xenia-canary/src/xenia/gpu/trace_dump.cc

241 lines
6.8 KiB
C++
Raw Normal View History

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/trace_dump.h"
#include <gflags/gflags.h>
#include "third_party/stb/stb_image_write.h"
#include "xenia/base/logging.h"
#include "xenia/base/profiling.h"
#include "xenia/base/string.h"
#include "xenia/base/threading.h"
#include "xenia/gpu/command_processor.h"
#include "xenia/gpu/graphics_system.h"
#include "xenia/memory.h"
#include "xenia/ui/file_picker.h"
#include "xenia/ui/window.h"
#include "xenia/xbox.h"
#define STB_IMAGE_WRITE_IMPLEMENTATION
#undef _CRT_SECURE_NO_WARNINGS
#undef _CRT_NONSTDC_NO_DEPRECATE
#include "third_party/stb/stb_image_write.h"
DEFINE_string(target_trace_file, "", "Specifies the trace file to load.");
DEFINE_string(trace_dump_path, "", "Output path for dumped files.");
namespace xe {
namespace gpu {
using namespace xe::gpu::xenos;
TraceDump::TraceDump() = default;
TraceDump::~TraceDump() = default;
int TraceDump::Main(const std::vector<std::wstring>& args) {
// Grab path from the flag or unnamed argument.
std::wstring path;
std::wstring output_path;
if (!FLAGS_target_trace_file.empty()) {
// Passed as a named argument.
// TODO(benvanik): find something better than gflags that supports
// unicode.
path = xe::to_wstring(FLAGS_target_trace_file);
} else if (args.size() >= 2) {
// Passed as an unnamed argument.
path = args[1];
if (args.size() >= 3) {
output_path = args[2];
}
} else {
// Open a file chooser and ask the user.
auto file_picker = xe::ui::FilePicker::Create();
file_picker->set_mode(ui::FilePicker::Mode::kOpen);
file_picker->set_type(ui::FilePicker::Type::kFile);
file_picker->set_multi_selection(false);
file_picker->set_title(L"Select Trace File");
file_picker->set_extensions({
{L"Supported Files", L"*.xtr"},
{L"All Files (*.*)", L"*.*"},
});
if (file_picker->Show()) {
auto selected_files = file_picker->selected_files();
if (!selected_files.empty()) {
path = selected_files[0];
}
}
}
if (path.empty()) {
xe::FatalError("No trace file specified");
return 1;
}
// Normalize the path and make absolute.
auto abs_path = xe::to_absolute_path(path);
XELOGI("Loading trace file %ls...", abs_path.c_str());
if (!Setup()) {
xe::FatalError("Unable to setup trace dump tool");
return 1;
}
if (!Load(std::move(abs_path))) {
xe::FatalError("Unable to load trace file; not found?");
return 1;
}
// Root file name for outputs.
if (output_path.empty()) {
base_output_path_ =
xe::fix_path_separators(xe::to_wstring(FLAGS_trace_dump_path));
std::wstring output_name =
xe::find_name_from_path(xe::fix_path_separators(path));
// Strip the extension from the filename.
auto last_dot = output_name.find_last_of(L".");
if (last_dot != std::string::npos) {
output_name = output_name.substr(0, last_dot);
}
base_output_path_ = xe::join_paths(base_output_path_, output_name);
} else {
base_output_path_ = xe::fix_path_separators(output_path);
}
// Ensure output path exists.
xe::filesystem::CreateParentFolder(base_output_path_);
return Run();
}
bool TraceDump::Setup() {
// Main display window.
loop_ = ui::Loop::Create();
window_ = xe::ui::Window::Create(loop_.get(), L"xenia-gpu-trace-dump");
loop_->PostSynchronous([&]() {
xe::threading::set_name("Win32 Loop");
if (!window_->Initialize()) {
xe::FatalError("Failed to initialize main window");
return;
}
});
window_->on_closed.AddListener([&](xe::ui::UIEvent* e) {
loop_->Quit();
XELOGI("User-initiated death!");
exit(1);
});
loop_->on_quit.AddListener([&](xe::ui::UIEvent* e) { window_.reset(); });
window_->Resize(1280, 720);
// Create the emulator but don't initialize so we can setup the window.
emulator_ = std::make_unique<Emulator>(L"");
X_STATUS result =
emulator_->Setup(window_.get(), nullptr,
[this]() { return CreateGraphicsSystem(); }, nullptr);
if (XFAILED(result)) {
XELOGE("Failed to setup emulator: %.8X", result);
return false;
}
memory_ = emulator_->memory();
graphics_system_ = emulator_->graphics_system();
window_->on_key_char.AddListener([&](xe::ui::KeyEvent* e) {
if (e->key_code() == 0x74 /* VK_F5 */) {
graphics_system_->ClearCaches();
e->set_handled(true);
}
});
player_ = std::make_unique<TracePlayer>(loop_.get(), graphics_system_);
return true;
}
bool TraceDump::Load(std::wstring trace_file_path) {
trace_file_path_ = std::move(trace_file_path);
if (!player_->Open(trace_file_path_)) {
XELOGE("Could not load trace file");
return false;
}
return true;
}
int TraceDump::Run() {
loop_->PostSynchronous([&]() {
player_->SeekFrame(0);
player_->SeekCommand(
static_cast<int>(player_->current_frame()->commands.size() - 1));
});
auto file_name = xe::find_name_from_path(trace_file_path_);
std::wstring title = std::wstring(L"Xenia GPU Trace Dump: ") + file_name;
while (player_->is_playing_trace()) {
// Update titlebar status.
if (player_->is_playing_trace()) {
int percent =
static_cast<int>(player_->playback_percent() / 10000.0 * 100.0);
window_->set_title(title + xe::format_string(L" (%d%%)", percent));
}
xe::threading::Sleep(std::chrono::milliseconds(1));
}
window_->set_title(title);
player_->WaitOnPlayback();
xe::threading::Fence capture_fence;
int result = 0;
loop_->PostDelayed(
[&]() {
// Capture.
auto raw_image = graphics_system_->Capture();
if (!raw_image) {
// Failed to capture anything.
result = -1;
capture_fence.Signal();
return;
}
// Save framebuffer png.
std::string png_path = xe::to_string(base_output_path_ + L".png");
stbi_write_png(png_path.c_str(), static_cast<int>(raw_image->width),
static_cast<int>(raw_image->height), 4,
raw_image->data.data(),
static_cast<int>(raw_image->stride));
result = 0;
capture_fence.Signal();
},
50);
capture_fence.Wait();
// Profiler must exit before the window is closed.
Profiler::Shutdown();
// Wait until we are exited.
loop_->Quit();
loop_->AwaitQuit();
window_.reset();
loop_.reset();
player_.reset();
emulator_.reset();
return result;
}
} // namespace gpu
} // namespace xe