[D3D12] Fake per-edge tessellation with continuous

This commit is contained in:
Triang3l 2018-12-12 22:08:20 +03:00
parent 19d7e0ce3d
commit 2b646ff425
38 changed files with 3382 additions and 598 deletions

View File

@ -150,10 +150,19 @@ void D3D12CommandProcessor::SubmitBarriers() {
} }
ID3D12RootSignature* D3D12CommandProcessor::GetRootSignature( ID3D12RootSignature* D3D12CommandProcessor::GetRootSignature(
const D3D12Shader* vertex_shader, const D3D12Shader* pixel_shader) { const D3D12Shader* vertex_shader, const D3D12Shader* pixel_shader,
PrimitiveType primitive_type) {
assert_true(vertex_shader->is_translated()); assert_true(vertex_shader->is_translated());
assert_true(pixel_shader == nullptr || pixel_shader->is_translated()); assert_true(pixel_shader == nullptr || pixel_shader->is_translated());
D3D12_SHADER_VISIBILITY vertex_visibility;
if (primitive_type == PrimitiveType::kTrianglePatch ||
primitive_type == PrimitiveType::kQuadPatch) {
vertex_visibility = D3D12_SHADER_VISIBILITY_DOMAIN;
} else {
vertex_visibility = D3D12_SHADER_VISIBILITY_VERTEX;
}
uint32_t texture_count_vertex, sampler_count_vertex; uint32_t texture_count_vertex, sampler_count_vertex;
vertex_shader->GetTextureSRVs(texture_count_vertex); vertex_shader->GetTextureSRVs(texture_count_vertex);
vertex_shader->GetSamplerBindings(sampler_count_vertex); vertex_shader->GetSamplerBindings(sampler_count_vertex);
@ -175,6 +184,9 @@ ID3D12RootSignature* D3D12CommandProcessor::GetRootSignature(
index_offset += D3D12Shader::kMaxTextureSRVIndexBits; index_offset += D3D12Shader::kMaxTextureSRVIndexBits;
index |= sampler_count_vertex << index_offset; index |= sampler_count_vertex << index_offset;
index_offset += D3D12Shader::kMaxSamplerBindingIndexBits; index_offset += D3D12Shader::kMaxSamplerBindingIndexBits;
index |= uint32_t(vertex_visibility == D3D12_SHADER_VISIBILITY_DOMAIN)
<< index_offset;
++index_offset;
assert_true(index_offset <= 32); assert_true(index_offset <= 32);
// Try an existing root signature. // Try an existing root signature.
@ -218,7 +230,7 @@ ID3D12RootSignature* D3D12CommandProcessor::GetRootSignature(
parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
parameter.DescriptorTable.NumDescriptorRanges = 1; parameter.DescriptorTable.NumDescriptorRanges = 1;
parameter.DescriptorTable.pDescriptorRanges = &range; parameter.DescriptorTable.pDescriptorRanges = &range;
parameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX; parameter.ShaderVisibility = vertex_visibility;
range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV; range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV;
range.NumDescriptors = 1; range.NumDescriptors = 1;
range.BaseShaderRegister = range.BaseShaderRegister =
@ -342,7 +354,7 @@ ID3D12RootSignature* D3D12CommandProcessor::GetRootSignature(
parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
parameter.DescriptorTable.NumDescriptorRanges = 1; parameter.DescriptorTable.NumDescriptorRanges = 1;
parameter.DescriptorTable.pDescriptorRanges = &range; parameter.DescriptorTable.pDescriptorRanges = &range;
parameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX; parameter.ShaderVisibility = vertex_visibility;
range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
range.NumDescriptors = texture_count_vertex; range.NumDescriptors = texture_count_vertex;
range.BaseShaderRegister = 1; range.BaseShaderRegister = 1;
@ -358,7 +370,7 @@ ID3D12RootSignature* D3D12CommandProcessor::GetRootSignature(
parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
parameter.DescriptorTable.NumDescriptorRanges = 1; parameter.DescriptorTable.NumDescriptorRanges = 1;
parameter.DescriptorTable.pDescriptorRanges = &range; parameter.DescriptorTable.pDescriptorRanges = &range;
parameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX; parameter.ShaderVisibility = vertex_visibility;
range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER; range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER;
range.NumDescriptors = sampler_count_vertex; range.NumDescriptors = sampler_count_vertex;
range.BaseShaderRegister = 0; range.BaseShaderRegister = 0;
@ -1169,7 +1181,8 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
} }
// Translate shaders now because to get the color mask, which is needed by the // Translate shaders now because to get the color mask, which is needed by the
// render target cache. // render target cache.
if (!pipeline_cache_->EnsureShadersTranslated(vertex_shader, pixel_shader)) { if (!pipeline_cache_->EnsureShadersTranslated(vertex_shader, pixel_shader,
primitive_type)) {
return false; return false;
} }
@ -1194,6 +1207,49 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
render_target_cache_->GetCurrentPipelineRenderTargets(); render_target_cache_->GetCurrentPipelineRenderTargets();
bool indexed = index_buffer_info != nullptr && index_buffer_info->guest_base; bool indexed = index_buffer_info != nullptr && index_buffer_info->guest_base;
// Per-edge tessellation requires an index buffer, but it contains per-edge
// tessellation factors (as floats) in it instead of control point indices.
bool per_edge_tessellation;
if (primitive_type == PrimitiveType::kTrianglePatch ||
primitive_type == PrimitiveType::kQuadPatch) {
TessellationMode tessellation_mode =
TessellationMode(regs[XE_GPU_REG_VGT_HOS_CNTL].u32 & 0x3);
per_edge_tessellation = tessellation_mode == TessellationMode::kPerEdge;
if (per_edge_tessellation &&
(!indexed || index_buffer_info->format != IndexFormat::kInt32)) {
return false;
}
// TODO(Triang3l): Implement all tessellation modes if games using any other
// than per-edge are found. The biggest question about them is what is being
// passed to vertex shader registers, especially if patches are drawn with
// an index buffer.
// https://www.slideshare.net/blackdevilvikas/next-generation-graphics-programming-on-xbox-360
// - Discrete: integer partitioning, factors VGT_HOS_MAX_TESS_LEVEL + 1. PC
// tessellation gives a completely different (non-uniform) grid
// for triangles though.
// - Continuous: fractional_even partitioning, factors
// VGT_HOS_MAX_TESS_LEVEL + 1.
// - Per-edge: fractional_even partitioning, edge factors are float values
// in the index buffer clamped to VGT_HOS_MIN_TESS_LEVEL and
// VGT_HOS_MAX_TESS_LEVEL, plus one, inner factor appears to be
// the minimum of the two edge factors (but without adding 1) in
// each direction. This relies on memexport in games heavily for
// generation of the factor buffer, in Halo 3 the buffer is not
// initialized at all before the memexport pass.
// Per-edge partitional is likely fractional because this presentation,
// though only mentioning the Xbox 360, demonstrates adaptive tessellation
// using fractional partitioning:
// http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.221.4656&rep=rep1&type=pdf
if (tessellation_mode != TessellationMode::kPerEdge) {
XELOGE(
"Tessellation mode %u is not implemented yet, only per-edge is "
"partially available now - report the game to Xenia developers!",
uint32_t(tessellation_mode));
return false;
}
} else {
per_edge_tessellation = false;
}
// TODO(Triang3l): Non-indexed line loops (by movc'ing zero to the vertex // TODO(Triang3l): Non-indexed line loops (by movc'ing zero to the vertex
// index if it's one beyond the end). // index if it's one beyond the end).
@ -1225,6 +1281,12 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
case PrimitiveType::kQuadList: case PrimitiveType::kQuadList:
primitive_topology = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ; primitive_topology = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ;
break; break;
case PrimitiveType::kTrianglePatch:
primitive_topology = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST;
break;
case PrimitiveType::kQuadPatch:
primitive_topology = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST;
break;
default: default:
return false; return false;
} }
@ -1334,7 +1396,12 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
shared_memory_->UseForReading(); shared_memory_->UseForReading();
command_list->IASetIndexBuffer(&index_buffer_view); command_list->IASetIndexBuffer(&index_buffer_view);
SubmitBarriers(); SubmitBarriers();
command_list->DrawIndexedInstanced(index_count, 1, 0, 0, 0); if (per_edge_tessellation) {
// Index buffer used for per-edge factors.
command_list->DrawInstanced(index_count, 1, 0, 0);
} else {
command_list->DrawIndexedInstanced(index_count, 1, 0, 0, 0);
}
} else { } else {
// Check if need to draw using a conversion index buffer. // Check if need to draw using a conversion index buffer.
uint32_t converted_index_count; uint32_t converted_index_count;
@ -1823,6 +1890,19 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
dirty |= system_constants_.flags != flags; dirty |= system_constants_.flags != flags;
system_constants_.flags = flags; system_constants_.flags = flags;
// Tessellation factor range, plus 1.0 according to the images in
// https://www.slideshare.net/blackdevilvikas/next-generation-graphics-programming-on-xbox-360
float tessellation_factor_min =
regs[XE_GPU_REG_VGT_HOS_MIN_TESS_LEVEL].f32 + 1.0f;
float tessellation_factor_max =
regs[XE_GPU_REG_VGT_HOS_MAX_TESS_LEVEL].f32 + 1.0f;
dirty |= system_constants_.tessellation_factor_range_min !=
tessellation_factor_min;
system_constants_.tessellation_factor_range_min = tessellation_factor_min;
dirty |= system_constants_.tessellation_factor_range_max !=
tessellation_factor_max;
system_constants_.tessellation_factor_range_max = tessellation_factor_max;
// Vertex index offset. // Vertex index offset.
dirty |= system_constants_.vertex_base_index != vgt_indx_offset; dirty |= system_constants_.vertex_base_index != vgt_indx_offset;
system_constants_.vertex_base_index = vgt_indx_offset; system_constants_.vertex_base_index = vgt_indx_offset;

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@ -79,7 +79,8 @@ class D3D12CommandProcessor : public CommandProcessor {
// Finds or creates root signature for a pipeline. // Finds or creates root signature for a pipeline.
ID3D12RootSignature* GetRootSignature(const D3D12Shader* vertex_shader, ID3D12RootSignature* GetRootSignature(const D3D12Shader* vertex_shader,
const D3D12Shader* pixel_shader); const D3D12Shader* pixel_shader,
PrimitiveType primitive_type);
ui::d3d12::UploadBufferPool* GetConstantBufferPool() const { ui::d3d12::UploadBufferPool* GetConstantBufferPool() const {
return constant_buffer_pool_.get(); return constant_buffer_pool_.get();

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@ -25,6 +25,15 @@ class D3D12Shader : public Shader {
D3D12Shader(ShaderType shader_type, uint64_t data_hash, D3D12Shader(ShaderType shader_type, uint64_t data_hash,
const uint32_t* dword_ptr, uint32_t dword_count); const uint32_t* dword_ptr, uint32_t dword_count);
// For checking if it's a domain shader rather than a vertex shader when used
// (since when a shader is used for the first time, it's translated either
// into a vertex shader or a domain shader, depending on the primitive type).
PrimitiveType GetDomainShaderPrimitiveType() const {
return domain_shader_primitive_type_;
}
void SetDomainShaderPrimitiveType(PrimitiveType primitive_type) {
domain_shader_primitive_type_ = primitive_type;
}
void SetTexturesAndSamplers( void SetTexturesAndSamplers(
const DxbcShaderTranslator::TextureSRV* texture_srvs, const DxbcShaderTranslator::TextureSRV* texture_srvs,
uint32_t texture_srv_count, uint32_t texture_srv_count,
@ -68,6 +77,7 @@ class D3D12Shader : public Shader {
} }
private: private:
PrimitiveType domain_shader_primitive_type_ = PrimitiveType::kNone;
std::vector<TextureSRV> texture_srvs_; std::vector<TextureSRV> texture_srvs_;
uint32_t used_texture_mask_ = 0; uint32_t used_texture_mask_ = 0;
std::vector<SamplerBinding> sampler_bindings_; std::vector<SamplerBinding> sampler_bindings_;

