Commit Graph

5780 Commits

Author SHA1 Message Date
emoose f766500e62 [CPU] Check patch MediaID if patch signature check failed
This should let us make sure patches are being applied to the right XEX, without needing to rely on the signature.
2020-04-08 03:20:37 +11:00
emoose efcf61aa9f [CPU] Fix heap corruption by XEXP header patch not resizing headers correctly
This should hopefully fix GTA IV's TU (for media ID 6AC07221 at least)
2020-04-08 03:20:37 +11:00
emoose 9a5a242bb2 [VFS/Kernel] Fixes to allow games to make use of cache partitions
Happy new year! Here's my first commit of the 2020s :)

With these fixes, Halo 3 Epsilon will now write cached map data & other things (autosaves/datamine...) to the cache0/cache1 partitions, (as long as mount_cache cvar is set)
(Halo 3 retail will also write some things to cache with this, but oddly doesn't cache map stuff... which is strange because Epsilon was built only a day or two after the retail build, so I'm not sure why it'd work differently...
Maybe retail needs a TU applied for it to work or something like that)
Other games should hopefully work with cache now too (AFAIK the problem was in SDK library code, that a lot of games probably share)
No idea if this will actually improve anything though, but at least things will work closer to what games expect :)

The way this works is by tricking the cache-partition code (staticly linked into the game exe) into thinking that the Partition0/Cache0/Cache1 devices are valid.
To do that I made another kind of VFS device, the NullDevice, which just takes in a list of paths to handle.
Whenever an IO request is made to one of these paths, the NullDevice can simply pretend to the game that everything was successful, which satisfies the requirements needed for caching.

It also makes use of another trick: setting TitleInsecureCacheDrive XEX permission, which seems to skip a huge chunk of cache-init code (STFC filesystem device registration & stuff like that)
I'm not sure if this would work with every single revision of the STFC/cache code though...
At least in Halo 3 the retail code will handle the TitleInsecureCacheDrive case for us fine, but maybe older/more recent versions don't include functionality for it, need to look into it some more.
(I did try an impl. without needing this permission months ago, got pretty far with it but got caught on one tiny issue that I couldn't figure out... too bad I didn't find out about this permission earlier!)
2020-04-08 03:20:37 +11:00
Cancerous a4061ce3b6 [Kernel] HDD and save detection changes 2020-04-08 03:20:37 +11:00
Cancerous afc73063ef [Kernel] added more checks to filter user_index out of range 2020-04-08 03:20:37 +11:00
Cancerous 11d4722e11 [Kernel] - further adjustments to xam overlapped ui for storage selection and messages 2020-04-08 03:20:36 +11:00
Cancerous 1bb3999bcf [Kernel] - time fix for darksouls 2020-04-08 03:20:36 +11:00
Cancerous 0be6d3a047 [VFS] more logging for resolving files 2020-04-08 03:20:36 +11:00
Cancerous 4147e898f9 [Kernel] - swapdisc fixes for gtav 2020-04-08 03:20:36 +11:00
Cancerous 686045d6c3 [Kernel] stubs for 9199 (eventually) 2020-04-08 03:20:36 +11:00
illusion98 3d6c160a1c Force 1080p output mode 2020-04-08 03:20:35 +11:00
Gliniak 5872860ddf [Achievements] XamUserCreateAchievementEnumerator - title_id 0 behaviour
Based on research 0 in title_id is interpreted as current game
2020-04-08 03:20:35 +11:00
Gliniak d9735d3702 [XAM] Removed code related to buffer clear
Some games have hardcoded buffer size which doesn't match real size
2020-04-08 03:20:35 +11:00
Margen67 3b0b45a1bb [AppVeyor] Skip tests
this is already slow enough
2020-04-08 03:20:35 +11:00
Cancerous 4b71327673 further ajustment to buffer size to fix regression 2020-04-08 03:20:35 +11:00
Cancerous bd025b1f4f title update fixup - breaks xex1 temporarily 2020-04-08 03:20:35 +11:00
Cancerous efc28a26b5 [Kernel] More adjustment to XNotification spam filter 2020-04-08 03:20:34 +11:00
Cancerous 912b00335c [Kernel] - adjusting XAMEnumerate buffer size to fix Angry Birds and Resonance of Fate - thanks Gliniak 2020-04-08 03:20:34 +11:00
Gliniak dc9b14a735 [Kernel/Sketchy] Implemented NtQueueApcThread
Signed-off-by: Gliniak <Gliniak93@gmail.com>
2020-04-08 03:20:34 +11:00
Cancerous b0fca86e57 [Kernel, UI]
threaded UI notifications from emoose Issue 1296
added fixups for hdd detection in more games (wheelman for example)
changed filter that stops notification spam
2020-04-08 03:20:34 +11:00
Cancerous e43b854528 [Base] icon fix 2020-04-08 03:20:34 +11:00
Margen67 284a23a385 [CI] Skip master branch, also rename xenia.exe to xenia-canary.exe in AppVeyor+Azure 2020-04-08 03:20:34 +11:00
illusion98 8153ae0f56 [Kernel] Title Update fixup
Co-Authored-By: aerosoul94 <aerosoul94@hotmail.com>
2020-04-08 03:20:34 +11:00
Margen67 4ea6880532 [GitHub Actions] Releases, minor changes
Formatting fixes.
Add comment about SSE2 builds not working on non-AVX(2) CPUs.
Don't build tests.
 Prepare artifacts:
  Switch to PowerShell.
  Rename xenia.exe to xenia-canary.exe.
 Add Releases:
  This allows GitHub Actions to have a link to the latest artifacts like AppVeyor, except not slow as fuck.
  Currently AVX-only since users will get confused which one to download (this is also why vfs-dump isn't included in the zip), and I don't know how to use the upload_url from another job configuration.
  Releases won't be created for PRs.

