mirror of https://github.com/xemu-project/xemu.git
68 lines
2.3 KiB
C
68 lines
2.3 KiB
C
/*
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* QEMU Geforce NV2A implementation
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*
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* Copyright (c) 2012 espes
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* Copyright (c) 2015 Jannik Vogel
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* Copyright (c) 2018-2024 Matt Borgerson
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef HW_XBOX_NV2A_PGRAPH_TEXTURE_H
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#define HW_XBOX_NV2A_PGRAPH_TEXTURE_H
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#include "qemu/osdep.h"
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#include "cpu.h"
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#include <stdbool.h>
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#include <stdint.h>
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#include "hw/xbox/nv2a/nv2a_regs.h"
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typedef struct PGRAPHState PGRAPHState;
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typedef struct TextureShape {
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bool cubemap;
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unsigned int dimensionality;
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unsigned int color_format;
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unsigned int levels;
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unsigned int width, height, depth;
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bool border;
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unsigned int min_mipmap_level, max_mipmap_level;
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unsigned int pitch;
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} TextureShape;
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typedef struct BasicColorFormatInfo {
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unsigned int bytes_per_pixel;
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bool linear;
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bool depth;
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} BasicColorFormatInfo;
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extern const BasicColorFormatInfo kelvin_color_format_info_map[66];
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uint8_t *pgraph_convert_texture_data(const TextureShape s, const uint8_t *data,
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const uint8_t *palette_data,
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unsigned int width, unsigned int height,
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unsigned int depth, unsigned int row_pitch,
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unsigned int slice_pitch,
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size_t *converted_size);
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hwaddr pgraph_get_texture_phys_addr(PGRAPHState *pg, int texture_idx);
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hwaddr pgraph_get_texture_palette_phys_addr_length(PGRAPHState *pg, int texture_idx, size_t *length);
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TextureShape pgraph_get_texture_shape(PGRAPHState *pg, int texture_idx);
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size_t pgraph_get_texture_length(PGRAPHState *pg, TextureShape *shape);
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#endif
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