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@ -32,9 +32,15 @@ namespace gpu {
namespace d3d12 { namespace d3d12 {
// Generated with `xb buildhlsl`. // Generated with `xb buildhlsl`.
#include "xenia/gpu/d3d12/shaders/dxbc/continuous_quad_hs.h"
#include "xenia/gpu/d3d12/shaders/dxbc/continuous_triangle_hs.h"
#include "xenia/gpu/d3d12/shaders/dxbc/discrete_quad_hs.h"
#include "xenia/gpu/d3d12/shaders/dxbc/discrete_triangle_hs.h"
#include "xenia/gpu/d3d12/shaders/dxbc/primitive_point_list_gs.h" #include "xenia/gpu/d3d12/shaders/dxbc/primitive_point_list_gs.h"
#include "xenia/gpu/d3d12/shaders/dxbc/primitive_quad_list_gs.h" #include "xenia/gpu/d3d12/shaders/dxbc/primitive_quad_list_gs.h"
#include "xenia/gpu/d3d12/shaders/dxbc/primitive_rectangle_list_gs.h" #include "xenia/gpu/d3d12/shaders/dxbc/primitive_rectangle_list_gs.h"
#include "xenia/gpu/d3d12/shaders/dxbc/tessellation_quad_vs.h"
#include "xenia/gpu/d3d12/shaders/dxbc/tessellation_triangle_vs.h"
PipelineCache::PipelineCache(D3D12CommandProcessor* command_processor, PipelineCache::PipelineCache(D3D12CommandProcessor* command_processor,
RegisterFile* register_file, bool edram_rov_used) RegisterFile* register_file, bool edram_rov_used)
@ -88,7 +94,8 @@ D3D12Shader* PipelineCache::LoadShader(ShaderType shader_type,
} }
bool PipelineCache::EnsureShadersTranslated(D3D12Shader* vertex_shader, bool PipelineCache::EnsureShadersTranslated(D3D12Shader* vertex_shader,
D3D12Shader* pixel_shader) { D3D12Shader* pixel_shader,
PrimitiveType primitive_type) {
auto& regs = *register_file_; auto& regs = *register_file_;
// These are the constant base addresses/ranges for shaders. // These are the constant base addresses/ranges for shaders.
@ -101,12 +108,12 @@ bool PipelineCache::EnsureShadersTranslated(D3D12Shader* vertex_shader,
xenos::xe_gpu_program_cntl_t sq_program_cntl; xenos::xe_gpu_program_cntl_t sq_program_cntl;
sq_program_cntl.dword_0 = regs[XE_GPU_REG_SQ_PROGRAM_CNTL].u32; sq_program_cntl.dword_0 = regs[XE_GPU_REG_SQ_PROGRAM_CNTL].u32;
if (!vertex_shader->is_translated() && if (!vertex_shader->is_translated() &&
!TranslateShader(vertex_shader, sq_program_cntl)) { !TranslateShader(vertex_shader, sq_program_cntl, primitive_type)) {
XELOGE("Failed to translate the vertex shader!"); XELOGE("Failed to translate the vertex shader!");
return false; return false;
} }
if (pixel_shader != nullptr && !pixel_shader->is_translated() && if (pixel_shader != nullptr && !pixel_shader->is_translated() &&
!TranslateShader(pixel_shader, sq_program_cntl)) { !TranslateShader(pixel_shader, sq_program_cntl, primitive_type)) {
XELOGE("Failed to translate the pixel shader!"); XELOGE("Failed to translate the pixel shader!");
return false; return false;
} }
@ -200,7 +207,20 @@ bool PipelineCache::SetShadowRegister(float* dest, uint32_t register_name) {
} }
bool PipelineCache::TranslateShader(D3D12Shader* shader, bool PipelineCache::TranslateShader(D3D12Shader* shader,
xenos::xe_gpu_program_cntl_t cntl) { xenos::xe_gpu_program_cntl_t cntl,
PrimitiveType primitive_type) {
// Set the target for vertex shader translation.
DxbcShaderTranslator::VertexShaderType vertex_shader_type;
if (primitive_type == PrimitiveType::kTrianglePatch) {
vertex_shader_type =
DxbcShaderTranslator::VertexShaderType::kTriangleDomain;
} else if (primitive_type == PrimitiveType::kQuadPatch) {
vertex_shader_type = DxbcShaderTranslator::VertexShaderType::kQuadDomain;
} else {
vertex_shader_type = DxbcShaderTranslator::VertexShaderType::kVertex;
}
shader_translator_->SetVertexShaderType(vertex_shader_type);
// Perform translation. // Perform translation.
// If this fails the shader will be marked as invalid and ignored later. // If this fails the shader will be marked as invalid and ignored later.
if (!shader_translator_->Translate(shader, cntl)) { if (!shader_translator_->Translate(shader, cntl)) {
@ -209,6 +229,12 @@ bool PipelineCache::TranslateShader(D3D12Shader* shader,
return false; return false;
} }
if (vertex_shader_type != DxbcShaderTranslator::VertexShaderType::kVertex) {
// For checking later for safety (so a vertex shader won't be accidentally
// used as a domain shader or vice versa).
shader->SetDomainShaderPrimitiveType(primitive_type);
}
uint32_t texture_srv_count; uint32_t texture_srv_count;
const DxbcShaderTranslator::TextureSRV* texture_srvs = const DxbcShaderTranslator::TextureSRV* texture_srvs =
shader_translator_->GetTextureSRVs(texture_srv_count); shader_translator_->GetTextureSRVs(texture_srv_count);
@ -301,36 +327,82 @@ PipelineCache::UpdateStatus PipelineCache::UpdateShaderStages(
case PrimitiveType::k2DLineStrip: case PrimitiveType::k2DLineStrip:
primitive_topology_type = D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE; primitive_topology_type = D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE;
break; break;
case PrimitiveType::kTrianglePatch:
case PrimitiveType::kQuadPatch:
primitive_topology_type = D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH;
break;
default: default:
primitive_topology_type = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; primitive_topology_type = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
}; };
dirty |= regs.primitive_topology_type != primitive_topology_type; dirty |= regs.primitive_topology_type != primitive_topology_type;
regs.primitive_topology_type = primitive_topology_type; regs.primitive_topology_type = primitive_topology_type;
// Zero out the tessellation mode by default for a stable hash.
TessellationMode tessellation_mode = TessellationMode(0);
if (primitive_type == PrimitiveType::kPointList || if (primitive_type == PrimitiveType::kPointList ||
primitive_type == PrimitiveType::kRectangleList || primitive_type == PrimitiveType::kRectangleList ||
primitive_type == PrimitiveType::kQuadList) { primitive_type == PrimitiveType::kQuadList ||
dirty |= regs.geometry_shader_primitive_type != primitive_type; primitive_type == PrimitiveType::kTrianglePatch ||
regs.geometry_shader_primitive_type = primitive_type; primitive_type == PrimitiveType::kQuadPatch) {
dirty |= regs.hs_gs_ds_primitive_type != primitive_type;
regs.hs_gs_ds_primitive_type = primitive_type;
if (primitive_type == PrimitiveType::kTrianglePatch ||
primitive_type == PrimitiveType::kQuadPatch) {
tessellation_mode = TessellationMode(
register_file_->values[XE_GPU_REG_VGT_HOS_CNTL].u32 & 0x3);
}
} else { } else {
dirty |= regs.geometry_shader_primitive_type != PrimitiveType::kNone; dirty |= regs.hs_gs_ds_primitive_type != PrimitiveType::kNone;
regs.geometry_shader_primitive_type = PrimitiveType::kNone; regs.hs_gs_ds_primitive_type = PrimitiveType::kNone;
} }
dirty |= regs.tessellation_mode != tessellation_mode;
regs.tessellation_mode = tessellation_mode;
XXH64_update(&hash_state_, &regs, sizeof(regs)); XXH64_update(&hash_state_, &regs, sizeof(regs));
if (!dirty) { if (!dirty) {
return UpdateStatus::kCompatible; return UpdateStatus::kCompatible;
} }
if (!EnsureShadersTranslated(vertex_shader, pixel_shader)) { if (!EnsureShadersTranslated(vertex_shader, pixel_shader, primitive_type)) {
return UpdateStatus::kError; return UpdateStatus::kError;
} }
update_desc_.pRootSignature = update_desc_.pRootSignature = command_processor_->GetRootSignature(
command_processor_->GetRootSignature(vertex_shader, pixel_shader); vertex_shader, pixel_shader, primitive_type);
if (update_desc_.pRootSignature == nullptr) { if (update_desc_.pRootSignature == nullptr) {
return UpdateStatus::kError; return UpdateStatus::kError;
} }
update_desc_.VS.pShaderBytecode = vertex_shader->translated_binary().data(); if (primitive_type == PrimitiveType::kTrianglePatch ||
update_desc_.VS.BytecodeLength = vertex_shader->translated_binary().size(); primitive_type == PrimitiveType::kQuadPatch) {
if (vertex_shader->GetDomainShaderPrimitiveType() != primitive_type) {
XELOGE("Tried to use vertex shader %.16" PRIX64
" for tessellation, but it's not a tessellation domain shader or "
"has the wrong domain",
vertex_shader->ucode_data_hash());
assert_always();
return UpdateStatus::kError;
}
if (primitive_type == PrimitiveType::kTrianglePatch) {
update_desc_.VS.pShaderBytecode = tessellation_triangle_vs;
update_desc_.VS.BytecodeLength = sizeof(tessellation_triangle_vs);
} else if (primitive_type == PrimitiveType::kQuadPatch) {
update_desc_.VS.pShaderBytecode = tessellation_quad_vs;
update_desc_.VS.BytecodeLength = sizeof(tessellation_quad_vs);
}
// The Xenos vertex shader works like a domain shader with tessellation.
update_desc_.DS.pShaderBytecode = vertex_shader->translated_binary().data();
update_desc_.DS.BytecodeLength = vertex_shader->translated_binary().size();
} else {
if (vertex_shader->GetDomainShaderPrimitiveType() != PrimitiveType::kNone) {
XELOGE("Tried to use vertex shader %.16" PRIX64
" without tessellation, but it's a tessellation domain shader",
vertex_shader->ucode_data_hash());
assert_always();
return UpdateStatus::kError;
}
update_desc_.VS.pShaderBytecode = vertex_shader->translated_binary().data();
update_desc_.VS.BytecodeLength = vertex_shader->translated_binary().size();
update_desc_.DS.pShaderBytecode = nullptr;
update_desc_.DS.BytecodeLength = 0;
}
if (pixel_shader != nullptr) { if (pixel_shader != nullptr) {
update_desc_.PS.pShaderBytecode = pixel_shader->translated_binary().data(); update_desc_.PS.pShaderBytecode = pixel_shader->translated_binary().data();
update_desc_.PS.BytecodeLength = pixel_shader->translated_binary().size(); update_desc_.PS.BytecodeLength = pixel_shader->translated_binary().size();
@ -343,6 +415,32 @@ PipelineCache::UpdateStatus PipelineCache::UpdateShaderStages(
update_desc_.PS.BytecodeLength = 0; update_desc_.PS.BytecodeLength = 0;
} }
} }
switch (primitive_type) {
case PrimitiveType::kTrianglePatch:
if (tessellation_mode == TessellationMode::kDiscrete) {
update_desc_.HS.pShaderBytecode = discrete_triangle_hs;
update_desc_.HS.BytecodeLength = sizeof(discrete_triangle_hs);
} else {
update_desc_.HS.pShaderBytecode = continuous_triangle_hs;
update_desc_.HS.BytecodeLength = sizeof(continuous_triangle_hs);
// TODO(Triang3l): True per-edge tessellation when memexport is added.
}
break;
case PrimitiveType::kQuadPatch:
if (tessellation_mode == TessellationMode::kDiscrete) {
update_desc_.HS.pShaderBytecode = discrete_quad_hs;
update_desc_.HS.BytecodeLength = sizeof(discrete_quad_hs);
} else {
update_desc_.HS.pShaderBytecode = continuous_quad_hs;
update_desc_.HS.BytecodeLength = sizeof(continuous_quad_hs);
// TODO(Triang3l): True per-edge tessellation when memexport is added.
}
break;
default:
update_desc_.HS.pShaderBytecode = nullptr;
update_desc_.HS.BytecodeLength = 0;
break;
}
switch (primitive_type) { switch (primitive_type) {
case PrimitiveType::kPointList: case PrimitiveType::kPointList:
update_desc_.GS.pShaderBytecode = primitive_point_list_gs; update_desc_.GS.pShaderBytecode = primitive_point_list_gs;

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@ -46,7 +46,8 @@ class PipelineCache {
// Translates shaders if needed, also making shader info up to date. // Translates shaders if needed, also making shader info up to date.
bool EnsureShadersTranslated(D3D12Shader* vertex_shader, bool EnsureShadersTranslated(D3D12Shader* vertex_shader,
D3D12Shader* pixel_shader); D3D12Shader* pixel_shader,
PrimitiveType primitive_type);
UpdateStatus ConfigurePipeline( UpdateStatus ConfigurePipeline(
D3D12Shader* vertex_shader, D3D12Shader* pixel_shader, D3D12Shader* vertex_shader, D3D12Shader* pixel_shader,
@ -61,14 +62,15 @@ class PipelineCache {
bool SetShadowRegister(uint32_t* dest, uint32_t register_name); bool SetShadowRegister(uint32_t* dest, uint32_t register_name);
bool SetShadowRegister(float* dest, uint32_t register_name); bool SetShadowRegister(float* dest, uint32_t register_name);
bool TranslateShader(D3D12Shader* shader, xenos::xe_gpu_program_cntl_t cntl); bool TranslateShader(D3D12Shader* shader, xenos::xe_gpu_program_cntl_t cntl,
PrimitiveType primitive_type);
UpdateStatus UpdateState( UpdateStatus UpdateState(
D3D12Shader* vertex_shader, D3D12Shader* pixel_shader, D3D12Shader* vertex_shader, D3D12Shader* pixel_shader,
PrimitiveType primitive_type, IndexFormat index_format, PrimitiveType primitive_type, IndexFormat index_format,
const RenderTargetCache::PipelineRenderTarget render_targets[5]); const RenderTargetCache::PipelineRenderTarget render_targets[5]);
// pRootSignature, VS, PS, GS, PrimitiveTopologyType. // pRootSignature, VS, PS, DS, HS, GS, PrimitiveTopologyType.
UpdateStatus UpdateShaderStages(D3D12Shader* vertex_shader, UpdateStatus UpdateShaderStages(D3D12Shader* vertex_shader,
D3D12Shader* pixel_shader, D3D12Shader* pixel_shader,
PrimitiveType primitive_type); PrimitiveType primitive_type);
@ -124,8 +126,12 @@ class PipelineCache {
D3D12Shader* vertex_shader; D3D12Shader* vertex_shader;
D3D12Shader* pixel_shader; D3D12Shader* pixel_shader;
D3D12_PRIMITIVE_TOPOLOGY_TYPE primitive_topology_type; D3D12_PRIMITIVE_TOPOLOGY_TYPE primitive_topology_type;
// Primitive type if it needs a geometry shader, or kNone. // Primitive type if it needs hull/domain shaders or a geometry shader, or
PrimitiveType geometry_shader_primitive_type; // kNone if should be transformed with only a vertex shader.
PrimitiveType hs_gs_ds_primitive_type;
// Tessellation mode - ignored when not using tessellation (when
// hs_gs_ds_primitive_type is not a patch).
TessellationMode tessellation_mode;
UpdateShaderStagesRegisters() { Reset(); } UpdateShaderStagesRegisters() { Reset(); }
void Reset() { std::memset(this, 0, sizeof(*this)); } void Reset() { std::memset(this, 0, sizeof(*this)); }

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@ -0,0 +1,40 @@
#include "xenos_draw.hlsli"
struct XeHSControlPointOutput {};
struct XeHSConstantDataOutput {
float edges[4] : SV_TessFactor;
float inside[2] : SV_InsideTessFactor;
};
XeHSConstantDataOutput XePatchConstant() {
XeHSConstantDataOutput output = (XeHSConstantDataOutput)0;
uint i;
// 1.0 already added to the factor, according to the images in
// https://www.slideshare.net/blackdevilvikas/next-generation-graphics-programming-on-xbox-360
// (fractional_even also requires a factor of at least 2.0).
// Don't calculate any variables for SV_TessFactor outside of this loop, or
// everything will be broken - FXC will add code to make it calculated only
// once for all 4 fork instances, but doesn't do it properly.
[unroll] for (i = 0; i < 4; ++i) {
output.edges[i] = xe_tessellation_factor_range.y;
}
// Don't calculate any variables for SV_InsideTessFactor outside of this loop,
// or everything will be broken - FXC will add code to make it calculated only
// once for all 2 fork instances, but doesn't do it properly.
[unroll] for (i = 0; i < 2; ++i) {
output.inside[i] = xe_tessellation_factor_range.y;
}
return output;
}
[domain("quad")]
[partitioning("fractional_even")]
[outputtopology("triangle_cw")]
[outputcontrolpoints(4)]
[patchconstantfunc("XePatchConstant")]
void main(InputPatch<XeHSControlPointOutput, 4> input_patch) {}

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@ -0,0 +1,35 @@
#include "xenos_draw.hlsli"
struct XeHSControlPointOutput {};
struct XeHSConstantDataOutput {
float edges[3] : SV_TessFactor;
float inside : SV_InsideTessFactor;
};
XeHSConstantDataOutput XePatchConstant() {
XeHSConstantDataOutput output = (XeHSConstantDataOutput)0;
uint i;
// 1.0 is already added to the factor on the CPU, according to the images in
// https://www.slideshare.net/blackdevilvikas/next-generation-graphics-programming-on-xbox-360
// (fractional_even also requires a factor of at least 2.0).
// Don't calculate any variables for SV_TessFactor outside of this loop, or
// everything will be broken - FXC will add code to make it calculated only
// once for all 3 fork instances, but doesn't do it properly.
[unroll] for (i = 0; i < 3; ++i) {
output.edges[i] = xe_tessellation_factor_range.y;
}
output.inside = xe_tessellation_factor_range.y;
return output;
}
[domain("tri")]
[partitioning("fractional_even")]
[outputtopology("triangle_cw")]
[outputcontrolpoints(3)]
[patchconstantfunc("XePatchConstant")]
void main(InputPatch<XeHSControlPointOutput, 3> input_patch) {}

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@ -0,0 +1,40 @@
#include "xenos_draw.hlsli"
struct XeHSControlPointOutput {};
struct XeHSConstantDataOutput {
float edges[4] : SV_TessFactor;
float inside[2] : SV_InsideTessFactor;
};
XeHSConstantDataOutput XePatchConstant() {
XeHSConstantDataOutput output = (XeHSConstantDataOutput)0;
uint i;
// 1.0 already added to the factor, according to the images in
// https://www.slideshare.net/blackdevilvikas/next-generation-graphics-programming-on-xbox-360
// (fractional_even also requires a factor of at least 2.0).
// Don't calculate any variables for SV_TessFactor outside of this loop, or
// everything will be broken - FXC will add code to make it calculated only
// once for all 4 fork instances, but doesn't do it properly.
[unroll] for (i = 0; i < 4; ++i) {
output.edges[i] = xe_tessellation_factor_range.y;
}
// Don't calculate any variables for SV_InsideTessFactor outside of this loop,
// or everything will be broken - FXC will add code to make it calculated only
// once for all 2 fork instances, but doesn't do it properly.
[unroll] for (i = 0; i < 2; ++i) {
output.inside[i] = xe_tessellation_factor_range.y;
}
return output;
}
[domain("quad")]
[partitioning("integer")]
[outputtopology("triangle_cw")]
[outputcontrolpoints(4)]
[patchconstantfunc("XePatchConstant")]
void main(InputPatch<XeHSControlPointOutput, 4> input_patch) {}

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@ -0,0 +1,39 @@
#include "xenos_draw.hlsli"
struct XeHSControlPointOutput {};
struct XeHSConstantDataOutput {
float edges[3] : SV_TessFactor;
float inside : SV_InsideTessFactor;
};
XeHSConstantDataOutput XePatchConstant() {
XeHSConstantDataOutput output = (XeHSConstantDataOutput)0;
uint i;
// Xenos creates a uniform grid for triangles, but this can't be reproduced
// using the tessellator on the PC, so just use what has the closest level of
// detail.
// https://www.slideshare.net/blackdevilvikas/next-generation-graphics-programming-on-xbox-360
// 1.0 is already added to the factor on the CPU, according to the images in
// the slides above.
// Don't calculate any variables for SV_TessFactor outside of this loop, or
// everything will be broken - FXC will add code to make it calculated only
// once for all 3 fork instances, but doesn't do it properly.
[unroll] for (i = 0; i < 3; ++i) {
output.edges[i] = xe_tessellation_factor_range.y;
}
output.inside = xe_tessellation_factor_range.y;
return output;
}
[domain("tri")]
[partitioning("integer")]
[outputtopology("triangle_cw")]
[outputcontrolpoints(3)]
[patchconstantfunc("XePatchConstant")]
void main(InputPatch<XeHSControlPointOutput, 3> input_patch) {}

