xemu/hw/xbox/nv2a/pgraph/texture.h

68 lines
2.3 KiB
C

/*
* QEMU Geforce NV2A implementation
*
* Copyright (c) 2012 espes
* Copyright (c) 2015 Jannik Vogel
* Copyright (c) 2018-2024 Matt Borgerson
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef HW_XBOX_NV2A_PGRAPH_TEXTURE_H
#define HW_XBOX_NV2A_PGRAPH_TEXTURE_H
#include "qemu/osdep.h"
#include "cpu.h"
#include <stdbool.h>
#include <stdint.h>
#include "hw/xbox/nv2a/nv2a_regs.h"
typedef struct PGRAPHState PGRAPHState;
typedef struct TextureShape {
bool cubemap;
unsigned int dimensionality;
unsigned int color_format;
unsigned int levels;
unsigned int width, height, depth;
bool border;
unsigned int min_mipmap_level, max_mipmap_level;
unsigned int pitch;
} TextureShape;
typedef struct BasicColorFormatInfo {
unsigned int bytes_per_pixel;
bool linear;
bool depth;
} BasicColorFormatInfo;
extern const BasicColorFormatInfo kelvin_color_format_info_map[66];
uint8_t *pgraph_convert_texture_data(const TextureShape s, const uint8_t *data,
const uint8_t *palette_data,
unsigned int width, unsigned int height,
unsigned int depth, unsigned int row_pitch,
unsigned int slice_pitch,
size_t *converted_size);
hwaddr pgraph_get_texture_phys_addr(PGRAPHState *pg, int texture_idx);
hwaddr pgraph_get_texture_palette_phys_addr_length(PGRAPHState *pg, int texture_idx, size_t *length);
TextureShape pgraph_get_texture_shape(PGRAPHState *pg, int texture_idx);
size_t pgraph_get_texture_length(PGRAPHState *pg, TextureShape *shape);
#endif