/* * Geforce NV2A PGRAPH GLSL Shader Generator * * Copyright (c) 2013 espes * Copyright (c) 2015 Jannik Vogel * Copyright (c) 2020-2024 Matt Borgerson * * Based on: * Cxbx, PixelShader.cpp * Copyright (c) 2004 Aaron Robinson * Kingofc * Xeon, XBD3DPixelShader.cpp * Copyright (c) 2003 _SF_ * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 or * (at your option) version 3 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . */ #ifndef HW_XBOX_NV2A_PGRAPH_GLSL_PSH_H #define HW_XBOX_NV2A_PGRAPH_GLSL_PSH_H #include "qemu/mstring.h" #include "hw/xbox/nv2a/pgraph/shaders.h" // FIXME: Move to struct #define PSH_UBO_BINDING 1 #define PSH_TEX_BINDING 2 MString *pgraph_gen_psh_glsl(const PshState state); #endif