xemu/subprojects/SPIRV-Reflect/tests/glsl/buffer_handle_uvec2_pc.spv....

97 lines
2.6 KiB
YAML

%YAML 1.1
---
all_type_descriptions:
- &td0
id: 7
op: 23
type_name:
struct_member_name: "bufferId"
storage_class: 0 # UniformConstant
type_flags: 0x00000104 # VECTOR INT
decoration_flags: 0x00000000 # NONE
traits:
numeric:
scalar: { width: 32, signedness: 0 }
vector: { component_count: 2 }
matrix: { column_count: 0, row_count: 0, stride: 0 }
image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
array: { dims_count: 0, dims: [], stride: 0 }
member_count: 0
members:
- &td1
id: 8
op: 30
type_name: "PerFrameData"
struct_member_name:
storage_class: -1 # NOT APPLICABLE
type_flags: 0x10080000 # STRUCT EXTERNAL_BLOCK
decoration_flags: 0x00000001 # BLOCK
traits:
numeric:
scalar: { width: 0, signedness: 0 }
vector: { component_count: 0 }
matrix: { column_count: 0, row_count: 0, stride: 0 }
image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
array: { dims_count: 0, dims: [], stride: 0 }
member_count: 1
members:
- *td0
all_block_variables:
- &bv0
name: "bufferId"
offset: 0
absolute_offset: 0
size: 8
padded_size: 8
decorations: 0x00000000 # NONE
numeric:
scalar: { width: 32, signedness: 0 }
vector: { component_count: 2 }
matrix: { column_count: 0, row_count: 0, stride: 0 }
array: { dims_count: 0, dims: [], stride: 0 }
flags: 0x00000000 # NONE
member_count: 0
members:
type_description: *td0
- &bv1
name: "pc"
offset: 0
absolute_offset: 0
size: 8
padded_size: 8
decorations: 0x00000000 # NONE
numeric:
scalar: { width: 0, signedness: 0 }
vector: { component_count: 0 }
matrix: { column_count: 0, row_count: 0, stride: 0 }
array: { dims_count: 0, dims: [], stride: 0 }
flags: 0x00000000 # NONE
member_count: 1
members:
- *bv0
type_description: *td1
all_descriptor_bindings:
all_interface_variables:
module:
generator: 8 # Khronos Glslang Reference Front End
entry_point_name: "main"
entry_point_id: 4
source_language: 2 # GLSL
source_language_version: 460
spirv_execution_model: 5 # GLCompute
shader_stage: 0x00000020 # CS
descriptor_binding_count: 0
descriptor_bindings:
descriptor_set_count: 0
descriptor_sets:
input_variable_count: 0,
input_variables:
output_variable_count: 0,
output_variables:
push_constant_count: 1,
push_constants:
- *bv1 # "pc"
specialization_constant_count: 0,
specialization_constants:
...