2014-01-04 21:56:38 +00:00
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_XBOXKRNL_XSEMAPHORE_H_
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#define XENIA_KERNEL_XBOXKRNL_XSEMAPHORE_H_
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2014-01-05 01:12:46 +00:00
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#include <xenia/kernel/xobject.h>
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2014-01-04 21:56:38 +00:00
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#include <xenia/xbox.h>
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namespace xe {
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namespace kernel {
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class XSemaphore : public XObject {
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public:
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XSemaphore(KernelState* kernel_state);
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virtual ~XSemaphore();
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void Initialize(int32_t initial_count, int32_t maximum_count);
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void InitializeNative(void* native_ptr, DISPATCH_HEADER& header);
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int32_t ReleaseSemaphore(int32_t release_count);
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2014-01-05 09:22:08 +00:00
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virtual void* GetWaitHandle() { return handle_; }
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2014-01-04 21:56:38 +00:00
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private:
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HANDLE handle_;
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};
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_XBOXKRNL_XSEMAPHORE_H_
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