RAII object reference, debug mutex, etc.

This commit is contained in:
Ben Vanik 2015-05-24 14:11:44 -07:00
parent e55be7d2c9
commit 8ac1f61c64
6 changed files with 111 additions and 16 deletions

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@ -224,6 +224,7 @@
<ClInclude Include="src\xenia\base\mapped_memory.h" />
<ClInclude Include="src\xenia\base\math.h" />
<ClInclude Include="src\xenia\base\memory.h" />
<ClInclude Include="src\xenia\base\mutex.h" />
<ClInclude Include="src\xenia\base\platform.h" />
<ClInclude Include="src\xenia\base\reset_scope.h" />
<ClInclude Include="src\xenia\base\string.h" />

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@ -404,6 +404,7 @@
<ClInclude Include="src\xenia\debug\proto\control_generated.h" />
<ClInclude Include="src\xenia\debug\proto\modules_generated.h" />
<ClInclude Include="src\xenia\debug\proto\threads_generated.h" />
<ClInclude Include="src\xenia\base\mutex.h" />
</ItemGroup>
<ItemGroup>
<None Include="src\xenia\cpu\backend\x64\x64_sequence.inl" />

92
src/xenia/base/mutex.h Normal file
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@ -0,0 +1,92 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_BASE_MUTEX_H_
#define XENIA_BASE_MUTEX_H_
#include <atomic>
#include <mutex>
#include <type_traits>
#include "xenia/base/platform.h"
namespace xe {
// This type should be interchangable with std::mutex, only it provides the
// ability to resume threads that hold the lock when the debugger needs it.
class mutex {
public:
mutex(int _Flags = 0) noexcept {
_Mtx_init_in_situ(_Mymtx(), _Flags | _Mtx_try);
}
~mutex() noexcept { _Mtx_destroy_in_situ(_Mymtx()); }
mutex(const mutex&) = delete;
mutex& operator=(const mutex&) = delete;
void lock() {
_Mtx_lock(_Mymtx());
holding_thread_ = ::GetCurrentThread();
}
bool try_lock() {
if (_Mtx_trylock(_Mymtx()) == _Thrd_success) {
holding_thread_ = ::GetCurrentThread();
return true;
}
return false;
}
void lock_as_debugger() {
if (_Mtx_trylock(_Mymtx()) == _Thrd_success) {
// Nothing holding it.
return;
}
// Resume the thread holding it, which will unlock and suspend itself.
debugger_waiting_ = true;
ResumeThread(holding_thread_);
lock();
debugger_waiting_ = false;
}
void unlock() {
bool debugger_waiting = debugger_waiting_;
_Mtx_unlock(_Mymtx());
if (debugger_waiting) {
SuspendThread(nullptr);
}
}
typedef void* native_handle_type;
native_handle_type native_handle() { return (_Mtx_getconcrtcs(_Mymtx())); }
private:
std::aligned_storage<_Mtx_internal_imp_size,
_Mtx_internal_imp_alignment>::type _Mtx_storage;
HANDLE holding_thread_;
bool debugger_waiting_;
_Mtx_t _Mymtx() noexcept { return (reinterpret_cast<_Mtx_t>(&_Mtx_storage)); }
};
class recursive_mutex : public mutex {
public:
recursive_mutex() : mutex(_Mtx_recursive) {}
bool try_lock() noexcept { return mutex::try_lock(); }
recursive_mutex(const recursive_mutex&) = delete;
recursive_mutex& operator=(const recursive_mutex&) = delete;
};
} // namespace xe
#endif // XENIA_BASE_MUTEX_H_

