2013-10-24 03:42:24 +00:00
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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2015-02-01 06:49:47 +00:00
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#include "xenia/emulator.h"
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2013-10-24 03:42:24 +00:00
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2015-05-27 05:20:46 +00:00
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#include <gflags/gflags.h>
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2015-06-27 18:25:45 +00:00
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#include "xenia/apu/audio_system.h"
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#include "xenia/apu/xma_decoder.h"
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2015-05-02 10:42:51 +00:00
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#include "xenia/base/assert.h"
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2015-05-27 05:20:46 +00:00
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#include "xenia/base/clock.h"
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2015-06-27 23:27:24 +00:00
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#include "xenia/base/logging.h"
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2015-05-02 10:42:51 +00:00
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#include "xenia/base/string.h"
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2015-06-27 16:11:03 +00:00
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#include "xenia/gpu/graphics_system.h"
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2015-06-27 16:42:30 +00:00
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#include "xenia/hid/input_system.h"
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2015-02-01 06:49:47 +00:00
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#include "xenia/kernel/kernel.h"
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#include "xenia/kernel/kernel_state.h"
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#include "xenia/kernel/modules.h"
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#include "xenia/memory.h"
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2015-06-27 20:31:21 +00:00
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#include "xenia/vfs/virtual_file_system.h"
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2015-06-27 23:27:24 +00:00
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#include "xenia/vfs/devices/disc_image_device.h"
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#include "xenia/vfs/devices/host_path_device.h"
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#include "xenia/vfs/devices/stfs_container_device.h"
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2013-10-24 03:42:24 +00:00
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2015-05-27 05:20:46 +00:00
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DEFINE_double(time_scalar, 1.0,
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"Scalar used to speed or slow time (1x, 2x, 1/2x, etc).");
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2014-08-17 20:13:03 +00:00
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namespace xe {
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2013-10-24 03:42:24 +00:00
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2014-08-16 23:46:20 +00:00
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Emulator::Emulator(const std::wstring& command_line)
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2014-12-20 21:54:55 +00:00
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: command_line_(command_line) {}
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2013-10-24 03:42:24 +00:00
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Emulator::~Emulator() {
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// Note that we delete things in the reverse order they were initialized.
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2015-07-23 00:26:10 +00:00
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if (debugger_) {
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// Kill the debugger first, so that we don't have it messing with things.
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debugger_->StopSession();
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}
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2015-05-24 05:27:43 +00:00
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2015-05-20 05:20:49 +00:00
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// Give the systems time to shutdown before we delete them.
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graphics_system_->Shutdown();
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audio_system_->Shutdown();
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2015-06-21 07:25:24 +00:00
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xma_decoder_->Shutdown();
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2013-10-24 03:42:24 +00:00
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2014-08-21 06:26:46 +00:00
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input_system_.reset();
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graphics_system_.reset();
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audio_system_.reset();
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2015-06-21 07:25:24 +00:00
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xma_decoder_.reset();
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2014-01-03 02:58:44 +00:00
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2015-05-25 03:44:27 +00:00
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kernel_state_.reset();
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file_system_.reset();
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2014-08-21 06:26:46 +00:00
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processor_.reset();
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2013-10-24 03:42:24 +00:00
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2015-05-25 03:44:27 +00:00
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debugger_.reset();
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2014-08-21 06:26:46 +00:00
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export_resolver_.reset();
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2013-10-24 03:42:24 +00:00
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}
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2015-07-13 05:03:47 +00:00
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X_STATUS Emulator::Setup(ui::Window* display_window) {
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2013-10-24 03:42:24 +00:00
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X_STATUS result = X_STATUS_UNSUCCESSFUL;
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2015-07-13 05:03:47 +00:00
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display_window_ = display_window;
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2015-05-27 05:20:46 +00:00
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// Initialize clock.
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// 360 uses a 50MHz clock.
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2015-05-28 02:04:47 +00:00
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Clock::set_guest_tick_frequency(50000000);
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2015-05-27 05:20:46 +00:00
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// We could reset this with save state data/constant value to help replays.
