocating things in a physical heap. Super wasteful right now.
2013-10-21 00:59:11 -07:00
gibbed
ea022c8dd3
That one byte is totally important.
2013-10-21 00:39:39 -07:00
Ben Vanik
ca208fa60a
Rewrote memory manager to use a bunch of mapped views.
2013-10-20 23:19:57 -07:00
Ben Vanik
d00f4d58e9
Better byte swapping in ringbuffer and fixed logging.
2013-10-20 18:34:46 -07:00
Ben Vanik
42a8fc0b59
--break_on_instruction=0x... and --break_on_memory=0x...
2013-10-20 16:54:59 -07:00
Ben Vanik
cddab7ffb0
Fixing free.
2013-10-20 15:28:00 -07:00
Ben Vanik
0c19516de4
Fixing file position default value.
2013-10-20 15:05:09 -07:00
Ben Vanik
e919edfb33
Fix xe_memory_is_valid.
2013-10-20 13:47:58 -07:00
Ben Vanik
9f1d2f29c1
--heap_guard_pages=1 to add guard pages.
2013-10-20 13:42:34 -07:00
Ben Vanik
ca3f2f1367
Malloc inspect in release mode, too.
2013-10-20 12:46:28 -07:00
Ben Vanik
002400d071
Adding memory info dumping utility, use --log_heap.
2013-10-20 12:39:59 -07:00
Ben Vanik
fbea5a6394
Making the GPU counter a vblank counter, not a timer.
2013-10-20 02:00:51 -07:00
Ben Vanik
39adeef2e3
Hiding vertex/index data for now.
2013-10-20 01:59:42 -07:00
Ben Vanik
92899739bd
Index buffer upload.
2013-10-20 00:47:32 -07:00
Ben Vanik
5a80c7b9c1
Hacking shaders to get dummy texture colors and such.
2013-10-20 00:20:36 -07:00
Ben Vanik
737a567de6
Fixing code_addr_low_.
2013-10-19 22:31:08 -07:00