From 1f4795e7d432220c35523a2c836e5ec0eb00e761 Mon Sep 17 00:00:00 2001 From: Ben Vanik Date: Sun, 17 Nov 2013 15:20:28 -0800 Subject: [PATCH] Fixing shader file names. --- src/xenia/gpu/d3d11/d3d11_shader.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/xenia/gpu/d3d11/d3d11_shader.cc b/src/xenia/gpu/d3d11/d3d11_shader.cc index 96624d984..364dfa29e 100644 --- a/src/xenia/gpu/d3d11/d3d11_shader.cc +++ b/src/xenia/gpu/d3d11/d3d11_shader.cc @@ -95,7 +95,7 @@ ID3D10Blob* D3D11Shader::Compile(const char* shader_source) { } char file_name[XE_MAX_PATH]; xesnprintfa(file_name, XECOUNT(file_name), - "%s/gen_%.16XLL.%s", + "%s/gen_%.16llX.%s", base_path, hash_, type_ == XE_GPU_SHADER_TYPE_VERTEX ? "vs" : "ps");