--disable_framebuffer_readback
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50b0746a26
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@ -2396,29 +2396,31 @@ bool CommandProcessor::IssueCopy() {
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uint32_t w = copy_dest_pitch;
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uint32_t h = copy_dest_height;
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// Make active so glReadPixels reads from us.
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glBindFramebuffer(GL_READ_FRAMEBUFFER, source_framebuffer->framebuffer);
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switch (copy_command) {
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case CopyCommand::kConvert:
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if (copy_src_select <= 3) {
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// Source from a bound render target.
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// glBindBuffer(GL_READ_FRAMEBUFFER, framebuffer)
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glNamedFramebufferReadBuffer(source_framebuffer->framebuffer,
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GL_COLOR_ATTACHMENT0 + copy_src_select);
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glReadPixels(x, y, w, h, read_format, read_type, ptr);
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} else {
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// Source from the bound depth/stencil target.
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glReadPixels(x, y, w, h, GL_DEPTH_STENCIL, read_type, ptr);
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}
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break;
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case CopyCommand::kRaw:
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case CopyCommand::kConstantOne:
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case CopyCommand::kNull:
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default:
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// assert_unhandled_case(copy_command);
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return false;
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if (!FLAGS_disable_framebuffer_readback) {
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// Make active so glReadPixels reads from us.
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glBindFramebuffer(GL_READ_FRAMEBUFFER, source_framebuffer->framebuffer);
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switch (copy_command) {
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case CopyCommand::kConvert:
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if (copy_src_select <= 3) {
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// Source from a bound render target.
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// glBindBuffer(GL_READ_FRAMEBUFFER, framebuffer)
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glNamedFramebufferReadBuffer(source_framebuffer->framebuffer,
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GL_COLOR_ATTACHMENT0 + copy_src_select);
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glReadPixels(x, y, w, h, read_format, read_type, ptr);
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} else {
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// Source from the bound depth/stencil target.
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glReadPixels(x, y, w, h, GL_DEPTH_STENCIL, read_type, ptr);
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}
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break;
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case CopyCommand::kRaw:
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case CopyCommand::kConstantOne:
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case CopyCommand::kNull:
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default:
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// assert_unhandled_case(copy_command);
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return false;
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}
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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}
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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// Perform any requested clears.
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uint32_t copy_depth_clear = regs[XE_GPU_REG_RB_DEPTH_CLEAR].u32;
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@ -22,6 +22,7 @@ DECLARE_bool(gl_debug_output_synchronous);
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DECLARE_bool(vendor_gl_extensions);
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DECLARE_bool(disable_framebuffer_readback);
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DECLARE_bool(disable_textures);
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namespace xe {
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@ -22,6 +22,8 @@ DEFINE_bool(gl_debug_output_synchronous, true,
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DEFINE_bool(vendor_gl_extensions, true,
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"Enable vendor-specific (NV, AMD, etc) GL extensions.");
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DEFINE_bool(disable_framebuffer_readback, false,
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"Disable framebuffer readback.");
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DEFINE_bool(disable_textures, false, "Disable textures and use colors only.");
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namespace xe {
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