diff --git a/src/xenia/gpu/dxbc_shader_translator.cc b/src/xenia/gpu/dxbc_shader_translator.cc index ab6fe9a5f..f8efd984c 100644 --- a/src/xenia/gpu/dxbc_shader_translator.cc +++ b/src/xenia/gpu/dxbc_shader_translator.cc @@ -2507,8 +2507,7 @@ void DxbcShaderTranslator::ProcessLoopStartInstruction( uint32_t loop_count_and_aL = PushSystemTemp(); // Count (as uint) in bits 0:7 of the loop constant, aL in 8:15. - rdef_constants_used_ |= 1ull - << uint32_t(RdefConstantIndex::kLoopConstants); + rdef_constants_used_ |= 1ull << uint32_t(RdefConstantIndex::kLoopConstants); shader_code_.push_back(ENCODE_D3D10_SB_OPCODE_TYPE(D3D11_SB_OPCODE_UBFE) | ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(17)); shader_code_.push_back( @@ -2542,8 +2541,8 @@ void DxbcShaderTranslator::ProcessLoopStartInstruction( shader_code_.push_back( EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0b1110, 1)); shader_code_.push_back(system_temp_loop_count_); - shader_code_.push_back(EncodeVectorSwizzledOperand( - D3D10_SB_OPERAND_TYPE_TEMP, 0b10010000, 1)); + shader_code_.push_back( + EncodeVectorSwizzledOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0b10010000, 1)); shader_code_.push_back(system_temp_loop_count_); ++stat_.instruction_count; ++stat_.mov_instruction_count; @@ -2565,8 +2564,8 @@ void DxbcShaderTranslator::ProcessLoopStartInstruction( shader_code_.push_back( EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0b1111, 1)); shader_code_.push_back(system_temp_aL_); - shader_code_.push_back(EncodeVectorSwizzledOperand( - D3D10_SB_OPERAND_TYPE_TEMP, 0b10010000, 1)); + shader_code_.push_back( + EncodeVectorSwizzledOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0b10010000, 1)); shader_code_.push_back(system_temp_aL_); ++stat_.instruction_count; ++stat_.mov_instruction_count; @@ -4673,8 +4672,7 @@ void DxbcShaderTranslator::ProcessTextureFetchInstruction( << uint32_t(RdefConstantIndex::kFetchConstants); shader_code_.push_back(EncodeVectorReplicatedOperand( D3D10_SB_OPERAND_TYPE_CONSTANT_BUFFER, (tfetch_index & 1) * 2, 3)); - shader_code_.push_back( - uint32_t(RdefConstantBufferIndex::kFetchConstants)); + shader_code_.push_back(uint32_t(RdefConstantBufferIndex::kFetchConstants)); shader_code_.push_back(uint32_t(CbufferRegister::kFetchConstants)); shader_code_.push_back(tfetch_pair_offset + 1 + (tfetch_index & 1)); ++stat_.instruction_count; @@ -4722,8 +4720,8 @@ void DxbcShaderTranslator::ProcessTextureFetchInstruction( shader_code_.push_back(EncodeVectorSwizzledOperand( D3D10_SB_OPERAND_TYPE_TEMP, kSwizzleXYZW, 1)); shader_code_.push_back(system_temp_pv_); - shader_code_.push_back(EncodeVectorSwizzledOperand( - D3D10_SB_OPERAND_TYPE_TEMP, 0b01000100, 1)); + shader_code_.push_back( + EncodeVectorSwizzledOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0b01000100, 1)); shader_code_.push_back(exp_bias_temp); ++stat_.instruction_count; ++stat_.float_instruction_count;