/* * Geforce NV2A PGRAPH GLSL Shader Generator * * Copyright (c) 2015 espes * Copyright (c) 2015 Jannik Vogel * Copyright (c) 2020-2025 Matt Borgerson * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, see . */ #ifndef HW_XBOX_NV2A_PGRAPH_GLSL_GEOM_H #define HW_XBOX_NV2A_PGRAPH_GLSL_GEOM_H #include "common.h" #include "hw/xbox/nv2a/pgraph/vsh_regs.h" typedef struct { enum ShaderPrimitiveMode primitive_mode; enum ShaderPolygonMode polygon_front_mode; enum ShaderPolygonMode polygon_back_mode; bool smooth_shading; } GeomState; typedef struct GenGeomGlslOptions { bool vulkan; } GenGeomGlslOptions; void pgraph_glsl_set_geom_state(PGRAPHState *pg, GeomState *geom); bool pgraph_glsl_need_geom(const GeomState *state); MString *pgraph_glsl_gen_geom(const GeomState *state, GenGeomGlslOptions opts); #endif