Commit Graph

5836 Commits

Author SHA1 Message Date
illusion98 1d1c54ca6e Replace main xenia redirects with canary 2020-01-21 04:29:53 -05:00
emoose 183ff64551 [App] Move NullDevice mounting code back into emulator.cc
Fixes Xenia not being able to locate unpacked XEXs..
Ideally this should be inside xenia_main.cc though, need to figure out some way to get it working there.
2020-01-20 19:30:29 -05:00
emoose 55f98d3770 [VFS] Clear out cache partition when game writes FATX header
Writing FATX header likely means the game is trying to format it, so we'll help it along by deleting the contents too.
HostPathDevice actually loads in all the file entries when its first inited though, so we also have to re-init the HostPathDevice for the cache partition too :/
2020-01-20 19:30:29 -05:00
emoose 90c0f72378 [Kernel] Small merge fix for stfs-headers-new 2020-01-20 19:30:29 -05:00
emoose b7c51821b0 [VFS] Skip reading from STFS hash table if file has contiguous flag.
If this flag is set there shouldn't be any need to read from the hash tables, we can just read from each subsequent block number.
We'll only trust this flag if the package is read-only (LIVE/PIRS) though, in CON packages we'll always read from hash tables.
2020-01-20 19:30:29 -05:00
emoose c0ffadb56e [VFS] Check hash of STFS hash tables (& cache them) when reading, fallback if invalid.
This'll try salvaging any corrupt packages loaded in: normally we find the block numbers belonging to a file by reading them from the hash table.
Seems there's some packages out there (eg. Mass Effect 2 demo) that have corrupt hash tables though, so using the block numbers from there just results in a crash.
By verifying the hash of each hash table we can detect if this is the case, and if so we can try just using current_block_number + 1 instead of use any invalid block number.
(we also let the user know about the corrupt table in the log file)

In LIVE/PIRS packages this should hopefully let us get the correct data, since files are usually stored inside consecutive blocks in those package types.
It's doubtful that it'd help much with CON ones though, since those are pretty much a living filesystem.
The older & more used a CON package is, the more likely blocks will be fragmented throughout the file...
Reading from the hash table is the only way to properly read data from these, using current_block + 1 likely won't help much (we'd be going wxPirs-mode, in a way :P)

CON packages do have something that might help with this though: redundant hash blocks, where each hash table is actually made up of two blocks.
Maybe in future we can find a way to automatically use the secondary block whenever the primary one is invalid.
2020-01-20 19:30:28 -05:00
emoose 930f348650 [VFS] Fix StfsContainerDevice::total_allocation_units() 2020-01-20 19:30:28 -05:00
emoose d1c685afb3 [XAM] Fix Halo 3 aborting save load after XamShowDeviceSelectorUI call
Should let Halo 3 savegames work now (Resume Solo Game...)

This changes XamShowDeviceSelectorUI code to pretty much the same code as xenia-master, with some param checks added from XAM.
Looks like it was 0xB notification which made Halo 3 abort (looks like thats for when storage devices are added/removed)
I guess Halo doesn't like to see that notify just after it was told the device it could make use of?

I reverted the function to master since I don't really think the threading stuff is needed any more.
AFAIK the threads just turned out to be a band-aid fix for the issue in https://github.com/xenia-project/xenia/pull/1417, where games could only ever see a single notification for a given ID.
(Since we'd send the first notify in one thread, then wait a little while before sending in another thread, that'd gave it enough time to see both notifys - but now with the fix from that PR this band-aid isn't needed)
If there's actually any regressions from removing the threading code we can easily put it back in (I'd be really interested in any games that might require this kind of thing too)

