Ben Vanik
97174dbe4d
Skeleton leaky hacky hardcoded pipeline setup.
2016-02-19 23:23:58 -08:00
Ben Vanik
990b600f53
Buffer uploads (without reclaiming, yet).
2016-02-19 21:08:50 -08:00
Ben Vanik
de1e4661ff
Not crashing (but also likely not working) EDRAM emulation.
2016-02-19 20:36:10 -08:00
Ben Vanik
8820c73532
A night's worth of work: documented EDRAM. Seems mostly right.
2016-02-19 10:38:11 -08:00
Ben Vanik
1dcc84a472
Starting render passes.
2016-02-18 18:18:31 -08:00
Ben Vanik
52a6f795f7
Shader modules and plumbing.
2016-02-18 18:18:31 -08:00
Ben Vanik
e14b2fe766
Merge pull request #542 from DrChat/vulkan_misc
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Fix Validator Error (with swapchains)
2016-02-18 18:15:52 -08:00
Dr. Chat
f9ca0b86a8
Query to see if the physical device supports a swapchain surface to silence a validation layer error.
2016-02-18 20:10:14 -06:00
Ben Vanik
3bf1c91eaa
Those are really pointers - need those bits.
2016-02-18 16:52:52 -08:00
Ben Vanik
4c4a641096
WIP rough sketch of vulkan backend structure.
2016-02-18 16:43:41 -08:00
Ben Vanik
35e08d9428
Switching from fork to main glslang spirv builder.
2016-02-18 16:43:41 -08:00
Ben Vanik
00594da417
Adding mutliple queue/shared queue support.
2016-02-18 16:43:41 -08:00
Ben Vanik
ea959b52fd
Adding a subset of the glslang repo dealing with spirv.
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The main repo is a mess.
2016-02-18 16:43:41 -08:00
Ben Vanik
ecd257b34c
Fix headers include guards.
2016-02-18 16:43:41 -08:00
Ben Vanik
618ca80011
Count packed bytes used by a constant map.
2016-02-18 16:43:41 -08:00
Ben Vanik
5ab0af9e6d
Implementing shader constant register map construction.
2016-02-18 16:43:41 -08:00
Ben Vanik
05107d2d3e
Skeleton xenia::gpu::vulkan implementation, enough to start trace viewer.
2016-02-18 16:43:41 -08:00
Ben Vanik
ca5902c111
Recreate swap chain on window resize.
2016-02-18 16:43:41 -08:00
Ben Vanik
a97fa36512
Fixing swap chain scissoring; surface is still not resized right.
2016-02-18 16:43:41 -08:00
Ben Vanik
9f52f2e819
Initial vulkan context and immediate drawer.
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Extremely rough, just checking in so DrChat can snoop.
2016-02-18 16:43:41 -08:00
Ben Vanik
d52d2c4837
Merge pull request #540 from DrChat/gl4_fixes
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GL4 fixes
2016-02-17 16:08:09 -08:00
Dr. Chat
27bace0e5c
Actually disable writewatch kill in ConvertTexture
2016-02-17 18:04:10 -06:00
Dr. Chat
b14c4ad681
Disable write watch kill in ConvertTexture
2016-02-17 17:57:56 -06:00
Dr. Chat
8bf1bf57fd
Fix GL4 alpha test, use blend disable flag
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If color clear is enabled, grab the color target no matter what.
Update texture readback code on copy (but not enabled)
Track PA_SC_VIZ_QUERY in UpdateRasterizerState
2016-02-17 17:56:28 -06:00
Ben Vanik
f5eef128f8
Merge pull request #539 from DrChat/vizquery_wip
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Viz Query WIP Notes
2016-02-16 17:21:39 -08:00
Ben Vanik
864b1b5fac
Merge pull request #538 from DrChat/trace_viewer_misc
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Trace Viewer Zoomed View / Fix Alpha Test
2016-02-16 17:19:26 -08:00
Dr. Chat
a2dd1c48ae
Add some WIP viz query notes to the command processor.
