xenia-canary/src/xenia/kernel/objects/xsemaphore.h

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_XBOXKRNL_XSEMAPHORE_H_
#define XENIA_KERNEL_XBOXKRNL_XSEMAPHORE_H_
#include "xenia/base/threading.h"
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#include "xenia/kernel/xobject.h"
#include "xenia/xbox.h"
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namespace xe {
namespace kernel {
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struct X_SEMAPHORE {
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X_DISPATCH_HEADER header;
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// TODO: Make this not empty!
};
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class XSemaphore : public XObject {
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public:
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XSemaphore(KernelState* kernel_state);
~XSemaphore() override;
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void Initialize(int32_t initial_count, int32_t maximum_count);
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void InitializeNative(void* native_ptr, X_DISPATCH_HEADER& header);
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int32_t ReleaseSemaphore(int32_t release_count);
xe::threading::WaitHandle* GetWaitHandle() override {
return semaphore_.get();
}
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private:
std::unique_ptr<xe::threading::Semaphore> semaphore_;
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};
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_XBOXKRNL_XSEMAPHORE_H_