FPS Counter at the end of the display chain PR 1362

from IceTDrinker
This commit is contained in:
Cancerous 2019-09-04 07:54:55 -04:00 committed by illusion
parent 81db360859
commit 60e8d705cb
7 changed files with 76 additions and 7 deletions

View File

@ -94,6 +94,13 @@ bool EmulatorWindow::Initialize() {
window_->on_key_down.AddListener([this](KeyEvent* e) {
bool handled = true;
switch (e->key_code()) {
case 0x48: { // h
if (e->is_shift_pressed()) {
window_->FPSTextScale();
} else {
window_->ToggleFPS();
}
} break;
case 0x4F: { // o
if (e->is_ctrl_pressed()) {
FileOpen();

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@ -15,6 +15,7 @@
#include "xenia/base/assert.h"
#include "xenia/base/clock.h"
#include "xenia/base/logging.h"
#include "xenia/base/profiling.h"
#include "xenia/ui/imgui_drawer.h"
namespace xe {
@ -183,6 +184,32 @@ void Window::OnPaint(UIEvent* e) {
tick_frequency));
fps_update_time_ticks_ = now_ticks;
fps_frame_count_ = 0;
#if XE_OPTION_PROFILING
// This means FPS counter will not work with profiling disabled (e.g. on
// Linux)
float fToMs =
MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu());
uint64_t nFlipTicks = 0;
{
std::lock_guard<std::recursive_mutex> lock(MicroProfileGetMutex());
MicroProfile& S = *MicroProfileGet();
nFlipTicks = S.nFlipTicks;
}
float fMs = fToMs * nFlipTicks;
if (fMs != 0.0f) {
game_fps_ = static_cast<uint32_t>(1000.0f / fMs);
}
#endif
title_fps_text_ = base_title_;
title_fps_text_ += L" | ";
title_fps_text_ += std::to_wstring(game_fps_);
title_fps_text_ += L" FPS";
set_title(title_fps_text_, false);
osd_fps_text_ = std::to_string(game_fps_);
osd_fps_text_ += " FPS";
}
GraphicsContextLock context_lock(context_.get());
@ -213,6 +240,20 @@ void Window::OnPaint(UIEvent* e) {
ForEachListener([e](auto listener) { listener->OnPaint(e); });
on_paint(e);
if (display_fps_) {
ImGui::Begin("FPS", (bool*)0, {0.0f, 0.0f}, 0.0f,
ImGuiWindowFlags_::ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_::ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_::ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_::ImGuiWindowFlags_NoScrollbar |
ImGuiWindowFlags_::ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_::ImGuiWindowFlags_NoInputs);
ImGui::SetWindowFontScale(fps_font_scale_);
ImGui::Text("%s", osd_fps_text_.c_str());
ImGui::SetWindowSize({0.0f, 0.0f}); // Resize to fit content
ImGui::End();
}
// Flush ImGui buffers before we swap.
ImGui::Render();
imgui_drawer_->RenderDrawLists();

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@ -48,14 +48,25 @@ class Window {
virtual void DisableMainMenu() = 0;
const std::wstring& title() const { return title_; }
virtual bool set_title(const std::wstring& title) {
virtual bool set_title(const std::wstring& title,
bool set_base_title = true) {
if (title == title_) {
return false;
}
title_ = title;
if (set_base_title) {
base_title_ = title;
}
return true;
}
void ToggleFPS() { display_fps_ = !display_fps_; }
void FPSTextScale() {
fps_font_scale_ = fps_font_scale_ * 2.0f;
fps_font_scale_ = (fps_font_scale_ > 4.0f) ? 1.0f : fps_font_scale_;
}
virtual bool SetIcon(const void* buffer, size_t size) = 0;
void ResetIcon() { SetIcon(nullptr, 0); }
@ -169,6 +180,7 @@ class Window {
Loop* loop_ = nullptr;
std::unique_ptr<MenuItem> main_menu_;
std::wstring title_;
std::wstring base_title_;
int32_t width_ = 0;
int32_t height_ = 0;
bool has_focus_ = true;
@ -184,6 +196,13 @@ class Window {
uint64_t fps_frame_count_ = 0;
uint64_t last_paint_time_ticks_ = 0;
bool display_fps_ = false;
uint32_t game_fps_ = 0;
float fps_font_scale_ = 1.0f;
std::wstring title_fps_text_;
std::string osd_fps_text_;
bool modifier_shift_pressed_ = false;
bool modifier_cntrl_pressed_ = false;
bool modifier_alt_pressed_ = false;

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@ -99,8 +99,8 @@ void GTKWindow::OnClose() {
super::OnClose();
}
bool GTKWindow::set_title(const std::wstring& title) {
if (!super::set_title(title)) {
bool GTKWindow::set_title(const std::wstring& title, bool set_base_title) {
if (!super::set_title(title, set_base_title)) {
return false;
}
gtk_window_set_title(GTK_WINDOW(window_), (gchar*)title.c_str());

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@ -35,7 +35,8 @@ class GTKWindow : public Window {
void EnableMainMenu() override {}
void DisableMainMenu() override {}
bool set_title(const std::wstring& title) override;
bool set_title(const std::wstring& title,
bool set_base_title = true) override;
bool SetIcon(const void* buffer, size_t size) override;

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@ -193,8 +193,8 @@ void Win32Window::DisableMainMenu() {
}
}
bool Win32Window::set_title(const std::wstring& title) {
if (!super::set_title(title)) {
bool Win32Window::set_title(const std::wstring& title, bool set_base_title) {
if (!super::set_title(title, set_base_title)) {
return false;
}
SetWindowText(hwnd_, title.c_str());

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@ -33,7 +33,8 @@ class Win32Window : public Window {
void EnableMainMenu() override;
void DisableMainMenu() override;
bool set_title(const std::wstring& title) override;
bool set_title(const std::wstring& title,
bool set_base_title = true) override;
bool SetIcon(const void* buffer, size_t size) override;