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Clock::set_guest_system_time_base(Clock::QueryHostSystemTime());
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// This can be adjusted dynamically, as well.
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Clock::set_guest_time_scalar(FLAGS_time_scalar);
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// Before we can set thread affinity we must enable the process to use all
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// logical processors.
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2015-07-16 05:09:19 +00:00
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xe::threading::EnableAffinityConfiguration();
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2015-05-16 06:52:48 +00:00
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2013-10-24 03:42:24 +00:00
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// Create memory system first, as it is required for other systems.
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2014-08-21 06:26:46 +00:00
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memory_ = std::make_unique<Memory>();
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2013-12-07 06:57:16 +00:00
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result = memory_->Initialize();
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2014-08-21 06:26:46 +00:00
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if (result) {
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return result;
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}
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2013-10-24 03:42:24 +00:00
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// Shared export resolver used to attach and query for HLE exports.
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2015-05-02 09:11:11 +00:00
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export_resolver_ = std::make_unique<xe::cpu::ExportResolver>();
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2013-10-24 03:42:24 +00:00
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2015-07-23 00:26:10 +00:00
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if (FLAGS_debug) {
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// Debugger first, as other parts hook into it.
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debugger_.reset(new debug::Debugger(this));
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2015-05-24 05:27:43 +00:00
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2015-07-23 00:26:10 +00:00
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// Create debugger first. Other types hook up to it.
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debugger_->StartSession();
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}
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2015-05-24 05:27:43 +00:00
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2013-10-24 03:42:24 +00:00
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// Initialize the CPU.
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2015-08-07 03:17:01 +00:00
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processor_ = std::make_unique<xe::cpu::Processor>(
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2015-05-24 05:27:43 +00:00
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memory_.get(), export_resolver_.get(), debugger_.get());
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2013-10-24 03:42:24 +00:00
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// Initialize the APU.
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2015-06-27 18:25:45 +00:00
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audio_system_ = xe::apu::AudioSystem::Create(this);
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2014-08-21 06:26:46 +00:00
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if (!audio_system_) {
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return X_STATUS_NOT_IMPLEMENTED;
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}
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2013-10-24 03:42:24 +00:00
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2015-08-07 03:17:01 +00:00
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xma_decoder_ = std::make_unique<xe::apu::XmaDecoder>(this);
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2015-06-21 07:25:24 +00:00
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2013-10-24 03:42:24 +00:00
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// Initialize the GPU.
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2015-06-27 18:25:45 +00:00
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graphics_system_ = xe::gpu::GraphicsSystem::Create(this);
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2014-08-21 06:26:46 +00:00
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if (!graphics_system_) {
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return X_STATUS_NOT_IMPLEMENTED;
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}
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2015-07-13 05:03:47 +00:00
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display_window_->loop()->PostSynchronous([this]() {
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display_window_->set_context(
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graphics_system_->CreateContext(display_window_));
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});
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2013-10-24 04:47:36 +00:00
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// Initialize the HID.
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2015-07-16 06:26:58 +00:00
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input_system_ = xe::hid::InputSystem::Create(this);
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2014-08-21 06:26:46 +00:00
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if (!input_system_) {
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return X_STATUS_NOT_IMPLEMENTED;
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}
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2014-01-05 01:12:46 +00:00
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2013-10-24 04:47:36 +00:00
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result = input_system_->Setup();
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2014-08-21 06:26:46 +00:00
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if (result) {
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return result;
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}
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2013-10-24 03:42:24 +00:00
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// Bring up the virtual filesystem used by the kernel.
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2015-08-07 03:17:01 +00:00
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file_system_ = std::make_unique<xe::vfs::VirtualFileSystem>();
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2013-10-24 03:42:24 +00:00
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2014-01-05 01:12:46 +00:00
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// Shared kernel state.
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2015-08-07 03:17:01 +00:00
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kernel_state_ = std::make_unique<xe::kernel::KernelState>(this);
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2015-05-20 05:20:49 +00:00
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// Setup the core components.