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@ -0,0 +1,357 @@
// generated from `xb buildhlsl`
// source: continuous_quad.hs.hlsl
const uint8_t continuous_quad_hs[] = {
0x44, 0x58, 0x42, 0x43, 0x5B, 0x37, 0x04, 0x6A, 0x15, 0x95, 0x9B, 0x7F,
0xC8, 0x1B, 0xBD, 0xFD, 0x47, 0xBD, 0xC5, 0x79, 0x01, 0x00, 0x00, 0x00,
0x8C, 0x10, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
0xA0, 0x0D, 0x00, 0x00, 0xB0, 0x0D, 0x00, 0x00, 0xC0, 0x0D, 0x00, 0x00,
0x84, 0x0E, 0x00, 0x00, 0xF0, 0x0F, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46,
0x60, 0x0D, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x01, 0x05, 0x53, 0x48,
0x00, 0x05, 0x00, 0x00, 0x36, 0x0D, 0x00, 0x00, 0x13, 0x13, 0x44, 0x25,
0x3C, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x28, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x65, 0x5F, 0x73,
0x79, 0x73, 0x74, 0x65, 0x6D, 0x5F, 0x63, 0x62, 0x75, 0x66, 0x66, 0x65,
0x72, 0x00, 0xAB, 0xAB, 0x64, 0x00, 0x00, 0x00, 0x2E, 0x00, 0x00, 0x00,
0x90, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xC0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xF4, 0x07, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xD0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x0B, 0x08, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x20, 0x08, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x31, 0x08, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x48, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x6C, 0x08, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x90, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xB4, 0x08, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x08, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xC2, 0x08, 0x00, 0x00,
0x2C, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xD4, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xF8, 0x08, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x34, 0x09, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x4A, 0x09, 0x00, 0x00,
0x40, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x10, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x61, 0x09, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x7C, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xA0, 0x09, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xB4, 0x09, 0x00, 0x00,
0x58, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xD0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xC9, 0x09, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xE4, 0x09, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x24, 0x0A, 0x00, 0x00,
0x70, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x64, 0x0A, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x81, 0x0A, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x96, 0x0A, 0x00, 0x00,
0x90, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x10, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xB1, 0x0A, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xCB, 0x0A, 0x00, 0x00, 0xA0, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xEA, 0x0A, 0x00, 0x00,
0xA4, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xD0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x05, 0x0B, 0x00, 0x00, 0xA8, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x20, 0x0B, 0x00, 0x00, 0xAC, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x3C, 0x0B, 0x00, 0x00,
0xB0, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x53, 0x0B, 0x00, 0x00, 0xC0, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x69, 0x0B, 0x00, 0x00, 0xD0, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x0A, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x7E, 0x0B, 0x00, 0x00,
0xE0, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x90, 0x0B, 0x00, 0x00, 0xF0, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xAB, 0x0B, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
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0x5F, 0x65, 0x64, 0x72, 0x61, 0x6D, 0x5F, 0x73, 0x74, 0x6F, 0x72, 0x65,
0x5F, 0x6D, 0x69, 0x6E, 0x5F, 0x72, 0x74, 0x32, 0x33, 0x00, 0x78, 0x65,
0x5F, 0x65, 0x64, 0x72, 0x61, 0x6D, 0x5F, 0x73, 0x74, 0x6F, 0x72, 0x65,
0x5F, 0x6D, 0x61, 0x78, 0x5F, 0x72, 0x74, 0x30, 0x31, 0x00, 0x78, 0x65,
0x5F, 0x65, 0x64, 0x72, 0x61, 0x6D, 0x5F, 0x73, 0x74, 0x6F, 0x72, 0x65,
0x5F, 0x6D, 0x61, 0x78, 0x5F, 0x72, 0x74, 0x32, 0x33, 0x00, 0x78, 0x65,
0x5F, 0x65, 0x64, 0x72, 0x61, 0x6D, 0x5F, 0x73, 0x74, 0x6F, 0x72, 0x65,
0x5F, 0x73, 0x63, 0x61, 0x6C, 0x65, 0x5F, 0x72, 0x74, 0x30, 0x31, 0x00,
0x78, 0x65, 0x5F, 0x65, 0x64, 0x72, 0x61, 0x6D, 0x5F, 0x73, 0x74, 0x6F,
0x72, 0x65, 0x5F, 0x73, 0x63, 0x61, 0x6C, 0x65, 0x5F, 0x72, 0x74, 0x32,
0x33, 0x00, 0x4D, 0x69, 0x63, 0x72, 0x6F, 0x73, 0x6F, 0x66, 0x74, 0x20,
0x28, 0x52, 0x29, 0x20, 0x48, 0x4C, 0x53, 0x4C, 0x20, 0x53, 0x68, 0x61,
0x64, 0x65, 0x72, 0x20, 0x43, 0x6F, 0x6D, 0x70, 0x69, 0x6C, 0x65, 0x72,
0x20, 0x31, 0x30, 0x2E, 0x31, 0x00, 0xAB, 0xAB, 0x49, 0x53, 0x47, 0x4E,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x4F, 0x53, 0x47, 0x4E, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x50, 0x43, 0x53, 0x47, 0xBC, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x0E, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x0E, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x01, 0x0E, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x01, 0x0E, 0x00, 0x00, 0xA6, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x01, 0x0E, 0x00, 0x00, 0xA6, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x01, 0x0E, 0x00, 0x00, 0x53, 0x56, 0x5F, 0x54,
0x65, 0x73, 0x73, 0x46, 0x61, 0x63, 0x74, 0x6F, 0x72, 0x00, 0x53, 0x56,
0x5F, 0x49, 0x6E, 0x73, 0x69, 0x64, 0x65, 0x54, 0x65, 0x73, 0x73, 0x46,
0x61, 0x63, 0x74, 0x6F, 0x72, 0x00, 0xAB, 0xAB, 0x53, 0x48, 0x45, 0x58,
0x64, 0x01, 0x00, 0x00, 0x51, 0x00, 0x03, 0x00, 0x59, 0x00, 0x00, 0x00,
0x71, 0x00, 0x00, 0x01, 0x93, 0x20, 0x00, 0x01, 0x94, 0x20, 0x00, 0x01,
0x95, 0x18, 0x00, 0x01, 0x96, 0x20, 0x00, 0x01, 0x97, 0x18, 0x00, 0x01,
0x6A, 0x08, 0x00, 0x01, 0x59, 0x00, 0x00, 0x07, 0x46, 0x8E, 0x30, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x00, 0x00, 0x01,
0x99, 0x00, 0x00, 0x02, 0x04, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x02,
0x00, 0x70, 0x01, 0x00, 0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04,
0x12, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00,
0x0D, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00,
0x03, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02,
0x01, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x04,
0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x70, 0x01, 0x00,
0x36, 0x00, 0x00, 0x08, 0x12, 0x20, 0x90, 0x00, 0x0A, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1A, 0x80, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x01,
0x73, 0x00, 0x00, 0x01, 0x99, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00,
0x5F, 0x00, 0x00, 0x02, 0x00, 0x70, 0x01, 0x00, 0x67, 0x00, 0x00, 0x04,
0x12, 0x20, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00, 0x05, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00,
0x5B, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x04, 0x12, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0A, 0x70, 0x01, 0x00, 0x36, 0x00, 0x00, 0x09,
0x12, 0x20, 0xD0, 0x00, 0x04, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1A, 0x80, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x01,
0x53, 0x54, 0x41, 0x54, 0x94, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

View File

@ -0,0 +1,130 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer xe_system_cbuffer
// {
//
// uint xe_flags; // Offset: 0 Size: 4 [unused]
// uint xe_vertex_index_endian; // Offset: 4 Size: 4 [unused]
// uint xe_vertex_base_index; // Offset: 8 Size: 4 [unused]
// uint xe_pixel_pos_reg; // Offset: 12 Size: 4 [unused]
// float3 xe_ndc_scale; // Offset: 16 Size: 12 [unused]
// float xe_pixel_half_pixel_offset; // Offset: 28 Size: 4 [unused]
// float3 xe_ndc_offset; // Offset: 32 Size: 12 [unused]
// int xe_alpha_test; // Offset: 44 Size: 4 [unused]
// float2 xe_point_size; // Offset: 48 Size: 8 [unused]
// float2 xe_point_size_min_max; // Offset: 56 Size: 8 [unused]
// float2 xe_point_screen_to_ndc; // Offset: 64 Size: 8 [unused]
// uint2 xe_sample_count_log2; // Offset: 72 Size: 8 [unused]
// float2 xe_alpha_test_range; // Offset: 80 Size: 8 [unused]
// uint xe_edram_pitch_tiles; // Offset: 88 Size: 4 [unused]
// uint xe_edram_depth_base_dwords; // Offset: 92 Size: 4 [unused]
// float4 xe_color_exp_bias; // Offset: 96 Size: 16 [unused]
// uint4 xe_color_output_map; // Offset: 112 Size: 16 [unused]
// float2 xe_tessellation_factor_range;// Offset: 128 Size: 8
// float2 xe_edram_depth_range; // Offset: 136 Size: 8 [unused]
// float2 xe_edram_poly_offset_front; // Offset: 144 Size: 8 [unused]
// float2 xe_edram_poly_offset_back; // Offset: 152 Size: 8 [unused]
// uint xe_edram_resolution_scale_log2;// Offset: 160 Size: 4 [unused]
// uint xe_edram_stencil_reference; // Offset: 164 Size: 4 [unused]
// uint xe_edram_stencil_read_mask; // Offset: 168 Size: 4 [unused]
// uint xe_edram_stencil_write_mask; // Offset: 172 Size: 4 [unused]
// uint4 xe_edram_stencil_front; // Offset: 176 Size: 16 [unused]
// uint4 xe_edram_stencil_back; // Offset: 192 Size: 16 [unused]
// uint4 xe_edram_base_dwords; // Offset: 208 Size: 16 [unused]
// uint4 xe_edram_rt_flags; // Offset: 224 Size: 16 [unused]
// uint4 xe_edram_rt_pack_width_low; // Offset: 240 Size: 16 [unused]
// uint4 xe_edram_rt_pack_offset_low; // Offset: 256 Size: 16 [unused]
// uint4 xe_edram_rt_pack_width_high; // Offset: 272 Size: 16 [unused]
// uint4 xe_edram_rt_pack_offset_high;// Offset: 288 Size: 16 [unused]
// uint4 xe_edram_load_mask_rt01; // Offset: 304 Size: 16 [unused]
// uint4 xe_edram_load_mask_rt23; // Offset: 320 Size: 16 [unused]
// float4 xe_edram_load_scale_rt01; // Offset: 336 Size: 16 [unused]
// float4 xe_edram_load_scale_rt23; // Offset: 352 Size: 16 [unused]
// uint4 xe_edram_blend_rt01; // Offset: 368 Size: 16 [unused]
// uint4 xe_edram_blend_rt23; // Offset: 384 Size: 16 [unused]
// float4 xe_edram_blend_constant; // Offset: 400 Size: 16 [unused]
// float4 xe_edram_store_min_rt01; // Offset: 416 Size: 16 [unused]
// float4 xe_edram_store_min_rt23; // Offset: 432 Size: 16 [unused]
// float4 xe_edram_store_max_rt01; // Offset: 448 Size: 16 [unused]
// float4 xe_edram_store_max_rt23; // Offset: 464 Size: 16 [unused]
// float4 xe_edram_store_scale_rt01; // Offset: 480 Size: 16 [unused]
// float4 xe_edram_store_scale_rt23; // Offset: 496 Size: 16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim ID HLSL Bind Count
// ------------------------------ ---------- ------- ----------- ------- -------------- ------
// xe_system_cbuffer cbuffer NA NA CB0 cb0 1
//
//
//
// Patch Constant signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TessFactor 0 x 0 QUADEDGE float x
// SV_TessFactor 1 x 1 QUADEDGE float x
// SV_TessFactor 2 x 2 QUADEDGE float x
// SV_TessFactor 3 x 3 QUADEDGE float x
// SV_InsideTessFactor 0 x 4 QUADINT float x
// SV_InsideTessFactor 1 x 5 QUADINT float x
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
// Tessellation Domain # of control points
// -------------------- --------------------
// Quadrilateral 4
//
// Tessellation Output Primitive Partitioning Type
// ------------------------------ ------------------
// Clockwise Triangles Even Fractional
//
hs_5_1
hs_decls
dcl_input_control_point_count 4
dcl_output_control_point_count 4
dcl_tessellator_domain domain_quad
dcl_tessellator_partitioning partitioning_fractional_even
dcl_tessellator_output_primitive output_triangle_cw
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[0:0][9], immediateIndexed, space=0
hs_fork_phase
dcl_hs_fork_phase_instance_count 4
dcl_input vForkInstanceID
dcl_output_siv o0.x, finalQuadUeq0EdgeTessFactor
dcl_output_siv o1.x, finalQuadVeq0EdgeTessFactor
dcl_output_siv o2.x, finalQuadUeq1EdgeTessFactor
dcl_output_siv o3.x, finalQuadVeq1EdgeTessFactor
dcl_temps 1
dcl_indexrange o0.x 4
mov r0.x, vForkInstanceID.x
mov o[r0.x + 0].x, CB0[0][8].y
ret
hs_fork_phase
dcl_hs_fork_phase_instance_count 2
dcl_input vForkInstanceID
dcl_output_siv o4.x, finalQuadUInsideTessFactor
dcl_output_siv o5.x, finalQuadVInsideTessFactor
dcl_temps 1
dcl_indexrange o4.x 2
mov r0.x, vForkInstanceID.x
mov o[r0.x + 4].x, CB0[0][8].y
ret
// Approximately 6 instruction slots used

View File

@ -0,0 +1,345 @@
// generated from `xb buildhlsl`
// source: continuous_triangle.hs.hlsl
const uint8_t continuous_triangle_hs[] = {
0x44, 0x58, 0x42, 0x43, 0x14, 0x95, 0x7A, 0x7C, 0x48, 0x6B, 0x0C, 0x7E,
0x76, 0xBB, 0x41, 0xBE, 0x47, 0x2A, 0xBC, 0x2C, 0x01, 0x00, 0x00, 0x00,
0xFC, 0x0F, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
0xA0, 0x0D, 0x00, 0x00, 0xB0, 0x0D, 0x00, 0x00, 0xC0, 0x0D, 0x00, 0x00,
0x54, 0x0E, 0x00, 0x00, 0x60, 0x0F, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46,
0x60, 0x0D, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x01, 0x05, 0x53, 0x48,
0x00, 0x05, 0x00, 0x00, 0x36, 0x0D, 0x00, 0x00, 0x13, 0x13, 0x44, 0x25,
0x3C, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x28, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x65, 0x5F, 0x73,
0x79, 0x73, 0x74, 0x65, 0x6D, 0x5F, 0x63, 0x62, 0x75, 0x66, 0x66, 0x65,
0x72, 0x00, 0xAB, 0xAB, 0x64, 0x00, 0x00, 0x00, 0x2E, 0x00, 0x00, 0x00,
0x90, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xC0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xF4, 0x07, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xD0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x0B, 0x08, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x20, 0x08, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x31, 0x08, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x48, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x6C, 0x08, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x90, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xB4, 0x08, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x08, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xC2, 0x08, 0x00, 0x00,
0x2C, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xD4, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xF8, 0x08, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x34, 0x09, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x4A, 0x09, 0x00, 0x00,
0x40, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x10, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x61, 0x09, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x7C, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xA0, 0x09, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xB4, 0x09, 0x00, 0x00,
0x58, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xD0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xC9, 0x09, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xE4, 0x09, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x24, 0x0A, 0x00, 0x00,
0x70, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x64, 0x0A, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x81, 0x0A, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x96, 0x0A, 0x00, 0x00,
0x90, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x10, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xB1, 0x0A, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xCB, 0x0A, 0x00, 0x00, 0xA0, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xEA, 0x0A, 0x00, 0x00,
0xA4, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xD0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x05, 0x0B, 0x00, 0x00, 0xA8, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x20, 0x0B, 0x00, 0x00, 0xAC, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x3C, 0x0B, 0x00, 0x00,
0xB0, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x53, 0x0B, 0x00, 0x00, 0xC0, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x69, 0x0B, 0x00, 0x00, 0xD0, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x0A, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x7E, 0x0B, 0x00, 0x00,
0xE0, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x90, 0x0B, 0x00, 0x00, 0xF0, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xAB, 0x0B, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x0A, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xC7, 0x0B, 0x00, 0x00,
0x10, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xE3, 0x0B, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x30, 0x01, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x0A, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x18, 0x0C, 0x00, 0x00,
0x40, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x30, 0x0C, 0x00, 0x00, 0x50, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x49, 0x0C, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x62, 0x0C, 0x00, 0x00,
0x70, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x76, 0x0C, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x8A, 0x0C, 0x00, 0x00, 0x90, 0x01, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xA2, 0x0C, 0x00, 0x00,
0xA0, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xBA, 0x0C, 0x00, 0x00, 0xB0, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xD2, 0x0C, 0x00, 0x00, 0xC0, 0x01, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xEA, 0x0C, 0x00, 0x00,
0xD0, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x02, 0x0D, 0x00, 0x00, 0xE0, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x1C, 0x0D, 0x00, 0x00, 0xF0, 0x01, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x78, 0x65, 0x5F, 0x66,
0x6C, 0x61, 0x67, 0x73, 0x00, 0x64, 0x77, 0x6F, 0x72, 0x64, 0x00, 0xAB,
0x00, 0x00, 0x13, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC9, 0x07, 0x00, 0x00,
0x78, 0x65, 0x5F, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x5F, 0x69, 0x6E,
0x64, 0x65, 0x78, 0x5F, 0x65, 0x6E, 0x64, 0x69, 0x61, 0x6E, 0x00, 0x78,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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View File

