xemu/hw/xbox/nv2a
Matt Borgerson 48323492ec wip 2021-10-13 15:22:32 -07:00
..
gl nv2a: Add flip option in glo_readpixels 2021-07-20 10:37:07 -07:00
xxHash@f2c52f1236 nv2a: Add xxHash submodule 2021-02-11 14:09:52 -07:00
debug.c nv2a: Remove nv2a_ prefix on files in nv2a dir 2020-10-18 00:55:08 -07:00
debug.h nv2a: Support integer scaling of surface dimensions 2021-07-20 10:37:07 -07:00
lru.h nv2a: Bump up LRU bins 2021-03-16 16:00:42 -07:00
meson.build build: Convert xemu Makefiles to meson 2021-04-18 23:41:28 -07:00
nv2a.c nv2a: Writeback dirty surfaces on scale change, VM load 2021-07-26 15:03:52 -07:00
nv2a.h nv2a: Support integer scaling of surface dimensions 2021-07-20 10:37:07 -07:00
nv2a_int.h nv2a: Move bump mat into pgraph register file 2021-10-12 01:32:08 -07:00
nv2a_regs.h nv2a: Move bump mat into pgraph register file 2021-10-12 01:32:08 -07:00
pbus.c xemu: Update copyright 2021-03-03 03:48:11 -07:00
pcrtc.c xemu: Update copyright 2021-03-03 03:48:11 -07:00
pfb.c xemu: Update copyright 2021-03-03 03:48:11 -07:00
pfifo.c nv2a: Writeback dirty surfaces on scale change, VM load 2021-07-26 15:03:52 -07:00
pgraph.c wip 2021-10-13 15:22:32 -07:00
pgraph_methods.h nv2a: Handle point sprites, scaling 2021-07-10 02:42:15 -07:00
pmc.c xemu: Update copyright 2021-03-03 03:48:11 -07:00
pramdac.c xemu: Update copyright 2021-03-03 03:48:11 -07:00
prmcio.c xemu: Update copyright 2021-03-03 03:48:11 -07:00
prmvio.c xemu: Update copyright 2021-03-03 03:48:11 -07:00
psh.c nv2a: Move bump mat into pgraph register file 2021-10-12 01:32:08 -07:00
psh.h nv2a: Handle point sprites, scaling 2021-07-10 02:42:15 -07:00
ptimer.c xemu: Update copyright 2021-03-03 03:48:11 -07:00
pvideo.c xemu: Update copyright 2021-03-03 03:48:11 -07:00
s3tc.c nv2a: Support 3D texture decompression in software 2020-11-01 17:55:14 -07:00
s3tc.h nv2a: Support 3D texture decompression in software 2020-11-01 17:55:14 -07:00
shaders.c nv2a: Scale point sprites by surface scaling factor 2021-07-20 10:37:07 -07:00
shaders.h nv2a: Scale point sprites by surface scaling factor 2021-07-20 10:37:07 -07:00
shaders_common.h nv2a: Add custom mutable string object (QString is now immutable) 2021-04-18 23:41:28 -07:00
stubs.c xemu: Update copyright 2021-03-03 03:48:11 -07:00
swizzle.c nv2a: Fix compiler nits 2020-12-30 03:51:47 -07:00
swizzle.h relicense xbox components as LGPL 2018-10-10 13:38:16 +10:00
user.c xemu: Update copyright 2021-03-03 03:48:11 -07:00
vsh.c nv2a: Skip input decode if MAC and ILU are both NOP. 2021-10-12 00:17:50 -07:00
vsh.h nv2a: Add custom mutable string object (QString is now immutable) 2021-04-18 23:41:28 -07:00