blit.c
|
nv2a: Add Vulkan renderer
|
2024-12-31 01:37:05 -07:00 |
constants.h
|
nv2a: Add Vulkan renderer
|
2024-12-31 01:37:05 -07:00 |
debug.c
|
nv2a: Define DEBUG_NV2A_*=0 ifndef
|
2025-01-06 23:05:53 -07:00 |
debug.h
|
nv2a: Define DEBUG_NV2A_*=0 ifndef
|
2025-01-06 23:05:53 -07:00 |
display.c
|
ui,xbox: Copyright updates on changed files
|
2025-01-06 23:06:21 -07:00 |
draw.c
|
nv2a/gl: Use snake case for line width ranges
|
2024-12-31 01:37:05 -07:00 |
meson.build
|
nv2a: Add Vulkan renderer
|
2024-12-31 01:37:05 -07:00 |
renderer.c
|
ui,xbox: Copyright updates on changed files
|
2025-01-06 23:06:21 -07:00 |
reports.c
|
nv2a/gl: Improve renderer teardown
|
2024-12-31 01:37:05 -07:00 |
shaders.c
|
nv2a: Use rounded values for alpha testing
|
2025-03-05 17:12:14 -07:00 |
surface.c
|
ui,xbox: Copyright updates on changed files
|
2025-01-06 23:06:21 -07:00 |
texture.c
|
nv2a: Fix variable shadowing complaints
|
2025-01-07 00:52:51 -07:00 |
vertex.c
|
nv2a/gl: Rename some functions for clarity
|
2024-12-31 01:37:05 -07:00 |