@ -0,0 +1,121 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer xe_system_cbuffer
// {
//
// uint xe_flags; // Offset: 0 Size: 4 [unused]
// uint xe_vertex_index_endian; // Offset: 4 Size: 4 [unused]
// uint xe_vertex_base_index; // Offset: 8 Size: 4 [unused]
// uint xe_pixel_pos_reg; // Offset: 12 Size: 4 [unused]
// float3 xe_ndc_scale; // Offset: 16 Size: 12 [unused]
// float xe_pixel_half_pixel_offset; // Offset: 28 Size: 4 [unused]
// float3 xe_ndc_offset; // Offset: 32 Size: 12 [unused]
// int xe_alpha_test; // Offset: 44 Size: 4 [unused]
// float2 xe_point_size; // Offset: 48 Size: 8 [unused]
// float2 xe_point_size_min_max; // Offset: 56 Size: 8 [unused]
// float2 xe_point_screen_to_ndc; // Offset: 64 Size: 8 [unused]
// uint2 xe_sample_count_log2; // Offset: 72 Size: 8 [unused]
// float2 xe_alpha_test_range; // Offset: 80 Size: 8 [unused]
// uint xe_edram_pitch_tiles; // Offset: 88 Size: 4 [unused]
// uint xe_edram_depth_base_dwords; // Offset: 92 Size: 4 [unused]
// float4 xe_color_exp_bias; // Offset: 96 Size: 16 [unused]
// uint4 xe_color_output_map; // Offset: 112 Size: 16 [unused]
// float2 xe_tessellation_factor_range;// Offset: 128 Size: 8
// float2 xe_edram_depth_range; // Offset: 136 Size: 8 [unused]
// float2 xe_edram_poly_offset_front; // Offset: 144 Size: 8 [unused]
// float2 xe_edram_poly_offset_back; // Offset: 152 Size: 8 [unused]
// uint xe_edram_resolution_scale_log2;// Offset: 160 Size: 4 [unused]
// uint xe_edram_stencil_reference; // Offset: 164 Size: 4 [unused]
// uint xe_edram_stencil_read_mask; // Offset: 168 Size: 4 [unused]
// uint xe_edram_stencil_write_mask; // Offset: 172 Size: 4 [unused]
// uint4 xe_edram_stencil_front; // Offset: 176 Size: 16 [unused]
// uint4 xe_edram_stencil_back; // Offset: 192 Size: 16 [unused]
// uint4 xe_edram_base_dwords; // Offset: 208 Size: 16 [unused]
// uint4 xe_edram_rt_flags; // Offset: 224 Size: 16 [unused]
// uint4 xe_edram_rt_pack_width_low; // Offset: 240 Size: 16 [unused]
// uint4 xe_edram_rt_pack_offset_low; // Offset: 256 Size: 16 [unused]
// uint4 xe_edram_rt_pack_width_high; // Offset: 272 Size: 16 [unused]
// uint4 xe_edram_rt_pack_offset_high;// Offset: 288 Size: 16 [unused]
// uint4 xe_edram_load_mask_rt01; // Offset: 304 Size: 16 [unused]
// uint4 xe_edram_load_mask_rt23; // Offset: 320 Size: 16 [unused]
// float4 xe_edram_load_scale_rt01; // Offset: 336 Size: 16 [unused]
// float4 xe_edram_load_scale_rt23; // Offset: 352 Size: 16 [unused]
// uint4 xe_edram_blend_rt01; // Offset: 368 Size: 16 [unused]
// uint4 xe_edram_blend_rt23; // Offset: 384 Size: 16 [unused]
// float4 xe_edram_blend_constant; // Offset: 400 Size: 16 [unused]
// float4 xe_edram_store_min_rt01; // Offset: 416 Size: 16 [unused]
// float4 xe_edram_store_min_rt23; // Offset: 432 Size: 16 [unused]
// float4 xe_edram_store_max_rt01; // Offset: 448 Size: 16 [unused]
// float4 xe_edram_store_max_rt23; // Offset: 464 Size: 16 [unused]
// float4 xe_edram_store_scale_rt01; // Offset: 480 Size: 16 [unused]
// float4 xe_edram_store_scale_rt23; // Offset: 496 Size: 16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim ID HLSL Bind Count
// ------------------------------ ---------- ------- ----------- ------- -------------- ------
// xe_system_cbuffer cbuffer NA NA CB0 cb0 1
//
//
//
// Patch Constant signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TessFactor 0 x 0 TRIEDGE float x
// SV_TessFactor 1 x 1 TRIEDGE float x
// SV_TessFactor 2 x 2 TRIEDGE float x
// SV_InsideTessFactor 0 x 3 TRIINT float x
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
// Tessellation Domain # of control points
// -------------------- --------------------
// Triangle 3
//
// Tessellation Output Primitive Partitioning Type
// ------------------------------ ------------------
// Clockwise Triangles Even Fractional
//
hs_5_1
hs_decls
dcl_input_control_point_count 3
dcl_output_control_point_count 3
dcl_tessellator_domain domain_tri
dcl_tessellator_partitioning partitioning_fractional_even
dcl_tessellator_output_primitive output_triangle_cw
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[0:0][9], immediateIndexed, space=0
hs_fork_phase
dcl_hs_fork_phase_instance_count 3
dcl_input vForkInstanceID
dcl_output_siv o0.x, finalTriUeq0EdgeTessFactor
dcl_output_siv o1.x, finalTriVeq0EdgeTessFactor
dcl_output_siv o2.x, finalTriWeq0EdgeTessFactor
dcl_temps 1
dcl_indexrange o0.x 3
mov r0.x, vForkInstanceID.x
mov o[r0.x + 0].x, CB0[0][8].y
ret
hs_fork_phase
dcl_output_siv o3.x, finalTriInsideTessFactor
mov o3.x, CB0[0][8].y
ret
// Approximately 5 instruction slots used

Binary file not shown.

View File

@ -0,0 +1,357 @@
// generated from `xb buildhlsl`
// source: discrete_quad.hs.hlsl
const uint8_t discrete_quad_hs[] = {
0x44, 0x58, 0x42, 0x43, 0x81, 0xD2, 0x5A, 0x72, 0x8E, 0x1B, 0x3A, 0x94,
0xBB, 0x64, 0x62, 0x9D, 0x3E, 0xAD, 0x5A, 0x12, 0x01, 0x00, 0x00, 0x00,
0x8C, 0x10, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
0xA0, 0x0D, 0x00, 0x00, 0xB0, 0x0D, 0x00, 0x00, 0xC0, 0x0D, 0x00, 0x00,
0x84, 0x0E, 0x00, 0x00, 0xF0, 0x0F, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46,
0x60, 0x0D, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x01, 0x05, 0x53, 0x48,
0x00, 0x05, 0x00, 0x00, 0x36, 0x0D, 0x00, 0x00, 0x13, 0x13, 0x44, 0x25,
0x3C, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x28, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x65, 0x5F, 0x73,
0x79, 0x73, 0x74, 0x65, 0x6D, 0x5F, 0x63, 0x62, 0x75, 0x66, 0x66, 0x65,
0x72, 0x00, 0xAB, 0xAB, 0x64, 0x00, 0x00, 0x00, 0x2E, 0x00, 0x00, 0x00,
0x90, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xC0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xF4, 0x07, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xD0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x0B, 0x08, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x20, 0x08, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x31, 0x08, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x48, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x6C, 0x08, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x90, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xB4, 0x08, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x08, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xC2, 0x08, 0x00, 0x00,
0x2C, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xD4, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xF8, 0x08, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x34, 0x09, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x4A, 0x09, 0x00, 0x00,
0x40, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x10, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x61, 0x09, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x7C, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xA0, 0x09, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xB4, 0x09, 0x00, 0x00,
0x58, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xD0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xC9, 0x09, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xE4, 0x09, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x24, 0x0A, 0x00, 0x00,
0x70, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x64, 0x0A, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x81, 0x0A, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x96, 0x0A, 0x00, 0x00,
0x90, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x10, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xB1, 0x0A, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xCB, 0x0A, 0x00, 0x00, 0xA0, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xEA, 0x0A, 0x00, 0x00,
0xA4, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xD0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x05, 0x0B, 0x00, 0x00, 0xA8, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x20, 0x0B, 0x00, 0x00, 0xAC, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x3C, 0x0B, 0x00, 0x00,
0xB0, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x53, 0x0B, 0x00, 0x00, 0xC0, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x69, 0x0B, 0x00, 0x00, 0xD0, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x0A, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x7E, 0x0B, 0x00, 0x00,
0xE0, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x90, 0x0B, 0x00, 0x00, 0xF0, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xAB, 0x0B, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x0A, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xC7, 0x0B, 0x00, 0x00,
0x10, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xE3, 0x0B, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x30, 0x01, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x0A, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x18, 0x0C, 0x00, 0x00,
0x40, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x30, 0x0C, 0x00, 0x00, 0x50, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x49, 0x0C, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x62, 0x0C, 0x00, 0x00,
0x70, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x76, 0x0C, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x40, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x8A, 0x0C, 0x00, 0x00, 0x90, 0x01, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00,
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0x04, 0x00, 0x00, 0x00, 0x01, 0x0E, 0x00, 0x00, 0xA6, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x01, 0x0E, 0x00, 0x00, 0x53, 0x56, 0x5F, 0x54,
0x65, 0x73, 0x73, 0x46, 0x61, 0x63, 0x74, 0x6F, 0x72, 0x00, 0x53, 0x56,
0x5F, 0x49, 0x6E, 0x73, 0x69, 0x64, 0x65, 0x54, 0x65, 0x73, 0x73, 0x46,
0x61, 0x63, 0x74, 0x6F, 0x72, 0x00, 0xAB, 0xAB, 0x53, 0x48, 0x45, 0x58,
0x64, 0x01, 0x00, 0x00, 0x51, 0x00, 0x03, 0x00, 0x59, 0x00, 0x00, 0x00,
0x71, 0x00, 0x00, 0x01, 0x93, 0x20, 0x00, 0x01, 0x94, 0x20, 0x00, 0x01,
0x95, 0x18, 0x00, 0x01, 0x96, 0x08, 0x00, 0x01, 0x97, 0x18, 0x00, 0x01,
0x6A, 0x08, 0x00, 0x01, 0x59, 0x00, 0x00, 0x07, 0x46, 0x8E, 0x30, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x00, 0x00, 0x01,
0x99, 0x00, 0x00, 0x02, 0x04, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x02,
0x00, 0x70, 0x01, 0x00, 0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04,
0x12, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00,
0x0D, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00,
0x03, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02,
0x01, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x04,
0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x70, 0x01, 0x00,
0x36, 0x00, 0x00, 0x08, 0x12, 0x20, 0x90, 0x00, 0x0A, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1A, 0x80, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x01,
0x73, 0x00, 0x00, 0x01, 0x99, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00,
0x5F, 0x00, 0x00, 0x02, 0x00, 0x70, 0x01, 0x00, 0x67, 0x00, 0x00, 0x04,
0x12, 0x20, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00, 0x05, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00,
0x5B, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x04, 0x12, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0A, 0x70, 0x01, 0x00, 0x36, 0x00, 0x00, 0x09,
0x12, 0x20, 0xD0, 0x00, 0x04, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1A, 0x80, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x01,
0x53, 0x54, 0x41, 0x54, 0x94, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

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@ -0,0 +1,130 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer xe_system_cbuffer
// {
//
// uint xe_flags; // Offset: 0 Size: 4 [unused]
// uint xe_vertex_index_endian; // Offset: 4 Size: 4 [unused]
// uint xe_vertex_base_index; // Offset: 8 Size: 4 [unused]
// uint xe_pixel_pos_reg; // Offset: 12 Size: 4 [unused]
// float3 xe_ndc_scale; // Offset: 16 Size: 12 [unused]
// float xe_pixel_half_pixel_offset; // Offset: 28 Size: 4 [unused]
// float3 xe_ndc_offset; // Offset: 32 Size: 12 [unused]
// int xe_alpha_test; // Offset: 44 Size: 4 [unused]
// float2 xe_point_size; // Offset: 48 Size: 8 [unused]
// float2 xe_point_size_min_max; // Offset: 56 Size: 8 [unused]
// float2 xe_point_screen_to_ndc; // Offset: 64 Size: 8 [unused]
// uint2 xe_sample_count_log2; // Offset: 72 Size: 8 [unused]
// float2 xe_alpha_test_range; // Offset: 80 Size: 8 [unused]
// uint xe_edram_pitch_tiles; // Offset: 88 Size: 4 [unused]
// uint xe_edram_depth_base_dwords; // Offset: 92 Size: 4 [unused]
// float4 xe_color_exp_bias; // Offset: 96 Size: 16 [unused]
// uint4 xe_color_output_map; // Offset: 112 Size: 16 [unused]
// float2 xe_tessellation_factor_range;// Offset: 128 Size: 8
// float2 xe_edram_depth_range; // Offset: 136 Size: 8 [unused]
// float2 xe_edram_poly_offset_front; // Offset: 144 Size: 8 [unused]
// float2 xe_edram_poly_offset_back; // Offset: 152 Size: 8 [unused]
// uint xe_edram_resolution_scale_log2;// Offset: 160 Size: 4 [unused]
// uint xe_edram_stencil_reference; // Offset: 164 Size: 4 [unused]
// uint xe_edram_stencil_read_mask; // Offset: 168 Size: 4 [unused]
// uint xe_edram_stencil_write_mask; // Offset: 172 Size: 4 [unused]
// uint4 xe_edram_stencil_front; // Offset: 176 Size: 16 [unused]
// uint4 xe_edram_stencil_back; // Offset: 192 Size: 16 [unused]
// uint4 xe_edram_base_dwords; // Offset: 208 Size: 16 [unused]
// uint4 xe_edram_rt_flags; // Offset: 224 Size: 16 [unused]
// uint4 xe_edram_rt_pack_width_low; // Offset: 240 Size: 16 [unused]
// uint4 xe_edram_rt_pack_offset_low; // Offset: 256 Size: 16 [unused]
// uint4 xe_edram_rt_pack_width_high; // Offset: 272 Size: 16 [unused]
// uint4 xe_edram_rt_pack_offset_high;// Offset: 288 Size: 16 [unused]
// uint4 xe_edram_load_mask_rt01; // Offset: 304 Size: 16 [unused]
// uint4 xe_edram_load_mask_rt23; // Offset: 320 Size: 16 [unused]
// float4 xe_edram_load_scale_rt01; // Offset: 336 Size: 16 [unused]
// float4 xe_edram_load_scale_rt23; // Offset: 352 Size: 16 [unused]
// uint4 xe_edram_blend_rt01; // Offset: 368 Size: 16 [unused]
// uint4 xe_edram_blend_rt23; // Offset: 384 Size: 16 [unused]
// float4 xe_edram_blend_constant; // Offset: 400 Size: 16 [unused]
// float4 xe_edram_store_min_rt01; // Offset: 416 Size: 16 [unused]
// float4 xe_edram_store_min_rt23; // Offset: 432 Size: 16 [unused]
// float4 xe_edram_store_max_rt01; // Offset: 448 Size: 16 [unused]
// float4 xe_edram_store_max_rt23; // Offset: 464 Size: 16 [unused]
// float4 xe_edram_store_scale_rt01; // Offset: 480 Size: 16 [unused]
// float4 xe_edram_store_scale_rt23; // Offset: 496 Size: 16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim ID HLSL Bind Count
// ------------------------------ ---------- ------- ----------- ------- -------------- ------
// xe_system_cbuffer cbuffer NA NA CB0 cb0 1
//
//
//
// Patch Constant signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TessFactor 0 x 0 QUADEDGE float x
// SV_TessFactor 1 x 1 QUADEDGE float x
// SV_TessFactor 2 x 2 QUADEDGE float x
// SV_TessFactor 3 x 3 QUADEDGE float x
// SV_InsideTessFactor 0 x 4 QUADINT float x
// SV_InsideTessFactor 1 x 5 QUADINT float x
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
// Tessellation Domain # of control points
// -------------------- --------------------
// Quadrilateral 4
//
// Tessellation Output Primitive Partitioning Type
// ------------------------------ ------------------
// Clockwise Triangles Integer
//
hs_5_1
hs_decls
dcl_input_control_point_count 4
dcl_output_control_point_count 4
dcl_tessellator_domain domain_quad
dcl_tessellator_partitioning partitioning_integer
dcl_tessellator_output_primitive output_triangle_cw
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[0:0][9], immediateIndexed, space=0
hs_fork_phase
dcl_hs_fork_phase_instance_count 4
dcl_input vForkInstanceID
dcl_output_siv o0.x, finalQuadUeq0EdgeTessFactor
dcl_output_siv o1.x, finalQuadVeq0EdgeTessFactor
dcl_output_siv o2.x, finalQuadUeq1EdgeTessFactor
dcl_output_siv o3.x, finalQuadVeq1EdgeTessFactor
dcl_temps 1
dcl_indexrange o0.x 4
mov r0.x, vForkInstanceID.x
mov o[r0.x + 0].x, CB0[0][8].y
ret
hs_fork_phase
dcl_hs_fork_phase_instance_count 2
dcl_input vForkInstanceID
dcl_output_siv o4.x, finalQuadUInsideTessFactor
dcl_output_siv o5.x, finalQuadVInsideTessFactor
dcl_temps 1
dcl_indexrange o4.x 2
mov r0.x, vForkInstanceID.x
mov o[r0.x + 4].x, CB0[0][8].y
ret
// Approximately 6 instruction slots used

