[D3D12] Enable ROV by default

This commit is contained in:
Triang3l 2018-11-20 21:30:36 +03:00
parent b0b1e684f7
commit c061836649
1 changed files with 1 additions and 1 deletions

View File

@ -32,7 +32,7 @@ DEFINE_bool(d3d12_half_pixel_offset, true,
// Disabled because the current positions look worse than sampling at centers. // Disabled because the current positions look worse than sampling at centers.
DEFINE_bool(d3d12_programmable_sample_positions, false, DEFINE_bool(d3d12_programmable_sample_positions, false,
"Enable custom SSAA sample positions where available"); "Enable custom SSAA sample positions where available");
DEFINE_bool(d3d12_rov, false, DEFINE_bool(d3d12_rov, true,
"Use rasterizer-ordered views for render target emulation where " "Use rasterizer-ordered views for render target emulation where "
"available."); "available.");