[D3D12] Use WideCharToMultiByte for graphics adapter name
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@ -168,14 +168,18 @@ D3D12Provider::InitializationResult D3D12Provider::Initialize() {
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return InitializationResult::kDeviceInitializationFailed;
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}
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adapter_vendor_id_ = adapter_desc.VendorId;
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size_t adapter_name_length =
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std::wcstombs(nullptr, adapter_desc.Description, 0);
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char* adapter_name_mbcs =
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reinterpret_cast<char*>(alloca((adapter_name_length + 1) * sizeof(char)));
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std::wcstombs(adapter_name_mbcs, adapter_desc.Description,
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adapter_name_length + 1);
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XELOGD3D("DXGI adapter: %s (vendor %.4X, device %.4X)", adapter_name_mbcs,
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adapter_desc.VendorId, adapter_desc.DeviceId);
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int adapter_name_mb_size = WideCharToMultiByte(
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CP_UTF8, 0, adapter_desc.Description, -1, nullptr, 0, nullptr, nullptr);
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if (adapter_name_mb_size != 0) {
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char* adapter_name_mb =
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reinterpret_cast<char*>(alloca(adapter_name_mb_size));
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if (WideCharToMultiByte(CP_UTF8, 0, adapter_desc.Description, -1,
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adapter_name_mb, adapter_name_mb_size, nullptr,
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nullptr) != 0) {
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XELOGD3D("DXGI adapter: %s (vendor %.4X, device %.4X)", adapter_name_mb,
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adapter_desc.VendorId, adapter_desc.DeviceId);
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}
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}
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// Create the Direct3D 12 device.
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ID3D12Device* device;
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