Joel Linn
68dd818029
[GPU] Add workaround for occlusion queries.
2020-06-01 22:40:55 -05:00
Triang3l
aa73d652ba
[DXBC] OpenGL snorm vfetch because why not
2020-05-24 19:25:35 +03:00
Triang3l
04ca28c902
[DXBC] Unbreak signed integer vfetch + don't multiply by 1 in normalization
2020-05-23 19:04:42 +03:00
Triang3l
7f2d9ca929
[D3D12] Revert half-pixel offset through viewport because of SSAA issues
2020-05-23 18:37:28 +03:00
Triang3l
3879ff29b3
[DXBC/GPU] vfetch to new codegen, signed vfetch offset, fix AND with system flags
2020-05-23 17:15:11 +03:00
Gliniak
e80115020e
[Kernel/XAM] Implemented XamContentCreateInternal
2020-05-18 14:07:07 -05:00
Triang3l
3d2b04333e
[D3D12] RT Cache: Fix typos (in something broken anyway)
2020-05-17 16:05:22 +03:00
Triang3l
cf0ddc7549
[D3D12] Disable the proper D3D12 warning about render targets
2020-05-17 13:32:19 +03:00
Triang3l
581646cff2
[GPU] Lint xe_gpu_texture_fetch_t
2020-05-17 01:38:15 +03:00
Triang3l
b7a5c24bb1
[D3D12] d3d12_break_on_error + fix PerformSwap descriptor heap wrap
2020-05-17 00:26:04 +03:00
Triang3l
8341a48210
[D3D12] Fix state of textures bound to both VS and PS
2020-05-16 19:33:22 +03:00
Triang3l
fdd97fc831
[D3D12] Reword clamp FIXME because WONTFIX
2020-05-16 00:19:18 +03:00
Triang3l
8c2f607793
[GPU] Notes about tiled offset patterns
2020-05-14 23:42:54 +03:00
Triang3l
35abd8e2e8
[D3D12] Actually properly select tessellation mode
2020-05-11 22:47:07 +03:00
Triang3l
0d14ae01bb
[D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes
2020-05-11 22:40:52 +03:00
Triang3l
4631b2b16c
[D3D12] Apply half pixel offset through viewport, remove some 2560 references
2020-05-11 20:37:02 +03:00
Triang3l
6d0e4787fb
[DXBC] Use div for vtx_fmt w0 instead of rcp
2020-05-11 16:51:48 +03:00
Triang3l
a3b4c77fdb
[GPU] Add texture_util::SwizzleSigns for later
2020-05-11 16:30:09 +03:00
Triang3l
b256005b7a
[GPU] Fix GatherInstructionInformation enum values not handled warning
2020-05-11 00:28:26 +03:00
Triang3l
814990f686
[DXBC] ALU scalar ops to new codegen
2020-05-10 20:57:33 +03:00
Triang3l
ef37cbb955
[DXBC] Fix an outdated comment about cube operands
2020-05-10 16:35:40 +03:00
Triang3l
b79ba69548
[DXBC] ALU vector ops to new codegen
2020-05-10 16:33:39 +03:00
Triang3l
3aa0ce3096
[GPU] Shader translator refactoring (mostly ALU), fixes for disassembly round trip and write masks
2020-05-08 23:57:51 +03:00
Triang3l
8f91e580f4
[D3D12] d3d12_queue_priority cvar
2020-05-04 18:55:31 +03:00
Triang3l
62919330b9
[D3D12] Add missing initialization failure handling
2020-05-04 17:15:51 +03:00
Triang3l
f7ad631057
[GPU] ucode doc: revert one accidentally changed character
2020-04-26 17:01:01 +03:00
Triang3l
07e4f84c2b
[GPU] ucode doc: A2xx ALU names, DX9 rules, cube
2020-04-26 16:53:13 +03:00
Triang3l
96a61bc623
[DXBC] All prologues and epilogues to new DXBC code
2020-04-26 13:51:25 +03:00
Triang3l
1799585e92
[DXBC] Control flow to new DXBC code
2020-04-25 19:30:01 +03:00
Triang3l
fb39bac2a1
[Vulkan] Make the title message more clear to users
2020-04-25 14:33:16 +03:00
Triang3l
d65cbc160d
[D3D12] Treat non-ROV truly as fallback in the title bar
2020-04-25 13:59:47 +03:00
Triang3l
64a83af137
[DXBC] Cleanup StartPixelShader, always_reads_mask, and ps_param_gen overall
2020-04-25 00:20:27 +03:00
Joel Linn
6267c73c4c
[SDL] Add global helper to setup the library.