View File

@ -0,0 +1,345 @@
// generated from `xb buildhlsl`
// source: discrete_triangle.hs.hlsl
const uint8_t discrete_triangle_hs[] = {
0x44, 0x58, 0x42, 0x43, 0x1E, 0x53, 0x2C, 0x4C, 0xC6, 0xA1, 0x35, 0x71,
0x0C, 0x7F, 0xBA, 0xC6, 0x8C, 0x86, 0x55, 0x76, 0x01, 0x00, 0x00, 0x00,
0xFC, 0x0F, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
0xA0, 0x0D, 0x00, 0x00, 0xB0, 0x0D, 0x00, 0x00, 0xC0, 0x0D, 0x00, 0x00,
0x54, 0x0E, 0x00, 0x00, 0x60, 0x0F, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46,
0x60, 0x0D, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x01, 0x05, 0x53, 0x48,
0x00, 0x05, 0x00, 0x00, 0x36, 0x0D, 0x00, 0x00, 0x13, 0x13, 0x44, 0x25,
0x3C, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x28, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x65, 0x5F, 0x73,
0x79, 0x73, 0x74, 0x65, 0x6D, 0x5F, 0x63, 0x62, 0x75, 0x66, 0x66, 0x65,
0x72, 0x00, 0xAB, 0xAB, 0x64, 0x00, 0x00, 0x00, 0x2E, 0x00, 0x00, 0x00,
0x90, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xC0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xF4, 0x07, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xD0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x0B, 0x08, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x20, 0x08, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x31, 0x08, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x48, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x6C, 0x08, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x90, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xB4, 0x08, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x08, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xC2, 0x08, 0x00, 0x00,
0x2C, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xD4, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xF8, 0x08, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x34, 0x09, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x4A, 0x09, 0x00, 0x00,
0x40, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x10, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x61, 0x09, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x7C, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xA0, 0x09, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xB4, 0x09, 0x00, 0x00,
0x58, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xD0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xC9, 0x09, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xE4, 0x09, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x24, 0x0A, 0x00, 0x00,
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};

View File

@ -0,0 +1,121 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer xe_system_cbuffer
// {
//
// uint xe_flags; // Offset: 0 Size: 4 [unused]
// uint xe_vertex_index_endian; // Offset: 4 Size: 4 [unused]
// uint xe_vertex_base_index; // Offset: 8 Size: 4 [unused]
// uint xe_pixel_pos_reg; // Offset: 12 Size: 4 [unused]
// float3 xe_ndc_scale; // Offset: 16 Size: 12 [unused]
// float xe_pixel_half_pixel_offset; // Offset: 28 Size: 4 [unused]
// float3 xe_ndc_offset; // Offset: 32 Size: 12 [unused]
// int xe_alpha_test; // Offset: 44 Size: 4 [unused]
// float2 xe_point_size; // Offset: 48 Size: 8 [unused]
// float2 xe_point_size_min_max; // Offset: 56 Size: 8 [unused]
// float2 xe_point_screen_to_ndc; // Offset: 64 Size: 8 [unused]
// uint2 xe_sample_count_log2; // Offset: 72 Size: 8 [unused]
// float2 xe_alpha_test_range; // Offset: 80 Size: 8 [unused]
// uint xe_edram_pitch_tiles; // Offset: 88 Size: 4 [unused]
// uint xe_edram_depth_base_dwords; // Offset: 92 Size: 4 [unused]
// float4 xe_color_exp_bias; // Offset: 96 Size: 16 [unused]
// uint4 xe_color_output_map; // Offset: 112 Size: 16 [unused]
// float2 xe_tessellation_factor_range;// Offset: 128 Size: 8
// float2 xe_edram_depth_range; // Offset: 136 Size: 8 [unused]
// float2 xe_edram_poly_offset_front; // Offset: 144 Size: 8 [unused]
// float2 xe_edram_poly_offset_back; // Offset: 152 Size: 8 [unused]
// uint xe_edram_resolution_scale_log2;// Offset: 160 Size: 4 [unused]
// uint xe_edram_stencil_reference; // Offset: 164 Size: 4 [unused]
// uint xe_edram_stencil_read_mask; // Offset: 168 Size: 4 [unused]
// uint xe_edram_stencil_write_mask; // Offset: 172 Size: 4 [unused]
// uint4 xe_edram_stencil_front; // Offset: 176 Size: 16 [unused]
// uint4 xe_edram_stencil_back; // Offset: 192 Size: 16 [unused]
// uint4 xe_edram_base_dwords; // Offset: 208 Size: 16 [unused]
// uint4 xe_edram_rt_flags; // Offset: 224 Size: 16 [unused]
// uint4 xe_edram_rt_pack_width_low; // Offset: 240 Size: 16 [unused]
// uint4 xe_edram_rt_pack_offset_low; // Offset: 256 Size: 16 [unused]
// uint4 xe_edram_rt_pack_width_high; // Offset: 272 Size: 16 [unused]
// uint4 xe_edram_rt_pack_offset_high;// Offset: 288 Size: 16 [unused]
// uint4 xe_edram_load_mask_rt01; // Offset: 304 Size: 16 [unused]
// uint4 xe_edram_load_mask_rt23; // Offset: 320 Size: 16 [unused]
// float4 xe_edram_load_scale_rt01; // Offset: 336 Size: 16 [unused]
// float4 xe_edram_load_scale_rt23; // Offset: 352 Size: 16 [unused]
// uint4 xe_edram_blend_rt01; // Offset: 368 Size: 16 [unused]
// uint4 xe_edram_blend_rt23; // Offset: 384 Size: 16 [unused]
// float4 xe_edram_blend_constant; // Offset: 400 Size: 16 [unused]
// float4 xe_edram_store_min_rt01; // Offset: 416 Size: 16 [unused]
// float4 xe_edram_store_min_rt23; // Offset: 432 Size: 16 [unused]
// float4 xe_edram_store_max_rt01; // Offset: 448 Size: 16 [unused]
// float4 xe_edram_store_max_rt23; // Offset: 464 Size: 16 [unused]
// float4 xe_edram_store_scale_rt01; // Offset: 480 Size: 16 [unused]
// float4 xe_edram_store_scale_rt23; // Offset: 496 Size: 16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim ID HLSL Bind Count
// ------------------------------ ---------- ------- ----------- ------- -------------- ------
// xe_system_cbuffer cbuffer NA NA CB0 cb0 1
//
//
//
// Patch Constant signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TessFactor 0 x 0 TRIEDGE float x
// SV_TessFactor 1 x 1 TRIEDGE float x
// SV_TessFactor 2 x 2 TRIEDGE float x
// SV_InsideTessFactor 0 x 3 TRIINT float x
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
// Tessellation Domain # of control points
// -------------------- --------------------
// Triangle 3
//
// Tessellation Output Primitive Partitioning Type
// ------------------------------ ------------------
// Clockwise Triangles Integer
//
hs_5_1
hs_decls
dcl_input_control_point_count 3
dcl_output_control_point_count 3
dcl_tessellator_domain domain_tri
dcl_tessellator_partitioning partitioning_integer
dcl_tessellator_output_primitive output_triangle_cw
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[0:0][9], immediateIndexed, space=0
hs_fork_phase
dcl_hs_fork_phase_instance_count 3
dcl_input vForkInstanceID
dcl_output_siv o0.x, finalTriUeq0EdgeTessFactor
dcl_output_siv o1.x, finalTriVeq0EdgeTessFactor
dcl_output_siv o2.x, finalTriWeq0EdgeTessFactor
dcl_temps 1
dcl_indexrange o0.x 3
mov r0.x, vForkInstanceID.x
mov o[r0.x + 0].x, CB0[0][8].y
ret
hs_fork_phase
dcl_output_siv o3.x, finalTriInsideTessFactor
mov o3.x, CB0[0][8].y
ret
// Approximately 5 instruction slots used

File diff suppressed because it is too large Load Diff

View File

@ -18,19 +18,20 @@
// float2 xe_point_size; // Offset: 48 Size: 8 // float2 xe_point_size; // Offset: 48 Size: 8
// float2 xe_point_size_min_max; // Offset: 56 Size: 8 // float2 xe_point_size_min_max; // Offset: 56 Size: 8
// float2 xe_point_screen_to_ndc; // Offset: 64 Size: 8 // float2 xe_point_screen_to_ndc; // Offset: 64 Size: 8
// float2 xe_ssaa_inv_scale; // Offset: 72 Size: 8 [unused] // uint2 xe_sample_count_log2; // Offset: 72 Size: 8 [unused]
// float2 xe_alpha_test_range; // Offset: 80 Size: 8 [unused] // float2 xe_alpha_test_range; // Offset: 80 Size: 8 [unused]
// uint xe_edram_pitch_tiles; // Offset: 88 Size: 4 [unused] // uint xe_edram_pitch_tiles; // Offset: 88 Size: 4 [unused]
// uint xe_edram_depth_base_dwords; // Offset: 92 Size: 4 [unused] // uint xe_edram_depth_base_dwords; // Offset: 92 Size: 4 [unused]
// float4 xe_color_exp_bias; // Offset: 96 Size: 16 [unused] // float4 xe_color_exp_bias; // Offset: 96 Size: 16 [unused]
// uint4 xe_color_output_map; // Offset: 112 Size: 16 [unused] // uint4 xe_color_output_map; // Offset: 112 Size: 16 [unused]
// float2 xe_edram_depth_range; // Offset: 128 Size: 8 [unused] // float2 xe_tessellation_factor_range;// Offset: 128 Size: 8 [unused]
// float2 xe_edram_poly_offset_front; // Offset: 136 Size: 8 [unused] // float2 xe_edram_depth_range; // Offset: 136 Size: 8 [unused]
// float2 xe_edram_poly_offset_back; // Offset: 144 Size: 8 [unused] // float2 xe_edram_poly_offset_front; // Offset: 144 Size: 8 [unused]
// uint xe_edram_resolution_scale_log2;// Offset: 152 Size: 4 [unused] // float2 xe_edram_poly_offset_back; // Offset: 152 Size: 8 [unused]
// uint xe_edram_stencil_reference; // Offset: 156 Size: 4 [unused] // uint xe_edram_resolution_scale_log2;// Offset: 160 Size: 4 [unused]
// uint xe_edram_stencil_read_mask; // Offset: 160 Size: 4 [unused] // uint xe_edram_stencil_reference; // Offset: 164 Size: 4 [unused]
// uint xe_edram_stencil_write_mask; // Offset: 164 Size: 4 [unused] // uint xe_edram_stencil_read_mask; // Offset: 168 Size: 4 [unused]
// uint xe_edram_stencil_write_mask; // Offset: 172 Size: 4 [unused]
// uint4 xe_edram_stencil_front; // Offset: 176 Size: 16 [unused] // uint4 xe_edram_stencil_front; // Offset: 176 Size: 16 [unused]
// uint4 xe_edram_stencil_back; // Offset: 192 Size: 16 [unused] // uint4 xe_edram_stencil_back; // Offset: 192 Size: 16 [unused]
// uint4 xe_edram_base_dwords; // Offset: 208 Size: 16 [unused] // uint4 xe_edram_base_dwords; // Offset: 208 Size: 16 [unused]

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@ -0,0 +1,59 @@
// generated from `xb buildhlsl`
// source: tessellation_quad.vs.hlsl
const uint8_t tessellation_quad_vs[] = {
0x44, 0x58, 0x42, 0x43, 0x3E, 0xC0, 0x61, 0x45, 0x8D, 0x5B, 0x3E, 0x67,
0x6A, 0xFD, 0xB3, 0x0C, 0x44, 0x43, 0xB1, 0x21, 0x01, 0x00, 0x00, 0x00,
0x8C, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
0xA0, 0x00, 0x00, 0x00, 0xD4, 0x00, 0x00, 0x00, 0x08, 0x01, 0x00, 0x00,
0xF0, 0x01, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x64, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x3C, 0x00, 0x00, 0x00, 0x01, 0x05, 0xFE, 0xFF, 0x00, 0x05, 0x00, 0x00,
0x3C, 0x00, 0x00, 0x00, 0x13, 0x13, 0x44, 0x25, 0x3C, 0x00, 0x00, 0x00,
0x18, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x24, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x4D, 0x69, 0x63, 0x72, 0x6F, 0x73, 0x6F, 0x66, 0x74, 0x20, 0x28, 0x52,
0x29, 0x20, 0x48, 0x4C, 0x53, 0x4C, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65,
0x72, 0x20, 0x43, 0x6F, 0x6D, 0x70, 0x69, 0x6C, 0x65, 0x72, 0x20, 0x31,
0x30, 0x2E, 0x31, 0x00, 0x49, 0x53, 0x47, 0x4E, 0x2C, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x53, 0x56, 0x5F, 0x56,
0x65, 0x72, 0x74, 0x65, 0x78, 0x49, 0x44, 0x00, 0x4F, 0x53, 0x47, 0x4E,
0x2C, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x53, 0x56, 0x5F, 0x50, 0x6F, 0x73, 0x69, 0x74, 0x69, 0x6F, 0x6E, 0x00,
0x53, 0x48, 0x45, 0x58, 0xE0, 0x00, 0x00, 0x00, 0x51, 0x00, 0x01, 0x00,
0x38, 0x00, 0x00, 0x00, 0x6A, 0x08, 0x00, 0x01, 0x60, 0x00, 0x00, 0x04,
0x12, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x67, 0x00, 0x00, 0x04, 0xF2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00,
0x55, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0A, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x22, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0A, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x0A, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x46, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x07, 0x22, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x1A, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x00, 0x00, 0x05,
0x32, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x08, 0xC2, 0x20, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3F,
0x3E, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x94, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
};

View File

@ -0,0 +1,31 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_VertexID 0 x 0 VERTID uint x
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position 0 xyzw 0 POS float xyzw
//
vs_5_1
dcl_globalFlags refactoringAllowed
dcl_input_sgv v0.x, vertex_id
dcl_output_siv o0.xyzw, position
dcl_temps 1
ushr r0.x, v0.x, l(1)
mov r0.y, v0.x
and r0.xy, r0.xyxx, l(1, 1, 0, 0)
xor r0.y, r0.x, r0.y
utof o0.xy, r0.xyxx
mov o0.zw, l(0,0,0,1.000000)
ret
// Approximately 7 instruction slots used