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Also implement PM4_SET_BIN_MASK/SELECT.
2016-02-16 18:36:43 -06:00
Dr. Chat
253e164753
Move EnableDepthTest functionality into a bool alpha_blend var on ImmediateDraw.
2016-02-16 18:24:37 -06:00
Ben Vanik
c667dfc596
Don't put kernel stacks in GPU memory.
2016-02-16 15:05:11 -08:00
Dr. Chat
e77af94c7c
Ignore color target / depth target / texture alpha in the trace viewer.
2016-02-16 16:45:49 -06:00
Dr. Chat
a8dfd6a21a
Add a flag to ImTextureID that disables alpha test
2016-02-16 16:43:12 -06:00
Dr. Chat
65d1ea0250
Add a zoomed image view for color targets and depth targets.
2016-02-16 16:41:20 -06:00
Ben Vanik
c5de61860d
Merge pull request #531 from DrChat/gl4_shader_cache
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GL4 Shader Cache
2016-02-16 07:20:33 -08:00
Ben Vanik
f16a288f30
Merge pull request #532 from DrChat/profiler_flip_decouple
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Decouple MicroProfilerFlip from Profiler::Present
2016-02-16 07:19:20 -08:00
Ben Vanik
cc00b2d7a5
Merge pull request #533 from sephiroth99/noamd
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More shader changes
2016-02-16 07:18:55 -08:00
Ben Vanik
043e5699ac
Merge pull request #535 from sephiroth99/variousfixes
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Two small fixes
2016-02-16 07:18:19 -08:00
sephiroth99
a442bb50b4
Prevent undefined behaviour with thread_safe_gl enabled.
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CreateOffscreenContext already calls ClearCurrent. When it is done twice,
the global GL mutex is unlocked a second time, and undefined behavour
happens. In this particular case, a deadlock occured; unlocking the already
unlocked mutex locked it.
2016-02-11 23:50:11 -05:00
sephiroth99
205f64eb8b
Fix compilation with VS2015 Update 2 CTP
2016-02-11 23:47:11 -05:00
sephiroth99
00674736fe
Fix minor syntax error in shaders.
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Discovered with glslangValidator.
2016-02-08 20:42:09 -05:00
sephiroth99
1520869a82
Revert "AMD people: have at it. I ain't gonna guarantee it'll work, though."
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This reverts commit 8c0614b202
.
Recent changes to generated shaders require GLSL 4.50.
2016-02-08 20:40:52 -05:00
Dr. Chat
4335e41c14
Decouple MicroProfileFlip from Profiler::Present (and start a new frame in XE_SWAP)
2016-02-07 19:25:30 -06:00
Dr. Chat
a64e53fba6
Fix include order.
2016-02-05 16:31:01 -06:00
Dr. Chat
6cb7f0c23d
GL4CommandProcessor: Use the new GL4ShaderCache
2016-02-05 16:14:35 -06:00
Dr. Chat
406ec8c6da
GL4ShaderCache util class - caching to filesystem disabled by default
2016-02-05 16:11:00 -06:00
Dr. Chat
e9dd0ce9de
GL4Shader load from binary support
2016-02-05 16:02:14 -06:00
Dr. Chat
1066362ada
ShaderTranslator::GatherAllBindingInformation
2016-02-05 16:00:50 -06:00
Dr. Chat
ccb6a9146c
Expose microcode data hash in Shader
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Return paths to files that were dumped from Dump
2016-02-05 15:59:07 -06:00
Ben Vanik
b696c645f5
Merge pull request #528 from DrChat/glsl_optimizations
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GLSL Optimizations
2016-01-30 17:46:09 -08:00
Dr. Chat
f75a4cab0e
Apply a few optimizations to generated GLSL shaders.
2016-01-30 19:39:47 -06:00
Ben Vanik
9a09a61874
Merge pull request #526 from DrChat/command_processor_rb
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Command Processor RingBuffer Replacement
2016-01-30 11:07:27 -08:00