xemu/hw/xbox/nv2a/pgraph/glsl/geom.h

46 lines
1.4 KiB
C

/*
* Geforce NV2A PGRAPH GLSL Shader Generator
*
* Copyright (c) 2015 espes
* Copyright (c) 2015 Jannik Vogel
* Copyright (c) 2020-2025 Matt Borgerson
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef HW_XBOX_NV2A_PGRAPH_GLSL_GEOM_H
#define HW_XBOX_NV2A_PGRAPH_GLSL_GEOM_H
#include "common.h"
#include "hw/xbox/nv2a/pgraph/vsh_regs.h"
typedef struct {
enum ShaderPrimitiveMode primitive_mode;
enum ShaderPolygonMode polygon_front_mode;
enum ShaderPolygonMode polygon_back_mode;
bool smooth_shading;
} GeomState;
typedef struct GenGeomGlslOptions {
bool vulkan;
} GenGeomGlslOptions;
void pgraph_glsl_set_geom_state(PGRAPHState *pg, GeomState *geom);
bool pgraph_glsl_need_geom(const GeomState *state);
MString *pgraph_glsl_gen_geom(const GeomState *state, GenGeomGlslOptions opts);
#endif