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if (!processor_->Setup()) {
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return result;
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}
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2015-07-01 15:02:22 +00:00
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result = graphics_system_->Setup(processor_.get(), display_window_->loop(),
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2015-07-13 05:03:47 +00:00
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display_window_);
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2015-05-20 05:20:49 +00:00
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if (result) {
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return result;
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}
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2014-01-05 01:12:46 +00:00
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2015-05-19 03:25:35 +00:00
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result = audio_system_->Setup();
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if (result) {
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return result;
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}
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2015-06-21 07:25:24 +00:00
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result = xma_decoder_->Setup();
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if (result) {
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2015-06-21 07:28:42 +00:00
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return result;
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2015-06-21 07:25:24 +00:00
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}
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2013-10-24 03:42:24 +00:00
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// HLE kernel modules.
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2015-05-20 05:20:49 +00:00
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kernel_state_->LoadKernelModule<kernel::XboxkrnlModule>();
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kernel_state_->LoadKernelModule<kernel::XamModule>();
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2013-10-24 03:42:24 +00:00
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2015-07-13 05:03:47 +00:00
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// Finish initializing the display.
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display_window_->loop()->PostSynchronous([this]() {
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{
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xe::ui::GraphicsContextLock context_lock(display_window_->context());
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auto profiler_display =
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display_window_->context()->CreateProfilerDisplay();
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Profiler::set_display(std::move(profiler_display));
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}
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display_window_->MakeReady();
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});
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2013-10-24 03:42:24 +00:00
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return result;
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}
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2015-06-27 23:27:24 +00:00
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X_STATUS Emulator::LaunchPath(std::wstring path) {
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// Launch based on file type.
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// This is a silly guess based on file extension.
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2015-08-06 05:06:20 +00:00
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auto last_slash = path.find_last_of(xe::kPathSeparator);
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2015-06-27 23:27:24 +00:00
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auto last_dot = path.find_last_of('.');
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if (last_dot < last_slash) {
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last_dot = std::wstring::npos;
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}
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if (last_dot == std::wstring::npos) {
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// Likely an STFS container.
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return LaunchStfsContainer(path);
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2015-08-16 07:52:47 +00:00
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} else if (path.substr(last_dot) == L".xex" ||
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path.substr(last_dot) == L".elf") {
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2015-06-27 23:27:24 +00:00
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// Treat as a naked xex file.
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return LaunchXexFile(path);
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} else {
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// Assume a disc image.
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return LaunchDiscImage(path);
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}
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}
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X_STATUS Emulator::LaunchXexFile(std::wstring path) {
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2013-10-24 03:42:24 +00:00
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// We create a virtual filesystem pointing to its directory and symlink
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// that to the game filesystem.
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// e.g., /my/files/foo.xex will get a local fs at:
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// \\Device\\Harddisk0\\Partition1
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// and then get that symlinked to game:\, so
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// -> game:\foo.xex
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2015-06-27 23:27:24 +00:00
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auto mount_path = "\\Device\\Harddisk0\\Partition0";
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// Register the local directory in the virtual filesystem.
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auto parent_path = xe::find_base_path(path);
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auto device =
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std::make_unique<vfs::HostPathDevice>(mount_path, parent_path, true);
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2015-06-28 05:37:49 +00:00
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if (!device->Initialize()) {
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XELOGE("Unable to scan host path");
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return X_STATUS_NO_SUCH_FILE;
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}
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2015-06-27 23:27:24 +00:00
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if (!file_system_->RegisterDevice(std::move(device))) {
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XELOGE("Unable to register host path");
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return X_STATUS_NO_SUCH_FILE;
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2014-08-15 03:28:44 +00:00
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}
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2015-06-27 23:27:24 +00:00
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// Create symlinks to the device.
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file_system_->RegisterSymbolicLink("game:", mount_path);
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file_system_->RegisterSymbolicLink("d:", mount_path);
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2013-10-24 03:42:24 +00:00
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// Get just the filename (foo.xex).
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2015-06-27 23:27:24 +00:00
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auto file_name = xe::find_name_from_path(path);
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2013-10-24 03:42:24 +00:00
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2014-08-15 17:19:59 +00:00
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// Launch the game.
