Rados??aw Gli??ski
99dade0a31
Fixed Mask incorrectness. Does mask_ == 0x01 means accept all?
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Affected Games:
- Grid 2 (freezes)
- Skate. (Menu Soundtrack)
- Crackdown 2 Demo (ingame freeze)
2020-02-19 03:36:03 -05:00
Rados??aw Gli??ski
ac9e55fd26
"Template" for 0xFE message: 0x22005
2020-02-19 03:36:03 -05:00
Cancerous
29c38643fd
[Kernel] XamSwapDisc and supporting functions
2020-02-19 03:36:03 -05:00
Cancerous
8f1c73cc7d
New Icons
2020-02-19 03:36:03 -05:00
Cancerous
9e7b13bc69
[UI] Add window dimension cvars
2020-02-19 03:36:02 -05:00
illusion98
aaa063cffd
Merge remote-tracking branch 'emoose/devicetype-fix' into canary
2020-02-19 03:36:02 -05:00
illusion98
ad8398d560
Add command to show fps in titlebar
2020-02-19 03:36:02 -05:00
Cancerous
60e8d705cb
FPS Counter at the end of the display chain PR 1362
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from IceTDrinker
2020-02-19 03:36:02 -05:00
Margen67
81db360859
AVX(2/512) builds
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xenia-build:
Make release the default config. (no longer need --config=Release)
Add --cpu_arch argument;
Valid options are SSE2 (default), AVX, AVX2, and AVX512.
CI:
Remove unneeded env vars since we're only building Release for Windows anyway.
Only do tests on AppVeyor since they only work there.
AppVeyor:
Remove empty tab/space.
Remove unneeded cmds.
Turn deploy off since it didn't do anything.
GitHub Actions:
Rename GitHub Actions artifacts.
Premake:
Remove commented out garbage.
2020-02-19 03:36:02 -05:00
Margen67
bbb8a59c09
[CI] Add GitHub Actions
2020-02-19 03:36:02 -05:00
illusion98
d9138f2df1
Add cvar for Unreal Engine 3 workaround
2020-02-19 03:36:02 -05:00
illusion98
c374e85999
[Discord] Change ID and new description
2020-02-19 03:36:02 -05:00
illusion98
4aac68563d
[Discord] Add Time Elasped and Description Text
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Display Time Elapsed when idle or playing a game
Display description when hovering over the icon
2020-02-19 03:36:02 -05:00
illusion98
3d656c394d
Hack for Source engine
2020-02-19 03:36:02 -05:00
Radosław Gliński
9545537c97
Disable debugging break on KeBugCheck
2020-02-19 03:36:02 -05:00
illusion98
2953cf8a2e
Merge remote-tracking branch 'emoose/ntwritefile-apc'
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Originally merged by @0x8080
Co-Authored-By: 0x8080 <0x8080@users.noreply.github.com>
2020-02-19 03:36:02 -05:00
illusion98
6536557701
Merge 2 remote-tracking branch 'emoose/stfs-packages, emoose/title-updates' into canary-cleanup
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Originally merged by @0x8080
Co-Authored-By: 0x8080 <0x8080@users.noreply.github.com>
2020-02-19 03:36:02 -05:00
illusion98
36cd4f69b4
Merge remote-tracking branch 'emoose/dashboard' into canary-cleanup
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Originally merged by @0x8080
Co-Authored-By: 0x8080 <0x8080@users.noreply.github.com>
2020-02-19 03:36:02 -05:00
illusion98
a4cd4dcca2
Update Readme
2020-02-19 03:36:01 -05:00
chss95cs@gmail.com
b4b0cf3421
Reuse flag results in OPCODE_BRANCH_TRUE codegen if the preceding instruction was a comparison that already set the cpu flags
2020-02-19 03:36:01 -05:00
chss95cs@gmail.com
e21cc2ddae
Add constant folding for OPCODE_ROTATE_LEFT
2020-02-19 03:36:01 -05:00
Margen67
bb13103102
Update to new issue template workflow
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Add wiki link to top since people don't (or can't) read it.
Change discord.me invite link back to normal discord.gg.
Change game-compatibility link to readme since people don't (or can't) read it.
Add Discord server link in config.yml.
2020-02-19 02:20:28 -06:00
Triang3l
47eee5e1c3
[GPU] Unified function for mip level bounds, BaseMap mip filter, small refactoring
2020-02-18 23:31:48 +03:00
Rick Gibbed
0437488853
[AppVeyor] Grab all ZIPs for artifacts.
