[D3D12] Disable the proper D3D12 warning about render targets
This commit is contained in:
parent
581646cff2
commit
cf0ddc7549
|
@ -252,7 +252,7 @@ bool D3D12Provider::Initialize() {
|
|||
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT,
|
||||
// Render targets and shader exports don't have to match on the Xbox
|
||||
// 360.
|
||||
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_RT_OUTPUT_MISMATCH,
|
||||
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET,
|
||||
};
|
||||
D3D12_INFO_QUEUE_FILTER d3d12_info_queue_filter = {};
|
||||
d3d12_info_queue_filter.DenyList.NumSeverities =
|
||||
|
|
Loading…
Reference in New Issue