Fixing shader file names.
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@ -95,7 +95,7 @@ ID3D10Blob* D3D11Shader::Compile(const char* shader_source) {
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}
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}
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char file_name[XE_MAX_PATH];
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char file_name[XE_MAX_PATH];
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xesnprintfa(file_name, XECOUNT(file_name),
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xesnprintfa(file_name, XECOUNT(file_name),
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"%s/gen_%.16XLL.%s",
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"%s/gen_%.16llX.%s",
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base_path,
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base_path,
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hash_,
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hash_,
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type_ == XE_GPU_SHADER_TYPE_VERTEX ? "vs" : "ps");
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type_ == XE_GPU_SHADER_TYPE_VERTEX ? "vs" : "ps");
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