/* * QEMU Geforce NV2A implementation * * Copyright (c) 2021 Matt Borgerson * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, see . */ #include "nv2a_int.h" uint64_t prmdio_read(void *opaque, hwaddr addr, unsigned int size) { NV2AState *d = (NV2AState *)opaque; uint64_t r = 0; switch (addr) { case NV_USER_DAC_WRITE_MODE_ADDRESS: r = d->puserdac.write_mode_address / 3; break; default: break; } nv2a_reg_log_read(NV_PRMDIO, addr, size, r); return r; } void prmdio_write(void *opaque, hwaddr addr, uint64_t val, unsigned int size) { NV2AState *d = (NV2AState *)opaque; nv2a_reg_log_write(NV_PRMDIO, addr, size, val); switch (addr) { case NV_USER_DAC_WRITE_MODE_ADDRESS: d->puserdac.write_mode_address = (val & 0xff) * 3; break; case NV_USER_DAC_PALETTE_DATA: /* FIXME: Confirm wrap-around */ d->puserdac.palette[d->puserdac.write_mode_address++ % (256*3)] = val; break; default: break; } }