...
Call to SDLHelper::Prepare() is needed before first SDL_InitSubSystem().
- Sets hints (SDL configuration vars).
- Configures logging.
2020-04-23 15:44:58 -05:00
Joel Linn
5463798631
[HID] Implement GetKeystroke() for SDL
2020-04-23 15:44:58 -05:00
Joel Linn
d7d5d92e59
[HID] Fix any poll on XInput.
2020-04-23 15:44:58 -05:00
Joel Linn
c8da7fbfe4
[HID] Optional guide button support.
...
Maybe this is interesting to some games.
2020-04-23 15:44:58 -05:00
Joel Linn
fc96195656
[HID] C++17-ify
2020-04-23 15:44:58 -05:00
Joel Linn
6a1c134cf3
[UI] Capture mouse.
2020-04-23 15:44:58 -05:00
Joel Linn
d1315438f3
[HID] Extend demo to show keystrokes.
2020-04-23 15:44:58 -05:00
gibbed
cf0251cd9f
[Kernel/VFS] Cleanup info query/set+sector size.
...
[VFS] Device now exposes name, attributes, component name max length.
[VFS] Fix STFS device to return 0x200 sector size. XCTD compression
userland code appears to always expect a sector size of 0x200.
[Kernel] Move X_FILE_*_INFORMATION structs to new files.
[Kernel] Move NtQueryInformationFile, NtSetInformationFile,
NtQueryVolumeInformationFile to new file.
[Kernel] Cleanup implementation of NtQueryInformationFile,
NetSetInformationFile, NtQueryVolumeInformationFile.
[Kernel] Properly validate arguments to NtQueryInformationFile,
NetSetInformationFile, NtQueryVolumeInformationFile.
[Kernel] Properly implement query of XFileFsVolumeInformation.
[Kernel] Properly implement query of XFileFsSizeInformation.
[Kernel] Properly implement query of XFileFsAttributeInformation.
2020-04-20 16:08:02 -05:00
gibbed
087247184d
[XAM] Dummy MAC address in *XNetGetTitleXnAddr.
...
[XAM] Dummy MAC address in NetDll_XNetGetTitleXnAddr.
2020-04-20 06:31:02 -05:00
gibbed
1c2d6753bb
[Kernel/VFS] Specify root entry to open from + cleanup.
...
[VFS] Allow specifying root entry to open from with OpenFile.
[Kernel] NtCreateFile now opens from root entry when available instead
of needlessly building a full path and resolving from that.
[VFS] Reduce code duplication by adding Entry::ResolvePath.
[VFS] Remove ResolveBasePath to avoid multiple calls to find_base_guest_path.
2020-04-20 01:14:07 -05:00
gibbed
725f3ce17f
[Base] Make utf8 arguments consistent.
...
[Base] Make utf8 arguments consistent. Fix "sep" to "separator".
2020-04-20 01:14:07 -05:00
gibbed
1f28ff5f18
[Base] Add opt arg to allow empty parts in split.
...
[Base] Add optional argument to allow empty parts in utf8::split.
2020-04-20 01:14:07 -05:00
gibbed
817d87a0a7
[Base] Join paths better.
...
[Base] Join paths better, so the first iteration isn't a join of an empty
string with the first path part.
2020-04-20 01:14:07 -05:00
gibbed
85dbb9d451
[Base] Fix canonicalize path for rooted paths.
2020-04-20 01:14:07 -05:00
Triang3l
f83809f7a1
[D3D12] Non-adaptive quad tessellation
2020-04-19 23:12:39 +03:00
Triang3l
e6068e0d64
Merge pull request #1606 from JoelLinn/fix-lines-vertex-cull
...
[ImGui] Fix drawing lines.
2020-04-19 03:17:58 +03:00
Joel Linn
3d2982e845
[ImGui] Fix drawing lines.
...
ImGui does not orientate triangles.
Culling must not be applied in immediate drawer.
2020-04-19 01:38:58 +02:00
Triang3l
582089392c
[Shader Playground] Make PC shader models work at least with invalid shaders
2020-04-18 14:29:52 +03:00