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@ -107,7 +107,7 @@ bool KernelState::IsKernelModule(const char* name) {
// Executing module isn't a kernel module.
return false;
}
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
for (auto kernel_module : kernel_modules_) {
if (kernel_module->Matches(name)) {
return true;
@ -125,7 +125,7 @@ XModule* KernelState::GetModule(const char* name) {
// Some games request this, for some reason. wtf.
return nullptr;
}
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
for (auto kernel_module : kernel_modules_) {
if (kernel_module->Matches(name)) {
kernel_module->Retain();
@ -165,7 +165,7 @@ void KernelState::SetExecutableModule(XUserModule* module) {
}
void KernelState::LoadKernelModule(XKernelModule* kernel_module) {
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
kernel_modules_.push_back(kernel_module);
}
@ -179,7 +179,7 @@ XUserModule* KernelState::LoadUserModule(const char* raw_name) {
XUserModule* module = nullptr;
{
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
// See if we've already loaded it
for (XUserModule* existing_module : user_modules_) {
@ -221,12 +221,12 @@ XUserModule* KernelState::LoadUserModule(const char* raw_name) {
}
void KernelState::RegisterThread(XThread* thread) {
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
threads_by_id_[thread->thread_id()] = thread;
}
void KernelState::UnregisterThread(XThread* thread) {
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
auto it = threads_by_id_.find(thread->thread_id());
if (it != threads_by_id_.end()) {
threads_by_id_.erase(it);
@ -234,7 +234,7 @@ void KernelState::UnregisterThread(XThread* thread) {
}
void KernelState::OnThreadExecute(XThread* thread) {
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
// Must be called on executing thread.
assert_true(XThread::GetCurrentThread() == thread);
@ -257,7 +257,7 @@ void KernelState::OnThreadExecute(XThread* thread) {
}
void KernelState::OnThreadExit(XThread* thread) {
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
// Must be called on executing thread.
assert_true(XThread::GetCurrentThread() == thread);
@ -280,7 +280,7 @@ void KernelState::OnThreadExit(XThread* thread) {
}
XThread* KernelState::GetThreadByID(uint32_t thread_id) {
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
XThread* thread = nullptr;
auto it = threads_by_id_.find(thread_id);
if (it != threads_by_id_.end()) {
@ -292,7 +292,7 @@ XThread* KernelState::GetThreadByID(uint32_t thread_id) {
}
void KernelState::RegisterNotifyListener(XNotifyListener* listener) {
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
notify_listeners_.push_back(listener);
// Games seem to expect a few notifications on startup, only for the first
@ -316,7 +316,7 @@ void KernelState::RegisterNotifyListener(XNotifyListener* listener) {
}
void KernelState::UnregisterNotifyListener(XNotifyListener* listener) {
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
for (auto it = notify_listeners_.begin(); it != notify_listeners_.end();
++it) {
if (*it == listener) {
@ -327,7 +327,7 @@ void KernelState::UnregisterNotifyListener(XNotifyListener* listener) {
}
void KernelState::BroadcastNotification(XNotificationID id, uint32_t data) {
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
for (auto it = notify_listeners_.begin(); it != notify_listeners_.end();
++it) {
(*it)->EnqueueNotification(id, data);

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@ -15,6 +15,7 @@
#include <memory>
#include <mutex>
#include "xenia/base/mutex.h"
#include "xenia/cpu/export_resolver.h"
#include "xenia/kernel/app.h"
#include "xenia/kernel/content_manager.h"
@ -64,7 +65,7 @@ class KernelState {
ContentManager* content_manager() const { return content_manager_.get(); }
ObjectTable* object_table() const { return object_table_; }
std::recursive_mutex& object_mutex() { return object_mutex_; }
xe::recursive_mutex& object_mutex() { return object_mutex_; }
uint32_t process_type() const { return process_type_; }
void set_process_type(uint32_t value) { process_type_ = value; }
@ -115,7 +116,7 @@ class KernelState {
std::unique_ptr<ContentManager> content_manager_;
ObjectTable* object_table_;
std::recursive_mutex object_mutex_;
xe::recursive_mutex object_mutex_;
std::unordered_map<uint32_t, XThread*> threads_by_id_;
std::vector<XNotifyListener*> notify_listeners_;
bool has_notified_startup_;

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@ -153,7 +153,7 @@ X_STATUS XObject::WaitMultiple(uint32_t count, XObject** objects,
}
void XObject::SetNativePointer(uint32_t native_ptr, bool uninitialized) {
std::lock_guard<std::recursive_mutex> lock(kernel_state_->object_mutex());
std::lock_guard<xe::recursive_mutex> lock(kernel_state_->object_mutex());
auto header =
kernel_state_->memory()->TranslateVirtual<DISPATCH_HEADER*>(native_ptr);
@ -183,7 +183,7 @@ XObject* XObject::GetObject(KernelState* kernel_state, void* native_ptr,
// We identify this by checking the low bit of wait_list_blink - if it's 1,
// we have already put our pointer in there.
std::lock_guard<std::recursive_mutex> lock(kernel_state->object_mutex());
std::lock_guard<xe::recursive_mutex> lock(kernel_state->object_mutex());
auto header = reinterpret_cast<DISPATCH_HEADER*>(native_ptr);