View File

@ -0,0 +1,57 @@
// generated from `xb buildhlsl`
// source: tessellation_triangle.vs.hlsl
const uint8_t tessellation_triangle_vs[] = {
0x44, 0x58, 0x42, 0x43, 0xAA, 0x20, 0x3F, 0x15, 0x16, 0x27, 0xF3, 0x4C,
0x40, 0xE3, 0x1C, 0x8D, 0xB3, 0x7B, 0x3D, 0x02, 0x01, 0x00, 0x00, 0x00,
0x7C, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
0xA0, 0x00, 0x00, 0x00, 0xD4, 0x00, 0x00, 0x00, 0x08, 0x01, 0x00, 0x00,
0xE0, 0x01, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x64, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x3C, 0x00, 0x00, 0x00, 0x01, 0x05, 0xFE, 0xFF, 0x00, 0x05, 0x00, 0x00,
0x3C, 0x00, 0x00, 0x00, 0x13, 0x13, 0x44, 0x25, 0x3C, 0x00, 0x00, 0x00,
0x18, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x24, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x4D, 0x69, 0x63, 0x72, 0x6F, 0x73, 0x6F, 0x66, 0x74, 0x20, 0x28, 0x52,
0x29, 0x20, 0x48, 0x4C, 0x53, 0x4C, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65,
0x72, 0x20, 0x43, 0x6F, 0x6D, 0x70, 0x69, 0x6C, 0x65, 0x72, 0x20, 0x31,
0x30, 0x2E, 0x31, 0x00, 0x49, 0x53, 0x47, 0x4E, 0x2C, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x53, 0x56, 0x5F, 0x56,
0x65, 0x72, 0x74, 0x65, 0x78, 0x49, 0x44, 0x00, 0x4F, 0x53, 0x47, 0x4E,
0x2C, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x53, 0x56, 0x5F, 0x50, 0x6F, 0x73, 0x69, 0x74, 0x69, 0x6F, 0x6E, 0x00,
0x53, 0x48, 0x45, 0x58, 0xD0, 0x00, 0x00, 0x00, 0x51, 0x00, 0x01, 0x00,
0x34, 0x00, 0x00, 0x00, 0x6A, 0x08, 0x00, 0x01, 0x60, 0x00, 0x00, 0x04,
0x12, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x67, 0x00, 0x00, 0x04, 0xF2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00,
0x4E, 0x00, 0x00, 0x08, 0x00, 0xD0, 0x00, 0x00, 0x12, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0A, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x40, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x07,
0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x0A, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x46, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x56, 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x08, 0xC2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3F, 0x3E, 0x00, 0x00, 0x01,
0x53, 0x54, 0x41, 0x54, 0x94, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

View File

@ -0,0 +1,30 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_VertexID 0 x 0 VERTID uint x
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position 0 xyzw 0 POS float xyzw
//
vs_5_1
dcl_globalFlags refactoringAllowed
dcl_input_sgv v0.x, vertex_id
dcl_output_siv o0.xyzw, position
dcl_temps 1
udiv null, r0.x, v0.x, l(3)
ushr r0.y, r0.x, l(1)
and r0.xy, r0.xyxx, l(1, 1, 0, 0)
utof o0.xy, r0.xyxx
mov o0.zw, l(0,0,0,1.000000)
ret
// Approximately 6 instruction slots used

View File

@ -0,0 +1,5 @@
float4 main(uint xe_vertex_id : SV_VertexID) : SV_Position {
uint2 position = (xe_vertex_id >> uint2(1u, 0u)) & 1u;
position.y ^= position.x;
return float4(float2(position), 0.0, 1.0);
}

View File

@ -0,0 +1,4 @@
float4 main(uint xe_vertex_id : SV_VertexID) : SV_Position {
uint vertex_id = xe_vertex_id % 3u;
return float4(float2((vertex_id >> uint2(0u, 1u)) & 1u), 0.0, 1.0);
}

View File

@ -18,7 +18,7 @@ cbuffer xe_system_cbuffer : register(b0) {
float2 xe_point_size_min_max; float2 xe_point_size_min_max;
// vec4 4 // vec4 4
float2 xe_point_screen_to_ndc; float2 xe_point_screen_to_ndc;
float2 xe_ssaa_inv_scale; uint2 xe_sample_count_log2;
// vec4 5 // vec4 5
float2 xe_alpha_test_range; float2 xe_alpha_test_range;
uint xe_edram_pitch_tiles; uint xe_edram_pitch_tiles;
@ -28,12 +28,13 @@ cbuffer xe_system_cbuffer : register(b0) {
// vec4 7 // vec4 7
uint4 xe_color_output_map; uint4 xe_color_output_map;
// vec4 8 // vec4 8
float2 xe_tessellation_factor_range;
float2 xe_edram_depth_range; float2 xe_edram_depth_range;
float2 xe_edram_poly_offset_front;
// vec4 9 // vec4 9
float2 xe_edram_poly_offset_front;
float2 xe_edram_poly_offset_back; float2 xe_edram_poly_offset_back;
uint xe_edram_resolution_scale_log2;
// vec4 10 // vec4 10
uint xe_edram_resolution_scale_log2;
uint xe_edram_stencil_reference; uint xe_edram_stencil_reference;
uint xe_edram_stencil_read_mask; uint xe_edram_stencil_read_mask;
uint xe_edram_stencil_write_mask; uint xe_edram_stencil_write_mask;

