mirror of https://github.com/xemu-project/xemu.git
42 lines
1.3 KiB
C
42 lines
1.3 KiB
C
/*
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* Geforce NV2A PGRAPH GLSL Shader Generator
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*
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* Copyright (c) 2013 espes
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* Copyright (c) 2015 Jannik Vogel
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* Copyright (c) 2020-2024 Matt Borgerson
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*
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* Based on:
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* Cxbx, PixelShader.cpp
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* Copyright (c) 2004 Aaron Robinson <caustik@caustik.com>
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* Kingofc <kingofc@freenet.de>
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* Xeon, XBD3DPixelShader.cpp
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* Copyright (c) 2003 _SF_
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 or
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* (at your option) version 3 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef HW_XBOX_NV2A_PGRAPH_GLSL_PSH_H
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#define HW_XBOX_NV2A_PGRAPH_GLSL_PSH_H
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#include "qemu/mstring.h"
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#include "hw/xbox/nv2a/pgraph/shaders.h"
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// FIXME: Move to struct
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#define PSH_UBO_BINDING 1
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#define PSH_TEX_BINDING 2
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MString *pgraph_gen_psh_glsl(const PshState state);
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#endif
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