You can download the latest Release from here: https://github.com/xenia-canary/xenia-canary/releases/latest/download/xenia-canary.zip
2020-04-08 03:20:33 +11:00
illusion98 7038c449b6 small fixup for fps counter
this code is a meme
2020-04-08 03:20:33 +11:00
Radosław Gliński 12227387d2 [THREADING] Removed old walkaround for zombie threads 2020-04-08 03:20:33 +11:00
illusion98 b35202b482 [Kernel] use TV Gamma as default instead of CRT 2020-04-08 03:20:33 +11:00
Margen67 99d510c87b [GitHub Actions] Add exclusions 2020-04-08 03:20:33 +11:00
illusion98 0306cbc136 Forgot to fix this 2020-04-08 03:20:33 +11:00
Margen67 c365db2f3a [README] stuff
Move status badges to top
Change Status into Download
Remove Contributors Wanted!
2020-04-08 03:20:33 +11:00
Prism Tutaj eabd9e5e57 miscellaneous linux fixes. Disables vulkan-trace-viewer and dumper 2020-04-08 03:20:33 +11:00
Cancerous 7a1465a3e7 Merge branch 'get-proc-address-by-ordinal' of https://github.com/CookiePLMonster/xenia into canary
[Kernel] Fixup GetProcAddressByOrdinal PR 1473
2020-04-08 03:20:32 +11:00
illusion98 109f47b52d [Kernel] AVPack cvar
idk what teh hell im doing 😹
2020-04-08 03:20:32 +11:00
Cancerous 9e2df79990 Merge branch 'profile-gpds-rebase' of https://github.com/emoose/xenia into canary 2020-04-08 03:20:32 +11:00
illusion98 32263bb208 Change default config file name 2020-04-08 03:20:32 +11:00
illusion98 0957851868 Change window title
xenia -> xenia-canary
2020-04-08 03:20:31 +11:00
Cancerous 5a6af0101d Merge branch 'master' of https://github.com/ObsidianNA/xenia into canary
Recent Files Menu Bar PR 1396
2020-04-08 03:20:31 +11:00
illusion98 3427d8f68e Merge remote-tracking branch 'randprint/ThreadDistribution' into canary 2020-04-08 03:20:31 +11:00
Rados??aw Gli??ski 5dcd444232 Fixed Mask incorrectness. Does mask_ == 0x01 means accept all?
Affected Games:
- Grid 2 (freezes)
- Skate. (Menu Soundtrack)
- Crackdown 2 Demo (ingame freeze)
2020-04-08 03:20:31 +11:00
Rados??aw Gli??ski 9f3f4ad1ce "Template" for 0xFE message: 0x22005 2020-04-08 03:20:31 +11:00
Cancerous 288a483b93 [Kernel] XamSwapDisc and supporting functions 2020-04-08 03:20:30 +11:00
Cancerous 516d802fe5 New Icons 2020-04-08 03:20:30 +11:00
Cancerous 615f86506c [UI] Add window dimension cvars 2020-04-08 03:20:30 +11:00
illusion98 75b0beae2a Merge remote-tracking branch 'emoose/devicetype-fix' into canary 2020-04-08 03:20:30 +11:00
illusion98 ebeb117e74 Add command to show fps in titlebar 2020-04-08 03:20:30 +11:00
Cancerous 131177358a FPS Counter at the end of the display chain PR 1362
from IceTDrinker
2020-04-08 03:20:29 +11:00
Margen67 9016a3ea08 AVX(2/512) builds
xenia-build:
 Make release the default config. (no longer need --config=Release)
 Add --cpu_arch argument;
  Valid options are SSE2 (default), AVX, AVX2, and AVX512.
CI:
 Remove unneeded env vars since we're only building Release for Windows anyway.
 Only do tests on AppVeyor since they only work there.
  AppVeyor:
   Remove empty tab/space.
   Remove unneeded cmds.
   Turn deploy off since it didn't do anything.
  GitHub Actions:
   Rename GitHub Actions artifacts.
Premake:
 Remove commented out garbage.
2020-04-08 03:20:29 +11:00
Margen67 435a9091ad [CI] Add GitHub Actions 2020-04-08 03:20:29 +11:00
illusion98 c266b17898 Add cvar for Unreal Engine 3 workaround 2020-04-08 03:20:29 +11:00
illusion98 07afd9a377 [Discord] Change ID and new description 2020-04-08 03:20:29 +11:00