xemu/hw/xbox/nv2a/prmdio.c

57 lines
1.6 KiB
C

/*
* QEMU Geforce NV2A implementation
*
* Copyright (c) 2021 Matt Borgerson
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#include "nv2a_int.h"
uint64_t prmdio_read(void *opaque, hwaddr addr, unsigned int size)
{
NV2AState *d = (NV2AState *)opaque;
uint64_t r = 0;
switch (addr) {
case NV_USER_DAC_WRITE_MODE_ADDRESS:
r = d->puserdac.write_mode_address / 3;
break;
default:
break;
}
nv2a_reg_log_read(NV_PRMDIO, addr, size, r);
return r;
}
void prmdio_write(void *opaque, hwaddr addr, uint64_t val, unsigned int size)
{
NV2AState *d = (NV2AState *)opaque;
nv2a_reg_log_write(NV_PRMDIO, addr, size, val);
switch (addr) {
case NV_USER_DAC_WRITE_MODE_ADDRESS:
d->puserdac.write_mode_address = (val & 0xff) * 3;
break;
case NV_USER_DAC_PALETTE_DATA:
/* FIXME: Confirm wrap-around */
d->puserdac.palette[d->puserdac.write_mode_address++ % (256*3)] = val;
break;
default:
break;
}
}