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2015-05-02 10:42:51 +00:00
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std::string fs_path = "game:\\" + xe::to_string(file_name);
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2014-08-15 17:19:59 +00:00
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return CompleteLaunch(path, fs_path);
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}
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2013-10-24 03:42:24 +00:00
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2015-06-27 23:27:24 +00:00
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X_STATUS Emulator::LaunchDiscImage(std::wstring path) {
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auto mount_path = "\\Device\\Cdrom0";
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// Register the disc image in the virtual filesystem.
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auto device = std::make_unique<vfs::DiscImageDevice>(mount_path, path);
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if (!device->Initialize()) {
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XELOGE("Unable to mount disc image");
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return X_STATUS_NO_SUCH_FILE;
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}
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if (!file_system_->RegisterDevice(std::move(device))) {
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XELOGE("Unable to register disc image");
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return X_STATUS_NO_SUCH_FILE;
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2013-10-24 03:42:24 +00:00
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}
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2015-06-27 23:27:24 +00:00
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// Create symlinks to the device.
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file_system_->RegisterSymbolicLink("game:", mount_path);
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file_system_->RegisterSymbolicLink("d:", mount_path);
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2013-10-24 03:42:24 +00:00
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// Launch the game.
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2014-08-15 17:19:59 +00:00
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return CompleteLaunch(path, "game:\\default.xex");
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2013-10-24 03:42:24 +00:00
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}
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2015-06-27 23:27:24 +00:00
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X_STATUS Emulator::LaunchStfsContainer(std::wstring path) {
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auto mount_path = "\\Device\\Cdrom0";
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// Register the container in the virtual filesystem.
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2015-06-29 17:38:51 +00:00
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auto device = std::make_unique<vfs::StfsContainerDevice>(mount_path, path);
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2015-06-27 23:27:24 +00:00
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if (!device->Initialize()) {
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XELOGE("Unable to mount STFS container");
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return X_STATUS_NO_SUCH_FILE;
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2013-10-24 03:42:24 +00:00
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}
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2015-06-27 23:27:24 +00:00
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if (!file_system_->RegisterDevice(std::move(device))) {
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XELOGE("Unable to register STFS container");
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return X_STATUS_NO_SUCH_FILE;
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}
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file_system_->RegisterSymbolicLink("game:", mount_path);
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file_system_->RegisterSymbolicLink("d:", mount_path);
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2013-10-24 03:42:24 +00:00
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// Launch the game.
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2014-08-15 17:19:59 +00:00
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return CompleteLaunch(path, "game:\\default.xex");
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2013-10-24 03:42:24 +00:00
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}
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2014-01-19 06:23:26 +00:00
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2014-08-15 17:19:59 +00:00
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X_STATUS Emulator::CompleteLaunch(const std::wstring& path,
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const std::string& module_path) {
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2015-07-05 20:44:46 +00:00
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// Allow xam to request module loads.
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2015-07-05 22:27:25 +00:00
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auto xam = kernel_state()->GetKernelModule<kernel::XamModule>("xam.xex");
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auto xboxkrnl =
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kernel_state()->GetKernelModule<kernel::XboxkrnlModule>("xboxkrnl.exe");
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2015-07-05 20:44:46 +00:00
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int result = 0;
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auto next_module = module_path;
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while (next_module != "") {
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XELOGI("Launching module %s", next_module.c_str());
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result = xboxkrnl->LaunchModule(next_module.c_str());
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// Check xam and see if they want us to load another module.
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auto& loader_data = xam->loader_data();
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next_module = loader_data.launch_path;
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// And blank out the launch path to avoid an infinite loop.
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loader_data.launch_path = "";
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}
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2015-05-20 05:20:49 +00:00
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if (result == 0) {
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return X_STATUS_SUCCESS;
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} else {
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return X_STATUS_UNSUCCESSFUL;
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}
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2014-01-19 06:23:26 +00:00
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}
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2014-08-17 20:13:03 +00:00
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} // namespace xe
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