2020-02-17 16:22:05 -06:00
Rick Gibbed
5cef591070
[AppVeyor] AppVeyor didn't like %7Z_SWITCHES%.
2020-02-17 16:03:06 -06:00
Rick Gibbed
c72d65ad9f
[AppVeyor] AppVeyor doesn't like IF blocks.
2020-02-17 15:38:05 -06:00
Rick Gibbed
75f98b01b9
[AppVeyor] Make checked builds harder to access.
...
[AppVeyor] Hopefully make checked builds harder and more annoying to access for non-developers.
2020-02-17 15:19:38 -06:00
Triang3l
710d225d0a
[GPU] --gpu_allow_invalid_fetch_constants to bypass invalid fetch constant type errors
2020-02-16 19:35:26 +03:00
Triang3l
d18e63e6e2
[D3D12] Always write original shader source in DXBC if PIX is attached
2020-02-16 18:09:22 +03:00
Triang3l
8ec813de82
[Memory, D3D12] Various refactoring from data provider development
2020-02-15 21:35:24 +03:00
Triang3l
b59ae30ec3
[D3D12] DXBC: Fix two uninitialized register usages in ROV code, better comments
2020-02-13 08:31:01 +03:00
gibbed
cc47704a6b
[CPU] Use reserved form of sc for imports.
2020-02-11 06:45:57 -06:00
gibbed
e2346ee539
[PPC] Support basic form of sc.
2020-02-11 06:45:57 -06:00
Rick Gibbed
ce1d632f4e
[CI] Include SDL2.dll as part of artifacts.
2020-02-11 04:34:37 -06:00
Gliniak
d241a98189
[Kernel] Rewrote ObReferenceObjectByHandle
2020-02-10 20:52:23 -06:00
Triang3l
014d03193e
[D3D12] Convert dxbc_shader_translator_om.cc to new DXBC emission code
2020-02-10 23:50:26 +03:00
Joel Linn
160f218210
[APU/Linux] Implement cross platform audio using SDL2 library.
2020-02-10 14:01:47 -06:00
Joel Linn
64f3925c7d
[HID/Linux] Implement cross platform controller input using SDL2 library.
2020-02-10 13:41:19 -06:00
Joel Linn
498b73612f
Link against SDL2.
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- Use MSVC delayed loading on Windows.
- Rely on system libraries for Linux.
- Add libsdl2-dev to Travis.
2020-02-10 13:41:19 -06:00
Joel Linn
d355d433c5
Add SDL2 submodule for MSVC development.
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Tracking 2.0.10 headers and libraries.
2020-02-10 13:41:19 -06:00
Rados??aw Gli??ski
404aa82147
[CPU] Implemented instructions: rldclx, rldcrx
2020-02-09 16:48:50 -06:00
gibbed
0b3cdf2aaa
[Base] Fix non-Windows bit_scan_forward.
2020-02-09 16:37:52 -06:00
Prism Tutaj
fc37f3e93a
[App] Fix discord cvar
2020-02-09 16:21:51 -06:00
Joel Linn
2aa008e02e
[HID] Fix Demo for XInput
2020-02-09 16:19:39 -06:00
Gliniak
0d866aa173
[CPU] Increased maximum function count
2020-02-09 15:47:29 -06:00
Silent
684f9fedec
[Base] Remove kMaxPath from Windows, it should not be used
...
All instances of kMaxPath or MAX_PATH being used have been removed,
and removing this constant is supposed to encourage writing code
without artificial constraints on path length.
2020-02-09 14:02:37 -06:00
Silent
f392347673
[GPU] Remove MAX_PATH limit from Shader::Dump
2020-02-09 14:02:37 -06:00
Silent
d3a73022fd
[UI] Remove MAX_PATH limit from WM_DROPFILES
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Also required const-ifying a file drop message.
2020-02-09 14:02:22 -06:00
Silent
96a9397349
[Base] Remove MAX_PATH limit from GetUserFolder
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Replace SHGetFolderPath with SHGetKnownFolderPath to remove the limit
2020-02-09 14:01:39 -06:00
Silent
6f2c39d8d1
[Base] Remove MAX_PATH limit from to_absolute_path
...
Let _wfullpath allocate memory by itself to remove the limit
2020-02-09 14:01:39 -06:00