View File

@ -833,7 +833,7 @@ void DxbcShaderTranslator::StartVertexShader_LoadVertexIndex() {
} }
} }
void DxbcShaderTranslator::StartVertexShader() { void DxbcShaderTranslator::StartVertexOrDomainShader() {
// Zero the interpolators. // Zero the interpolators.
for (uint32_t i = 0; i < kInterpolatorCount; ++i) { for (uint32_t i = 0; i < kInterpolatorCount; ++i) {
shader_code_.push_back(ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_MOV) | shader_code_.push_back(ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_MOV) |
@ -870,8 +870,157 @@ void DxbcShaderTranslator::StartVertexShader() {
++stat_.instruction_count; ++stat_.instruction_count;
++stat_.mov_instruction_count; ++stat_.mov_instruction_count;
// Write the vertex index to GPR 0. if (IsDXBCVertexShader()) {
StartVertexShader_LoadVertexIndex(); // Write the vertex index to GPR 0.
StartVertexShader_LoadVertexIndex();
} else if (IsDXBCDomainShader()) {
uint32_t temp_register_operand_length = IndexableGPRsUsed() ? 3 : 2;
// Copy the domain location to r0.yz (for quad patches) or r0.xyz (for
// triangle patches), and also set the domain in STAT.
uint32_t domain_location_mask, domain_location_swizzle;
if (vertex_shader_type_ == VertexShaderType::kTriangleDomain) {
domain_location_mask = 0b0111;
// ZYX swizzle with r1.y == 0, according to the water shader in
// Banjo-Kazooie: Nuts & Bolts.
domain_location_swizzle = 0b00000110;
stat_.tessellator_domain = D3D11_SB_TESSELLATOR_DOMAIN_TRI;
} else {
assert_true(vertex_shader_type_ == VertexShaderType::kQuadDomain);
// According to the ground shader in Viva Pinata, though it's impossible
// (as of December 12th, 2018) to test there since it possibly requires
// memexport for ground control points (the memory region with them is
// filled with zeros).
domain_location_mask = 0b0110;
domain_location_swizzle = 0b00000100;
stat_.tessellator_domain = D3D11_SB_TESSELLATOR_DOMAIN_QUAD;
}
shader_code_.push_back(ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_MOV) |
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(
2 + temp_register_operand_length));
if (IndexableGPRsUsed()) {
shader_code_.push_back(EncodeVectorMaskedOperand(
D3D10_SB_OPERAND_TYPE_INDEXABLE_TEMP, domain_location_mask, 2));
shader_code_.push_back(0);
} else {
shader_code_.push_back(EncodeVectorMaskedOperand(
D3D10_SB_OPERAND_TYPE_TEMP, domain_location_mask, 1));
}
shader_code_.push_back(0);
shader_code_.push_back(EncodeVectorSwizzledOperand(
D3D11_SB_OPERAND_TYPE_INPUT_DOMAIN_POINT, domain_location_swizzle, 0));
++stat_.instruction_count;
if (IndexableGPRsUsed()) {
++stat_.array_instruction_count;
} else {
++stat_.mov_instruction_count;
}
assert_true(register_count() >= 2);
// Copy the primitive index to r0.x (for quad patches) or r1.x (for
// triangle patches) as a float.
// When using indexable temps, copy through a r# because x# are apparently
// only accessible via mov.
// TODO(Triang3l): Investigate what should be written for primitives (or
// even control points) for non-per-edge tessellation modes (they may
// possibly have an index buffer).
uint32_t primitive_id_gpr_index =
vertex_shader_type_ == VertexShaderType::kTriangleDomain ? 1 : 0;
if (register_count() > primitive_id_gpr_index) {
uint32_t primitive_id_temp =
IndexableGPRsUsed() ? PushSystemTemp() : primitive_id_gpr_index;
shader_code_.push_back(ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_UTOF) |
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(4));
shader_code_.push_back(
EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0b0001, 1));
shader_code_.push_back(primitive_id_temp);
shader_code_.push_back(
EncodeScalarOperand(D3D10_SB_OPERAND_TYPE_INPUT_PRIMITIVEID, 0));
++stat_.instruction_count;
++stat_.conversion_instruction_count;
if (IndexableGPRsUsed()) {
shader_code_.push_back(
ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_MOV) |
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(6));
shader_code_.push_back(EncodeVectorMaskedOperand(
D3D10_SB_OPERAND_TYPE_INDEXABLE_TEMP, 0b0001, 2));
shader_code_.push_back(0);
shader_code_.push_back(primitive_id_gpr_index);
shader_code_.push_back(
EncodeVectorSelectOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0, 1));
shader_code_.push_back(primitive_id_temp);
++stat_.instruction_count;
++stat_.array_instruction_count;
// Release primitive_id_temp.
PopSystemTemp();
}
}
if (register_count() >= 2) {
// Write the swizzle of the barycentric/UV coordinates to r1.x (for quad
// patches) or r1.y (for triangle patches). It appears that the
// tessellator offloads the reordering of coordinates for edges to game
// shaders.
//
// In Banjo-Kazooie: Nuts & Bolts (triangle patches with per-edge
// factors), the shader multiplies the first control point's position by
// r0.z, the second CP's by r0.y, and the third CP's by r0.x. But before
// doing that it swizzles r0.xyz the following way depending on the value
// in r1.y:
// - ZXY for 1.0.
// - YZX for 2.0.
// - XZY for 4.0.
// - YXZ for 5.0.
// - ZYX for 6.0.
// Possibly, the logic here is that the value itself is the amount of
// rotation of the swizzle to the right, and 1 << 2 is set when the
// swizzle needs to be flipped before rotating.
//
// In Viva Pinata (quad patches with per-edge factors - not possible to
// test however as of December 12th, 2018), if we assume that r0.y is V
// and r0.z is U, the factors each control point value is multiplied by
// are the following:
// - (1-v)*(1-u), v*(1-u), (1-v)*u, v*u for 0.0 (base swizzle).
// - v*(1-u), (1-v)*(1-u), v*u, (1-v)*u for 1.0 (YXWZ).
// - v*u, (1-v)*u, v*(1-u), (1-v)*(1-u) for 2.0 (WZYX).
// - (1-v)*u, v*u, (1-v)*(1-u), v*(1-u) for 3.0 (ZWXY).
// According to the control point order at
// https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_vertex_shader_tessellator.txt
// the first is located at (0,0), the second at (0,1), the third at (1,0)
// and the fourth at (1,1). So, swizzle index 0 appears to be the correct
// one. But, this hasn't been tested yet.
//
// Direct3D 12 appears to be passing the coordinates in a consistent
// order, so we can just use ZYX for triangle patches.
uint32_t domain_location_swizzle_mask =
vertex_shader_type_ == VertexShaderType::kTriangleDomain ? 0b0010
: 0b0001;
shader_code_.push_back(ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_MOV) |
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(
3 + temp_register_operand_length));
if (IndexableGPRsUsed()) {
shader_code_.push_back(
EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_INDEXABLE_TEMP,
domain_location_swizzle_mask, 2));
shader_code_.push_back(0);
} else {
shader_code_.push_back(EncodeVectorMaskedOperand(
D3D10_SB_OPERAND_TYPE_TEMP, domain_location_swizzle_mask, 1));
}
shader_code_.push_back(1);
shader_code_.push_back(
EncodeScalarOperand(D3D10_SB_OPERAND_TYPE_IMMEDIATE32, 0));
shader_code_.push_back(0);
++stat_.instruction_count;
if (IndexableGPRsUsed()) {
++stat_.array_instruction_count;
} else {
++stat_.mov_instruction_count;
}
}
}
} }
void DxbcShaderTranslator::StartPixelShader() { void DxbcShaderTranslator::StartPixelShader() {
@ -918,19 +1067,7 @@ void DxbcShaderTranslator::StartPixelShader() {
// Copy interpolants to GPRs. // Copy interpolants to GPRs.
uint32_t interpolator_count = std::min(kInterpolatorCount, register_count()); uint32_t interpolator_count = std::min(kInterpolatorCount, register_count());
if (IndexableGPRsUsed()) { if (IndexableGPRsUsed()) {
// Copy through r# to x0[#].
uint32_t interpolator_temp_register = PushSystemTemp();
for (uint32_t i = 0; i < interpolator_count; ++i) { for (uint32_t i = 0; i < interpolator_count; ++i) {
shader_code_.push_back(ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_MOV) |
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(5));
shader_code_.push_back(
EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0b1111, 1));
shader_code_.push_back(interpolator_temp_register);
shader_code_.push_back(EncodeVectorSwizzledOperand(
D3D10_SB_OPERAND_TYPE_INPUT, kSwizzleXYZW, 1));
shader_code_.push_back(uint32_t(InOutRegister::kPSInInterpolators) + i);
++stat_.instruction_count;
++stat_.mov_instruction_count;
shader_code_.push_back(ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_MOV) | shader_code_.push_back(ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_MOV) |
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(6)); ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(6));
shader_code_.push_back(EncodeVectorMaskedOperand( shader_code_.push_back(EncodeVectorMaskedOperand(
@ -938,14 +1075,12 @@ void DxbcShaderTranslator::StartPixelShader() {
shader_code_.push_back(0); shader_code_.push_back(0);
shader_code_.push_back(i); shader_code_.push_back(i);
shader_code_.push_back(EncodeVectorSwizzledOperand( shader_code_.push_back(EncodeVectorSwizzledOperand(
D3D10_SB_OPERAND_TYPE_TEMP, kSwizzleXYZW, 1)); D3D10_SB_OPERAND_TYPE_INPUT, kSwizzleXYZW, 1));
shader_code_.push_back(interpolator_temp_register); shader_code_.push_back(uint32_t(InOutRegister::kPSInInterpolators) + i);
++stat_.instruction_count; ++stat_.instruction_count;
++stat_.array_instruction_count; ++stat_.array_instruction_count;
} }
PopSystemTemp();
} else { } else {
// Copy directly to r#.
for (uint32_t i = 0; i < interpolator_count; ++i) { for (uint32_t i = 0; i < interpolator_count; ++i) {
shader_code_.push_back(ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_MOV) | shader_code_.push_back(ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_MOV) |
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(5)); ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(5));
@ -1204,7 +1339,7 @@ void DxbcShaderTranslator::StartPixelShader() {
void DxbcShaderTranslator::StartTranslation() { void DxbcShaderTranslator::StartTranslation() {
// Allocate global system temporary registers that may also be used in the // Allocate global system temporary registers that may also be used in the
// epilogue. // epilogue.
if (IsDXBCVertexShader()) { if (IsDXBCVertexOrDomainShader()) {
system_temp_position_ = PushSystemTemp(true); system_temp_position_ = PushSystemTemp(true);
} else if (IsDXBCPixelShader()) { } else if (IsDXBCPixelShader()) {
if (!is_depth_only_pixel_shader_) { if (!is_depth_only_pixel_shader_) {
@ -1237,8 +1372,8 @@ void DxbcShaderTranslator::StartTranslation() {
} }
// Write stage-specific prologue. // Write stage-specific prologue.
if (IsDXBCVertexShader()) { if (IsDXBCVertexOrDomainShader()) {
StartVertexShader(); StartVertexOrDomainShader();
} else if (IsDXBCPixelShader()) { } else if (IsDXBCPixelShader()) {
StartPixelShader(); StartPixelShader();
} }
@ -1282,7 +1417,7 @@ void DxbcShaderTranslator::StartTranslation() {
} }
} }
void DxbcShaderTranslator::CompleteVertexShader() { void DxbcShaderTranslator::CompleteVertexOrDomainShader() {
// Get what we need to do with the position. // Get what we need to do with the position.
uint32_t ndc_control_temp = PushSystemTemp(); uint32_t ndc_control_temp = PushSystemTemp();
system_constants_used_ |= 1ull << kSysConst_Flags_Index; system_constants_used_ |= 1ull << kSysConst_Flags_Index;
@ -6735,13 +6870,13 @@ void DxbcShaderTranslator::CompleteShaderCode() {
} }
// Write stage-specific epilogue. // Write stage-specific epilogue.
if (IsDXBCVertexShader()) { if (IsDXBCVertexOrDomainShader()) {
CompleteVertexShader(); CompleteVertexOrDomainShader();
} else if (IsDXBCPixelShader()) { } else if (IsDXBCPixelShader()) {
CompletePixelShader(); CompletePixelShader();
} }
if (IsDXBCVertexShader()) { if (IsDXBCVertexOrDomainShader()) {
// Release system_temp_position_. // Release system_temp_position_.
PopSystemTemp(); PopSystemTemp();
} else if (IsDXBCPixelShader()) { } else if (IsDXBCPixelShader()) {
@ -6795,6 +6930,8 @@ std::vector<uint8_t> DxbcShaderTranslator::CompleteTranslation() {
shader_object_.clear(); shader_object_.clear();
uint32_t has_pcsg = IsDXBCDomainShader() ? 1 : 0;
// Write the shader object header. // Write the shader object header.
shader_object_.push_back('CBXD'); shader_object_.push_back('CBXD');
// Checksum (set later). // Checksum (set later).
@ -6804,8 +6941,8 @@ std::vector<uint8_t> DxbcShaderTranslator::CompleteTranslation() {
shader_object_.push_back(1); shader_object_.push_back(1);
// Size (set later). // Size (set later).
shader_object_.push_back(0); shader_object_.push_back(0);
// 5 chunks - RDEF, ISGN, OSGN, SHEX, STAT. // 5 or 6 chunks - RDEF, ISGN, optionally PCSG, OSGN, SHEX, STAT.
shader_object_.push_back(5); shader_object_.push_back(5 + has_pcsg);
// Chunk offsets (set later). // Chunk offsets (set later).
for (uint32_t i = 0; i < shader_object_[7]; ++i) { for (uint32_t i = 0; i < shader_object_[7]; ++i) {
shader_object_.push_back(0); shader_object_.push_back(0);
@ -6833,9 +6970,21 @@ std::vector<uint8_t> DxbcShaderTranslator::CompleteTranslation() {
(uint32_t(shader_object_.size()) - chunk_position_dwords - 2) * (uint32_t(shader_object_.size()) - chunk_position_dwords - 2) *
sizeof(uint32_t); sizeof(uint32_t);
// Write Patch Constant SiGnature.
if (has_pcsg) {
chunk_position_dwords = uint32_t(shader_object_.size());
shader_object_[10] = chunk_position_dwords * sizeof(uint32_t);
shader_object_.push_back('GSCP');
shader_object_.push_back(0);
WritePatchConstantSignature();
shader_object_[chunk_position_dwords + 1] =
(uint32_t(shader_object_.size()) - chunk_position_dwords - 2) *
sizeof(uint32_t);
}
// Write Output SiGNature. // Write Output SiGNature.
chunk_position_dwords = uint32_t(shader_object_.size()); chunk_position_dwords = uint32_t(shader_object_.size());
shader_object_[10] = chunk_position_dwords * sizeof(uint32_t); shader_object_[10 + has_pcsg] = chunk_position_dwords * sizeof(uint32_t);
shader_object_.push_back('NGSO'); shader_object_.push_back('NGSO');
shader_object_.push_back(0); shader_object_.push_back(0);
WriteOutputSignature(); WriteOutputSignature();
@ -6845,7 +6994,7 @@ std::vector<uint8_t> DxbcShaderTranslator::CompleteTranslation() {
// Write SHader EXtended. // Write SHader EXtended.
chunk_position_dwords = uint32_t(shader_object_.size()); chunk_position_dwords = uint32_t(shader_object_.size());
shader_object_[11] = chunk_position_dwords * sizeof(uint32_t); shader_object_[11 + has_pcsg] = chunk_position_dwords * sizeof(uint32_t);
shader_object_.push_back('XEHS'); shader_object_.push_back('XEHS');
shader_object_.push_back(0); shader_object_.push_back(0);
WriteShaderCode(); WriteShaderCode();
@ -6855,7 +7004,7 @@ std::vector<uint8_t> DxbcShaderTranslator::CompleteTranslation() {
// Write STATistics. // Write STATistics.
chunk_position_dwords = uint32_t(shader_object_.size()); chunk_position_dwords = uint32_t(shader_object_.size());
shader_object_[12] = chunk_position_dwords * sizeof(uint32_t); shader_object_[12 + has_pcsg] = chunk_position_dwords * sizeof(uint32_t);
shader_object_.push_back('TATS'); shader_object_.push_back('TATS');
shader_object_.push_back(sizeof(stat_)); shader_object_.push_back(sizeof(stat_));
shader_object_.resize(shader_object_.size() + shader_object_.resize(shader_object_.size() +
@ -13313,15 +13462,16 @@ const DxbcShaderTranslator::SystemConstantRdef DxbcShaderTranslator::
// vec4 7 // vec4 7
{"xe_color_output_map", RdefTypeIndex::kUint4, 112, 16}, {"xe_color_output_map", RdefTypeIndex::kUint4, 112, 16},
// vec4 8 // vec4 8
{"xe_edram_depth_range", RdefTypeIndex::kFloat2, 128, 8}, {"xe_tessellation_factor_range", RdefTypeIndex::kFloat2, 128, 8},
{"xe_edram_poly_offset_front", RdefTypeIndex::kFloat2, 136, 8}, {"xe_edram_depth_range", RdefTypeIndex::kFloat2, 136, 8},
// vec4 9 // vec4 9
{"xe_edram_poly_offset_back", RdefTypeIndex::kFloat2, 144, 8}, {"xe_edram_poly_offset_front", RdefTypeIndex::kFloat2, 144, 8},
{"xe_edram_resolution_scale_log2", RdefTypeIndex::kUint, 152, 4}, {"xe_edram_poly_offset_back", RdefTypeIndex::kFloat2, 152, 8},
// vec4 10 // vec4 10
{"xe_edram_stencil_reference", RdefTypeIndex::kUint, 160, 4}, {"xe_edram_resolution_scale_log2", RdefTypeIndex::kUint, 160, 4},
{"xe_edram_stencil_read_mask", RdefTypeIndex::kUint, 164, 4}, {"xe_edram_stencil_reference", RdefTypeIndex::kUint, 164, 4},
{"xe_edram_stencil_write_mask", RdefTypeIndex::kUint, 168, 4}, {"xe_edram_stencil_read_mask", RdefTypeIndex::kUint, 168, 4},
{"xe_edram_stencil_write_mask", RdefTypeIndex::kUint, 172, 4},
// vec4 11 // vec4 11
{"xe_edram_stencil_front", RdefTypeIndex::kUint4, 176, 16}, {"xe_edram_stencil_front", RdefTypeIndex::kUint4, 176, 16},
// vec4 12 // vec4 12
@ -13409,6 +13559,9 @@ void DxbcShaderTranslator::WriteResourceDefinitions() {
if (IsDXBCVertexShader()) { if (IsDXBCVertexShader()) {
// vs_5_1 // vs_5_1
shader_object_.push_back(0xFFFE0501u); shader_object_.push_back(0xFFFE0501u);
} else if (IsDXBCDomainShader()) {
// ds_5_1
shader_object_.push_back(0x44530501u);
} else { } else {
assert_true(IsDXBCPixelShader()); assert_true(IsDXBCPixelShader());
// ps_5_1 // ps_5_1
@ -13901,6 +14054,11 @@ void DxbcShaderTranslator::WriteInputSignature() {
// Vertex index semantic name. // Vertex index semantic name.
AppendString(shader_object_, "SV_VertexID"); AppendString(shader_object_, "SV_VertexID");
} else if (IsDXBCDomainShader()) {
// No inputs - tessellation factors specified in PCSG.
shader_object_.push_back(0);
// Unknown.
shader_object_.push_back(8);
} else { } else {
assert_true(IsDXBCPixelShader()); assert_true(IsDXBCPixelShader());
// Interpolators, point parameters (coordinates, size), clip space ZW, // Interpolators, point parameters (coordinates, size), clip space ZW,
@ -13983,13 +14141,11 @@ void DxbcShaderTranslator::WriteInputSignature() {
shader_object_[texcoord_name_position_dwords] = new_offset; shader_object_[texcoord_name_position_dwords] = new_offset;
} }
new_offset += AppendString(shader_object_, "TEXCOORD"); new_offset += AppendString(shader_object_, "TEXCOORD");
uint32_t position_name_position_dwords = uint32_t position_name_position_dwords =
chunk_position_dwords + signature_position_dwords + chunk_position_dwords + signature_position_dwords +
(kInterpolatorCount + 2) * signature_size_dwords; (kInterpolatorCount + 2) * signature_size_dwords;
shader_object_[position_name_position_dwords] = new_offset; shader_object_[position_name_position_dwords] = new_offset;
new_offset += AppendString(shader_object_, "SV_Position"); new_offset += AppendString(shader_object_, "SV_Position");
uint32_t front_face_name_position_dwords = uint32_t front_face_name_position_dwords =
position_name_position_dwords + signature_size_dwords; position_name_position_dwords + signature_size_dwords;
shader_object_[front_face_name_position_dwords] = new_offset; shader_object_[front_face_name_position_dwords] = new_offset;
@ -13997,6 +14153,83 @@ void DxbcShaderTranslator::WriteInputSignature() {
} }
} }
void DxbcShaderTranslator::WritePatchConstantSignature() {
assert_true(IsDXBCDomainShader());
uint32_t chunk_position_dwords = uint32_t(shader_object_.size());
const uint32_t signature_position_dwords = 2;
const uint32_t signature_size_dwords = 6;
// FXC refuses to compile without SV_TessFactor and SV_InsideTessFactor input,
// so this is required.
uint32_t tess_factor_count_edge, tess_factor_count_inside;
if (vertex_shader_type_ == VertexShaderType::kTriangleDomain) {
tess_factor_count_edge = 3;
tess_factor_count_inside = 1;
} else {
assert_true(vertex_shader_type_ == VertexShaderType::kQuadDomain);
tess_factor_count_edge = 4;
tess_factor_count_inside = 2;
}
uint32_t tess_factor_count_total =
tess_factor_count_edge + tess_factor_count_inside;
shader_object_.push_back(tess_factor_count_total);
// Unknown.
shader_object_.push_back(8);
for (uint32_t i = 0; i < tess_factor_count_total; ++i) {
// Reserve space for the semantic name (SV_TessFactor or
// SV_InsideTessFactor).
shader_object_.push_back(0);
shader_object_.push_back(
i < tess_factor_count_edge ? i : (i - tess_factor_count_edge));
if (vertex_shader_type_ == VertexShaderType::kTriangleDomain) {
if (i < tess_factor_count_edge) {
// D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR.
shader_object_.push_back(13);
} else {
// D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR.
shader_object_.push_back(14);
}
} else {
assert_true(vertex_shader_type_ == VertexShaderType::kQuadDomain);
if (i < tess_factor_count_edge) {
// D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR.
shader_object_.push_back(11);
} else {
// D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR.
shader_object_.push_back(12);
}
}
// D3D_REGISTER_COMPONENT_FLOAT32.
shader_object_.push_back(3);
// Not using any of these, and just assigning consecutive registers.
shader_object_.push_back(i);
// 1 component, none used.
shader_object_.push_back(1);
}
// Write the semantic names.
uint32_t new_offset =
(uint32_t(shader_object_.size()) - chunk_position_dwords) *
sizeof(uint32_t);
for (uint32_t i = 0; i < tess_factor_count_edge; ++i) {
uint32_t name_position_dwords = chunk_position_dwords +
signature_position_dwords +
i * signature_size_dwords;
shader_object_[name_position_dwords] = new_offset;
}
new_offset += AppendString(shader_object_, "SV_TessFactor");
for (uint32_t i = 0; i < tess_factor_count_inside; ++i) {
uint32_t name_position_dwords =
chunk_position_dwords + signature_position_dwords +
(tess_factor_count_edge + i) * signature_size_dwords;
shader_object_[name_position_dwords] = new_offset;
}
new_offset += AppendString(shader_object_, "SV_InsideTessFactor");
}
void DxbcShaderTranslator::WriteOutputSignature() { void DxbcShaderTranslator::WriteOutputSignature() {
uint32_t chunk_position_dwords = uint32_t(shader_object_.size()); uint32_t chunk_position_dwords = uint32_t(shader_object_.size());
uint32_t new_offset; uint32_t new_offset;
@ -14004,7 +14237,7 @@ void DxbcShaderTranslator::WriteOutputSignature() {
const uint32_t signature_position_dwords = 2; const uint32_t signature_position_dwords = 2;
const uint32_t signature_size_dwords = 6; const uint32_t signature_size_dwords = 6;
if (IsDXBCVertexShader()) { if (IsDXBCVertexOrDomainShader()) {
// Interpolators, point parameters (coordinates, size), clip space ZW, // Interpolators, point parameters (coordinates, size), clip space ZW,
// screen position. // screen position.
shader_object_.push_back(kInterpolatorCount + 3); shader_object_.push_back(kInterpolatorCount + 3);
@ -14137,9 +14370,17 @@ void DxbcShaderTranslator::WriteOutputSignature() {
void DxbcShaderTranslator::WriteShaderCode() { void DxbcShaderTranslator::WriteShaderCode() {
uint32_t chunk_position_dwords = uint32_t(shader_object_.size()); uint32_t chunk_position_dwords = uint32_t(shader_object_.size());
shader_object_.push_back(ENCODE_D3D10_SB_TOKENIZED_PROGRAM_VERSION_TOKEN( uint32_t shader_type;
IsDXBCVertexShader() ? D3D10_SB_VERTEX_SHADER : D3D10_SB_PIXEL_SHADER, 5, if (IsDXBCVertexShader()) {
1)); shader_type = D3D10_SB_VERTEX_SHADER;
} else if (IsDXBCDomainShader()) {
shader_type = D3D11_SB_DOMAIN_SHADER;
} else {
assert_true(IsDXBCPixelShader());
shader_type = D3D10_SB_PIXEL_SHADER;
}
shader_object_.push_back(
ENCODE_D3D10_SB_TOKENIZED_PROGRAM_VERSION_TOKEN(shader_type, 5, 1));
// Reserve space for the length token. // Reserve space for the length token.
shader_object_.push_back(0); shader_object_.push_back(0);
@ -14155,6 +14396,31 @@ void DxbcShaderTranslator::WriteShaderCode() {
// Inputs/outputs have 1D-indexed operands with a component mask and a // Inputs/outputs have 1D-indexed operands with a component mask and a
// register index. // register index.
if (IsDXBCDomainShader()) {
// Not using control point data since Xenos only has a vertex shader acting
// as both vertex shader and domain shader.
uint32_t control_point_count;
D3D11_SB_TESSELLATOR_DOMAIN domain;
if (vertex_shader_type_ == VertexShaderType::kTriangleDomain) {
control_point_count = 3;
domain = D3D11_SB_TESSELLATOR_DOMAIN_TRI;
} else {
assert_true(vertex_shader_type_ == VertexShaderType::kQuadDomain);
control_point_count = 4;
domain = D3D11_SB_TESSELLATOR_DOMAIN_QUAD;
}
shader_object_.push_back(
ENCODE_D3D10_SB_OPCODE_TYPE(
D3D11_SB_OPCODE_DCL_INPUT_CONTROL_POINT_COUNT) |
ENCODE_D3D11_SB_INPUT_CONTROL_POINT_COUNT(control_point_count) |
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(1));
stat_.c_control_points = control_point_count;
shader_object_.push_back(
ENCODE_D3D10_SB_OPCODE_TYPE(D3D11_SB_OPCODE_DCL_TESS_DOMAIN) |
ENCODE_D3D11_SB_TESS_DOMAIN(domain) |
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(1));
}
// Don't allow refactoring when converting to native code to maintain position // Don't allow refactoring when converting to native code to maintain position
// invariance (needed even in pixel shaders for oDepth invariance). // invariance (needed even in pixel shaders for oDepth invariance).
shader_object_.push_back( shader_object_.push_back(
@ -14312,16 +14578,40 @@ void DxbcShaderTranslator::WriteShaderCode() {
} }
// Inputs and outputs. // Inputs and outputs.
if (IsDXBCVertexShader()) { if (IsDXBCVertexOrDomainShader()) {
// Unswapped vertex index input (only X component). if (IsDXBCDomainShader()) {
shader_object_.push_back( // Domain location input (barycentric for triangles, UV for quads).
ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_DCL_INPUT_SGV) | uint32_t domain_location_mask;
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(4)); if (vertex_shader_type_ == VertexShaderType::kTriangleDomain) {
shader_object_.push_back( domain_location_mask = 0b0111;
EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_INPUT, 0b0001, 1)); } else {
shader_object_.push_back(uint32_t(InOutRegister::kVSInVertexIndex)); assert_true(vertex_shader_type_ == VertexShaderType::kQuadDomain);
shader_object_.push_back(ENCODE_D3D10_SB_NAME(D3D10_SB_NAME_VERTEX_ID)); domain_location_mask = 0b0011;
++stat_.dcl_count; }
shader_object_.push_back(
ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_DCL_INPUT) |
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(2));
shader_object_.push_back(EncodeVectorMaskedOperand(
D3D11_SB_OPERAND_TYPE_INPUT_DOMAIN_POINT, domain_location_mask, 0));
++stat_.dcl_count;
// Primitive index input.
shader_object_.push_back(
ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_DCL_INPUT) |
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(2));
shader_object_.push_back(
EncodeScalarOperand(D3D10_SB_OPERAND_TYPE_INPUT_PRIMITIVEID, 0));
++stat_.dcl_count;
} else {
// Unswapped vertex index input (only X component).
shader_object_.push_back(
ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_DCL_INPUT_SGV) |
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(4));
shader_object_.push_back(
EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_INPUT, 0b0001, 1));
shader_object_.push_back(uint32_t(InOutRegister::kVSInVertexIndex));
shader_object_.push_back(ENCODE_D3D10_SB_NAME(D3D10_SB_NAME_VERTEX_ID));
++stat_.dcl_count;
}
// Interpolator output. // Interpolator output.
for (uint32_t i = 0; i < kInterpolatorCount; ++i) { for (uint32_t i = 0; i < kInterpolatorCount; ++i) {
shader_object_.push_back( shader_object_.push_back(

