From b00baadf534071a79a2f0b8596b5632656724b91 Mon Sep 17 00:00:00 2001 From: Triang3l Date: Mon, 6 Apr 2020 12:41:35 +0300 Subject: [PATCH] [D3D12] Fix a lint issue in comments --- src/xenia/gpu/d3d12/pipeline_cache.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/xenia/gpu/d3d12/pipeline_cache.h b/src/xenia/gpu/d3d12/pipeline_cache.h index 2beee80c3..b9295b288 100644 --- a/src/xenia/gpu/d3d12/pipeline_cache.h +++ b/src/xenia/gpu/d3d12/pipeline_cache.h @@ -171,8 +171,8 @@ class PipelineCache { int32_t depth_bias; float depth_bias_slope_scaled; - PipelineStripCutIndex strip_cut_index : 2; // 2 - Shader::HostVertexShaderType host_vertex_shader_type : 3; // 5 + PipelineStripCutIndex strip_cut_index : 2; // 2 + Shader::HostVertexShaderType host_vertex_shader_type : 3; // 5 // PipelinePrimitiveTopologyType for a vertex shader. // xenos::TessellationMode for a domain shader. uint32_t primitive_topology_type_or_tessellation_mode : 2; // 7