The way these functions are handled (and really everything that uses XOVERLAPPED) isn't really correct tho, since they'll cause blocking in the caller thread while it does the work which the actual XAM impls don't do AFAIK.
There probably should be a seperate thread that handles all that, completing the overlapped etc, but I really don't think the way I did it with this band-aid fix was the best way for it...
2020-01-20 19:30:28 -05:00
emoose 58605ba04a [XAM] Use correct path for STFS headers 2020-01-20 19:30:28 -05:00
emoose c3551636e1 [VFS] Add StfsHashEntry struct to view hash entry flags in more detail
+ small adds to StfsHeader
2020-01-20 19:30:28 -05:00
emoose 7eb5fa230a [VFS] Fix sketchy ReadMagic function...
Haven't been able to test yet though - hope it's reading in the correct endian!
2020-01-20 19:30:28 -05:00
emoose 79081ca272 [Kernel/VFS] Add maximum size for thumbnails read from headers 2020-01-20 19:30:28 -05:00
emoose 7bf3d257ef [Kernel] Support XCONTENTFLAG flags inside CreateContent 2020-01-20 19:30:28 -05:00
emoose 5321bb37d5 [Kernel/VFS] Write more fields in STFS headers when creating 2020-01-20 19:30:27 -05:00
emoose 58a97950e2 [Kernel] Use user_language value as the slot to retrieve STFS strings from 2020-01-20 19:30:27 -05:00
emoose f5d01f79a1 [Core] Add add kPolish & kRussian to XLanguage 2020-01-20 19:30:27 -05:00
emoose 150baf986c [Kernel] Fix travis errors in XContentMetadata? 2020-01-20 19:30:27 -05:00
emoose 43043a1feb [Kernel] CreateContent: create headers.bin file with the content info 2020-01-20 19:30:27 -05:00
emoose ccfdd307a2 [VFS] Add set_* functions (eg. set_display_name) to XContentMetadata 2020-01-20 19:30:27 -05:00
emoose 2e56e68549 [Kernel/VFS] Improve STFS/XContent structures
Mostly the same as 6a3c712aad
2020-01-20 19:30:27 -05:00
emoose 436c49ca74 [XAM] Return error in XamContentGetLicenseMask if we're not running from package
This fixes Halo CEA putting itself into a packaged/demo mode, where it doesn't perform some DVD checks & skips cache mounting, and probably other things too.
Now CEA should actually mount & write some stuff into the cache dir while the intro cinematic plays
(first writes a pak_stream.s3dpak file, then after a few seconds into the intro video it writes fileList.ps, which seems to have some strange values inside..)

I also added an exception to the code for arcade titles, since they'll probably need to use XamContentGetLicenseMask even when ran outside of a package.
2020-01-20 19:30:27 -05:00
emoose a1dcca9a4f [Kernel] Support reading XEX privileges > 31
These get stored in different header IDs, 0-31 is inside 0x30000, 32-63 is in 0x30100, and 64+ is probably in 0x30200, etc.
Not sure if any games actually try checking these extended privileges, but hopefully this code should help if any do.
2020-01-20 03:48:58 -05:00
emoose be2e83f365 [Kernel] Fix some games hanging due to mount_cache / 0xB privilege
Sega Rally Revo has a weird check for the 0xB privilege, if it's set the game bails out for some reason, a bunch of code doesn't get executed and the game hangs.
Fortunately we can kludge a way around this: the cache code we're trying to influence with the 0xB privilege always seems to check for the 0x17 privilege just beforehand.
The bailout code doesn't, instead it checks for 0xB first and then 0x17 - so we can just add a check to only return true for 0xB once we've already seen 0x17.
2020-01-20 03:48:28 -05:00
emoose 55ce179ff2 [VFS] Use SectorsPerCluster provided by game for cache drive.
This fixes some games (eg. Halo: CEA) not mounting cache.
It seems some games use different SectorsPerClusters values, which then changes the value it expects from NtQueryVolumeInformationFile.
Since we'd always respond with a static value this would make the game think that mounting failed, and it'd bail out of the cache-mounting code.