View File

@ -27,6 +27,13 @@ class DxbcShaderTranslator : public ShaderTranslator {
DxbcShaderTranslator(uint32_t vendor_id, bool edram_rov_used); DxbcShaderTranslator(uint32_t vendor_id, bool edram_rov_used);
~DxbcShaderTranslator() override; ~DxbcShaderTranslator() override;
enum class VertexShaderType { kVertex, kTriangleDomain, kQuadDomain };
// Sets the type (shader model and input layout) of the next vertex shader
// that will be converted.
void SetVertexShaderType(VertexShaderType type) {
vertex_shader_type_ = type;
}
// Constant buffer bindings in space 0. // Constant buffer bindings in space 0.
enum class CbufferRegister { enum class CbufferRegister {
kSystemConstants, kSystemConstants,
@ -301,6 +308,13 @@ class DxbcShaderTranslator : public ShaderTranslator {
uint32_t color_output_map[4]; uint32_t color_output_map[4];
// vec4 8 // vec4 8
union {
struct {
float tessellation_factor_range_min;
float tessellation_factor_range_max;
};
float tessellation_factor_range[2];
};
union { union {
struct { struct {
float edram_depth_range_scale; float edram_depth_range_scale;
@ -308,6 +322,8 @@ class DxbcShaderTranslator : public ShaderTranslator {
}; };
float edram_depth_range[2]; float edram_depth_range[2];
}; };
// vec4 9
union { union {
struct { struct {
float edram_poly_offset_front_scale; float edram_poly_offset_front_scale;
@ -315,8 +331,6 @@ class DxbcShaderTranslator : public ShaderTranslator {
}; };
float edram_poly_offset_front[2]; float edram_poly_offset_front[2];
}; };
// vec4 9
union { union {
struct { struct {
float edram_poly_offset_back_scale; float edram_poly_offset_back_scale;
@ -324,14 +338,12 @@ class DxbcShaderTranslator : public ShaderTranslator {
}; };
float edram_poly_offset_back[2]; float edram_poly_offset_back[2];
}; };
uint32_t edram_resolution_scale_log2;
uint32_t padding_9;
// vec4 10 // vec4 10
uint32_t edram_resolution_scale_log2;
uint32_t edram_stencil_reference; uint32_t edram_stencil_reference;
uint32_t edram_stencil_read_mask; uint32_t edram_stencil_read_mask;
uint32_t edram_stencil_write_mask; uint32_t edram_stencil_write_mask;
uint32_t padding_10;
// vec4 11 // vec4 11
union { union {
@ -563,38 +575,45 @@ class DxbcShaderTranslator : public ShaderTranslator {
kSysConst_ColorOutputMap_Index = kSysConst_ColorExpBias_Index + 1, kSysConst_ColorOutputMap_Index = kSysConst_ColorExpBias_Index + 1,
kSysConst_ColorOutputMap_Vec = kSysConst_ColorExpBias_Vec + 1, kSysConst_ColorOutputMap_Vec = kSysConst_ColorExpBias_Vec + 1,
kSysConst_EDRAMDepthRange_Index = kSysConst_ColorOutputMap_Index + 1, kSysConst_TessellationFactorRange_Index =
kSysConst_EDRAMDepthRange_Vec = kSysConst_ColorOutputMap_Vec + 1, kSysConst_ColorOutputMap_Index + 1,
kSysConst_EDRAMDepthRangeScale_Comp = 0, kSysConst_TessellationFactorRange_Vec = kSysConst_ColorOutputMap_Vec + 1,
kSysConst_EDRAMDepthRangeOffset_Comp = 1, kSysConst_TessellationFactorRange_Comp = 0,
kSysConst_EDRAMPolyOffsetFront_Index = kSysConst_EDRAMDepthRange_Index + 1, kSysConst_EDRAMDepthRange_Index =
kSysConst_EDRAMPolyOffsetFront_Vec = kSysConst_EDRAMDepthRange_Vec, kSysConst_TessellationFactorRange_Index + 1,
kSysConst_EDRAMPolyOffsetFrontScale_Comp = 2, kSysConst_EDRAMDepthRange_Vec = kSysConst_TessellationFactorRange_Vec,
kSysConst_EDRAMPolyOffsetFrontOffset_Comp = 3, kSysConst_EDRAMDepthRangeScale_Comp = 2,
kSysConst_EDRAMDepthRangeOffset_Comp = 3,
kSysConst_EDRAMPolyOffsetFront_Index = kSysConst_EDRAMDepthRange_Index + 1,
kSysConst_EDRAMPolyOffsetFront_Vec = kSysConst_EDRAMDepthRange_Vec + 1,
kSysConst_EDRAMPolyOffsetFrontScale_Comp = 0,
kSysConst_EDRAMPolyOffsetFrontOffset_Comp = 1,
kSysConst_EDRAMPolyOffsetBack_Index = kSysConst_EDRAMPolyOffsetBack_Index =
kSysConst_EDRAMPolyOffsetFront_Index + 1, kSysConst_EDRAMPolyOffsetFront_Index + 1,
kSysConst_EDRAMPolyOffsetBack_Vec = kSysConst_EDRAMPolyOffsetFront_Vec + 1, kSysConst_EDRAMPolyOffsetBack_Vec = kSysConst_EDRAMPolyOffsetFront_Vec,
kSysConst_EDRAMPolyOffsetBackScale_Comp = 0, kSysConst_EDRAMPolyOffsetBackScale_Comp = 2,
kSysConst_EDRAMPolyOffsetBackOffset_Comp = 1, kSysConst_EDRAMPolyOffsetBackOffset_Comp = 3,
kSysConst_EDRAMResolutionScaleLog2_Index = kSysConst_EDRAMResolutionScaleLog2_Index =
kSysConst_EDRAMPolyOffsetBack_Index + 1, kSysConst_EDRAMPolyOffsetBack_Index + 1,
kSysConst_EDRAMResolutionScaleLog2_Vec = kSysConst_EDRAMPolyOffsetBack_Vec, kSysConst_EDRAMResolutionScaleLog2_Vec =
kSysConst_EDRAMResolutionScaleLog2_Comp = 2, kSysConst_EDRAMPolyOffsetBack_Vec + 1,
kSysConst_EDRAMResolutionScaleLog2_Comp = 0,
kSysConst_EDRAMStencilReference_Index = kSysConst_EDRAMStencilReference_Index =
kSysConst_EDRAMResolutionScaleLog2_Index + 1, kSysConst_EDRAMResolutionScaleLog2_Index + 1,
kSysConst_EDRAMStencilReference_Vec = kSysConst_EDRAMStencilReference_Vec =
kSysConst_EDRAMResolutionScaleLog2_Vec + 1, kSysConst_EDRAMResolutionScaleLog2_Vec,
kSysConst_EDRAMStencilReference_Comp = 0, kSysConst_EDRAMStencilReference_Comp = 1,
kSysConst_EDRAMStencilReadMask_Index = kSysConst_EDRAMStencilReadMask_Index =
kSysConst_EDRAMStencilReference_Index + 1, kSysConst_EDRAMStencilReference_Index + 1,
kSysConst_EDRAMStencilReadMask_Vec = kSysConst_EDRAMStencilReference_Vec, kSysConst_EDRAMStencilReadMask_Vec = kSysConst_EDRAMResolutionScaleLog2_Vec,
kSysConst_EDRAMStencilReadMask_Comp = 1, kSysConst_EDRAMStencilReadMask_Comp = 2,
kSysConst_EDRAMStencilWriteMask_Index = kSysConst_EDRAMStencilWriteMask_Index =
kSysConst_EDRAMStencilReadMask_Index + 1, kSysConst_EDRAMStencilReadMask_Index + 1,
kSysConst_EDRAMStencilWriteMask_Vec = kSysConst_EDRAMStencilReference_Vec, kSysConst_EDRAMStencilWriteMask_Vec =
kSysConst_EDRAMStencilWriteMask_Comp = 2, kSysConst_EDRAMResolutionScaleLog2_Vec,
kSysConst_EDRAMStencilWriteMask_Comp = 3,
kSysConst_EDRAMStencilFront_Index = kSysConst_EDRAMStencilFront_Index =
kSysConst_EDRAMStencilWriteMask_Index + 1, kSysConst_EDRAMStencilWriteMask_Index + 1,
@ -757,9 +776,18 @@ class DxbcShaderTranslator : public ShaderTranslator {
// Use these instead of is_vertex_shader/is_pixel_shader because they don't // Use these instead of is_vertex_shader/is_pixel_shader because they don't
// take is_depth_only_pixel_shader_ into account. // take is_depth_only_pixel_shader_ into account.
inline bool IsDXBCVertexShader() const { inline bool IsDXBCVertexOrDomainShader() const {
return !is_depth_only_pixel_shader_ && is_vertex_shader(); return !is_depth_only_pixel_shader_ && is_vertex_shader();
} }
inline bool IsDXBCVertexShader() const {
return IsDXBCVertexOrDomainShader() &&
vertex_shader_type_ == VertexShaderType::kVertex;
}
inline bool IsDXBCDomainShader() const {
return IsDXBCVertexOrDomainShader() &&
(vertex_shader_type_ == VertexShaderType::kTriangleDomain ||
vertex_shader_type_ == VertexShaderType::kQuadDomain);
}
inline bool IsDXBCPixelShader() const { inline bool IsDXBCPixelShader() const {
return is_depth_only_pixel_shader_ || is_pixel_shader(); return is_depth_only_pixel_shader_ || is_pixel_shader();
} }
@ -778,11 +806,12 @@ class DxbcShaderTranslator : public ShaderTranslator {
// Writing the prologue. // Writing the prologue.
void StartVertexShader_LoadVertexIndex(); void StartVertexShader_LoadVertexIndex();
void StartVertexShader(); void StartVertexOrDomainShader();
void StartDomainShader();
void StartPixelShader(); void StartPixelShader();
// Writing the epilogue. // Writing the epilogue.
void CompleteVertexShader(); void CompleteVertexOrDomainShader();
// Converts four depth values to 24-bit unorm or float, depending on the flag // Converts four depth values to 24-bit unorm or float, depending on the flag
// value. // value.
void CompletePixelShader_DepthTo24Bit(uint32_t depths_temp); void CompletePixelShader_DepthTo24Bit(uint32_t depths_temp);
@ -991,6 +1020,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
void WriteResourceDefinitions(); void WriteResourceDefinitions();
void WriteInputSignature(); void WriteInputSignature();
void WritePatchConstantSignature();
void WriteOutputSignature(); void WriteOutputSignature();
void WriteShaderCode(); void WriteShaderCode();
@ -1009,6 +1039,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
// Whether the output merger should be emulated in pixel shaders. // Whether the output merger should be emulated in pixel shaders.
bool edram_rov_used_; bool edram_rov_used_;
VertexShaderType vertex_shader_type_ = VertexShaderType::kVertex;
// Is currently writing the empty depth-only pixel shader, for // Is currently writing the empty depth-only pixel shader, for
// CompleteTranslation. // CompleteTranslation.
bool is_depth_only_pixel_shader_; bool is_depth_only_pixel_shader_;

View File

@ -555,11 +555,9 @@ VkShaderModule PipelineCache::GetGeometryShader(PrimitiveType primitive_type,
// TODO(benvanik): quad strip geometry shader. // TODO(benvanik): quad strip geometry shader.
assert_always("Quad strips not implemented"); assert_always("Quad strips not implemented");
return nullptr; return nullptr;
case PrimitiveType::k2DCopyRectListV0: case PrimitiveType::kTrianglePatch:
case PrimitiveType::k2DCopyRectListV1: case PrimitiveType::kQuadPatch:
case PrimitiveType::k2DCopyRectListV2: assert_always("Tessellation is not implemented");
case PrimitiveType::k2DCopyRectListV3:
// TODO(DrChat): Research this.
return nullptr; return nullptr;
default: default:
assert_unhandled_case(primitive_type); assert_unhandled_case(primitive_type);

View File

@ -36,15 +36,25 @@ enum class PrimitiveType : uint32_t {
kQuadList = 0x0D, kQuadList = 0x0D,
kQuadStrip = 0x0E, kQuadStrip = 0x0E,
kPolygon = 0x0F, kPolygon = 0x0F,
k2DCopyRectListV0 = 0x10, // These are from Adreno 2xx, and also exist on R600, but on Xenos, these
k2DCopyRectListV1 = 0x11, // don't exist or have different values (
k2DCopyRectListV2 = 0x12, // k2DCopyRectListV0 = 0x10,
k2DCopyRectListV3 = 0x13, // k2DCopyRectListV1 = 0x11,
// k2DCopyRectListV2 = 0x12,
// k2DCopyRectListV3 = 0x13,
kTrianglePatch = 0x11,
kQuadPatch = 0x12,
k2DFillRectList = 0x14, k2DFillRectList = 0x14,
k2DLineStrip = 0x15, k2DLineStrip = 0x15,
k2DTriStrip = 0x16, k2DTriStrip = 0x16,
}; };
enum class TessellationMode : uint32_t {
kDiscrete = 0,
kContinuous = 1,
kPerEdge = 2,
};
enum class Dimension : uint32_t { enum class Dimension : uint32_t {
k1D = 0, k1D = 0,
k2D = 1, k2D = 1,

View File

@ -758,7 +758,7 @@ class BuildHlslCommand(Command):
help_short='Generates Direct3D shader binaries and header files.', help_short='Generates Direct3D shader binaries and header files.',
help_long=''' help_long='''
Generates the .cso/.h binaries under src/xenia/*/d3d12/shaders/dxbc/. Generates the .cso/.h binaries under src/xenia/*/d3d12/shaders/dxbc/.
Run after modifying any .vs.hlsl/.ps.hlsl/.gs.hlsl/.cs.hlsl files. Run after modifying any .hs/vs/ds/gs/ps/cs.hlsl files.
''', ''',
*args, **kwargs) *args, **kwargs)
@ -781,9 +781,11 @@ class BuildHlslCommand(Command):
src_files = [os.path.join(root, name) src_files = [os.path.join(root, name)
for root, dirs, files in os.walk('src') for root, dirs, files in os.walk('src')
for name in files for name in files
if (name.endswith('.vs.hlsl') or if (name.endswith('.hs.hlsl') or
name.endswith('.ps.hlsl') or name.endswith('.vs.hlsl') or
name.endswith('.ds.hlsl') or
name.endswith('.gs.hlsl') or name.endswith('.gs.hlsl') or
name.endswith('.ps.hlsl') or
name.endswith('.cs.hlsl'))] name.endswith('.cs.hlsl'))]
# TODO(Triang3l): Handle any_errors. # TODO(Triang3l): Handle any_errors.