Now we capture the SectorsPerCluster value when the game writes it to the cache-partition header, and update the NullDevice's sectors_per_allocation_unit with it.
2020-01-20 03:48:28 -05:00
Cancerous 7446d74ac4 [Config] - add config cvars for internal resolution 2020-01-19 20:11:06 +11:00
Gliniak a3fcaf24b5 [XMA] Removed spam message about 0x601 register.
This will make logs more readable and little lighter

Todo: Find out what that register means. It doesn't even have description.
My best guess is that it is used for sync?
2020-01-19 20:11:05 +11:00
Margen67 a5515274f3 Rename exe to xenia-canary, simplify CI steps, remove SSE2
SSE2 was only for troubleshooting Fable II, and didn't do anything anyway.
2020-01-19 20:11:05 +11:00
chrisps 374e4f105f Smaller ComputeMemoryAddress/Offset sequence
Replace a movzx after setae in both ComputeMemoryAddressOffset and ComputeMemoryAddress with a xor_ of eax prior to the cmp. This reduces the length in bytes of both sequences by 1, and should be a moderate ICache usage reduction thanks to the frequency of these sequences.
2020-01-19 20:11:05 +11:00
Cancerous d9e85436be [CPU] Enable repetitive computation pass of optimizations from Chrispy 2020-01-19 20:11:05 +11:00
Margen67 a46eecc870 [Actions] Exclude .azure-pipelines.yml 2020-01-19 20:11:05 +11:00
Margen67 e6727b75ba [Azure] Don't build tests here either, only build on canary-test 2020-01-19 20:11:05 +11:00
Margen67 ad1b685cbe [AppVeyor] Actually disable tests 2020-01-19 20:11:02 +11:00
illusion98 c38314c13c Bring back AppVeyor from the grave 2020-01-19 20:10:01 +11:00
Margen67 a4fe34112a Update README.md 2020-01-19 20:10:01 +11:00
Margen67 58d8d51692 [GitHub Actions] Only create releases for canary 2020-01-19 20:10:01 +11:00
Margen67 47fd120794 [README.md] Move Discord to top 2020-01-16 19:34:15 +11:00
illusion98 5aff4915d0 🌹 for AppVeyor Part 2 2020-01-16 19:32:42 +11:00
illusion98 08abe2593f Revert "Adding Xmm Select table, GetRawXMM"
This reverts commit 784d705e36 and d1ab6915c4.
2020-01-16 19:32:42 +11:00
Margen67 1b543f9299 🌹 for AppVeyor
Xenia Canary builds must be downloaded here from now on: https://github.com/xenia-canary/xenia-canary/releases/latest/download/xenia-canary.zip
2020-01-16 19:32:42 +11:00
illusion98 40197e6cb1 Replace Appveyor with GitHub Action for Windows Binaries 2020-01-16 19:32:41 +11:00
Gliniak 83cd4ac837 [XAM/Content] Implemeneted XamContentCreateInternal
I'm not exactly sure about amount of parameters,
so I used them from XamContentCreate and it matches quite nicely.

Now Fifa Street returns correct file creation (and it does the file),
but on next run it is corrupted :/
2020-01-16 19:32:41 +11:00
Margen67 3369830c3e [GitHub Actions] Fetch full commit history 2020-01-16 19:32:41 +11:00
chrisps 8d94247cc9 Adding Xmm Select table, GetRawXMM 2020-01-16 19:32:41 +11:00
chrisps 76ddf3fe20 Adding Xmm Select table, GetRawXMM 2020-01-16 19:32:41 +11:00
chrisps e5e1da3fe7 Optimized CONVERT_I64_TO_F64 with neat overflow trick
Reduced instruction count from 11 to 8, eliminated a movq stall.
2020-01-16 19:32:41 +11:00
Cancerous 3524f3ff64 [XAM] remove 0xB notification following a4aa4d8edc for Halo 3 saves 2020-01-16 19:32:41 +11:00
emoose 062af5944b [Kernel] Only set privilege 0xB if mount_cache is set 2020-01-16 19:32:40 +11:00
emoose 174e82064c [HID] Improved WinKey GetKeystroke code
Seems the double-keypress issue was because of XINPUT_KEYSTROKE_REPEAT: Xenia would add that to keyup events, but seems REPEAT is only meant for keydown (well SR1 treats it as a keydown event at least)
2020-01-15 18:04:26 +11:00
emoose 5505b52bad [HID] Remove keyboard_keyup cvar, doesn't seem needed anymore
I guess something to get CoD4 console working must have fixed SR1 double-keypress issue!
2020-01-15 17:54:15 +11:00
emoose f8bb466401 [HID] Make WinKey GetCapabilities return success, fixes CoD4 console 2020-01-15 15:45:01 +11:00