Commit Graph

38299 Commits

Author SHA1 Message Date
Erik Abair 672e9cd553 nv2a: Handle SET_SPECULAR_ENABLE 2025-03-28 02:18:42 -07:00
Matt Borgerson 312bd94573 mcpx: Move voice_list_regs to apu.c 2025-03-27 23:33:40 -07:00
Matt Borgerson 2d73e8aafe nv2a: Use root-relative paths to reference parent dir headers 2025-03-27 23:33:40 -07:00
Matt Borgerson 0e18d11d90 nv2a: Rename methods.h -> methods.h.inc 2025-03-27 23:33:40 -07:00
Matt Borgerson a830cc4526 xbox: Disable clang-format for deliberately aligned reg defs 2025-03-27 23:33:40 -07:00
Matt Borgerson 1893b56c38 nv2a/vk: Fix vertex ram buffer dirty bit check 2025-03-19 02:25:33 -07:00
Matt Borgerson b929d4eced nv2a: Drop surface compat clip constraint 2025-03-17 14:48:47 -07:00
Matt Borgerson c3a8b9569f nv2a: Simplify surface clip to scissor size calculation 2025-03-17 14:48:47 -07:00
Logan Stromberg 860bccb722
nv2a: Fix surface clip to scissor origin 2025-03-17 14:32:40 -07:00
coldhex 02659dd3cc nv2a: Fix cubemap fourth texture coordinate component handling
Xbox hardware ignores fourth texture coordinate component for cubemaps.
2025-03-17 11:37:41 -07:00
wilkovatch a00820746f
nv2a: Handle texture dimensions not divisible by 4 in S3TC decoder 2025-03-14 18:44:25 -07:00
Matt Borgerson a143f66ce4 nv2a/psh: Handle 3D textures in PROJECT2D mode 2025-03-10 16:13:09 -07:00
Matt Borgerson 6e3dfb36d8 nv2a/vk: Don't set compressed, swizzled when attribute is uniform 2025-03-10 14:23:43 -07:00
Matt Borgerson 4665515d80 nv2a: Group attributes in pgraph_get_glsl_vtx_header 2025-03-10 12:30:16 -07:00
coldhex 3eb22b6b81 nv2a: Explicit float representation for RCC and vertex shader W range 2025-03-08 14:54:18 -07:00
coldhex 63cb75ce84 nv2a: Fix -0.0 clamping of RCC instruction and vertex shader W-output
Xbox rounds -0.0 to the negative range and 0.0 to the positive range. This
commit also restores RCC instruction clamping to be done on the output of
reciprocal calculation (which current Xemu release does) with fix for the
input=Infinity case.
2025-03-08 14:54:18 -07:00
coldhex 8dc6c90e11 nv2a/vk: Drop unnecessary dirty check for NV_PGRAPH_ZCOMPRESSOCCLUDE
This was used to enable/disable Vulkan depth clamping, but that was
removed in previous commit.
2025-03-08 14:54:18 -07:00
coldhex 854a001063 nv2a: Fix zero-vector input in fixed function vertex shader
If tPosition is a zero-vector, then invViewport matrix had no effect.
Bounding w-coordinate away from zero and infinity must be done before
applying invViewport (which is needed for OpenGL/Vulkan) to emulate
Xbox hardware behaviour properly.
2025-03-08 14:54:18 -07:00
coldhex 798ad30819 nv2a: Perspective-correct interpolation for w-buffering
z_perspective is true implies w-buffering and then the w-coordinate stored
in the depth buffer should also be interpolated in a perspective-correct
way. We do this by calculating w and setting gl_FragDepth in the fragment
shader.

Since enabling polygon offset and setting values using glPolygonOffset
won't have any effect when manually setting gl_FragDepth for w-buffering,
we introduce the depthOffset variable to obtain similar behaviour (but the
glPolygonOffset factor-argument is currently not emulated.) (Note that
glPolygonOffset is OpenGL implementation-dependent and it might be good to
use depthOffset for z-buffering as well, but this is not done here and we
still use OpenGL/Vulkan zbias functionality.)

This also implements depth clipping and clamping in the fragment shader.
If triangles are clipped, the shadows of the small rocks in Halo 2 Beaver
Creek map can have flickering horizontal lines. The shadows are drawn on
the ground in another pass with the same models as for the ground, but for
some reason with depth clamping enabled. The flickering happens if Xemu
clips the ground triangles, but the exact same shadow triangles are depth
clamped, so there are small differences in the coordinates. The shadows
are drawn with depth function GL_EQUAL so there is no tolerance for any
differences. Clipping in the fragment shader solves the problem because
the ground and shadow triangles remain exactly the same regardless of
depth clipping/clamping. For some performance gain, it might be a good
idea to cull triangles by depth in the geometry shader, but this is not
implemented here.

In the programmable vertex shader we always multiply position output by w
because this improves numerical stability in subsequent floating point
computations by modern GPUs. This usually means that the perspective
divide done by the vertex program gets undone.

The magic bounding constants 5.42101e-020 and 1.884467e+019 are replaced
by 5.421011e-20 and 1.8446744e19, i.e. more decimals added. This makes the
32-bit floating point numbers represent exactly 2^(-64) and 2^64 (raw bits
0x1f800000 and 0x5f800000) which seem more likely the correct values
although testing with hardware was not done to this precision.

Testing indicates that the same RCC instruction magic constants are also
applied to both fixed function and programmable vertex shader w-coordinate
output. This bounding replaces the special test for w==0.0 and abs(w)==inf
which used to set vtx_inv_w=1.0 (which did not match Xbox hardware
behaviour.)
2025-03-08 14:54:18 -07:00
Erik Abair f701573d44 nv2a: Use rounded values for alpha testing 2025-03-05 17:12:14 -07:00
mborgerson de1f311efa
Merge QEMU v9.2.1 2025-02-15 15:17:25 -07:00
coldhex 0427ae8cfc mcpx: Implement APU multipass voice processing
Voice Processor (VP) multipass feature allows configuring lists of voices
that are first mixed (in order) into a designated mixbin which is then used
as a sample source when processing voices with multipass flag set to true
in NV_PAVS_VOICE_CFG_FMT. Setting correct voice order in lists is the
responsibility of the game/application and in practice is handled by the
DirectSound library. The multipass mixbin is hardcoded to 31 in
DirectSound, but hardware would allow other bins.

This implementation also adds additional info to audio debug UI to see what
the source and destination voices involved are. The info is only shown
when DSP processing is off, i.e. "VP Only" (MON_VP) is selected. This is
because storing the voice numbers requires additional digging which is
required for MON_VP anyway and therefore is free. The multipass feature
itself works fine with DSP (i.e. GP and EP) enabled, only the additional
debug info is not shown.
2025-02-15 15:01:29 -07:00
Matt Borgerson 366aacb398 v9.2.1 release
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Merge QEMU v9.2.1
2025-02-15 13:59:10 -07:00
Hongren Zheng e82fbf01b6 hw/usb/canokey: Fix buffer overflow for OUT packet
When USBPacket in OUT direction has larger payload
than the ep_out_buffer (of size 512), a buffer overflow
would occur.

It could be fixed by limiting the size of usb_packet_copy
to be at most buffer size. Further optimization gets rid
of the ep_out_buffer and directly uses ep_out as the target
buffer.

This is reported by a security researcher who artificially
constructed an OUT packet of size 2047. The report has gone
through the QEMU security process, and as this device is for
testing purpose and no deployment of it in virtualization
environment is observed, it is triaged not to be a security bug.

Cc: qemu-stable@nongnu.org
Fixes: d7d3491855 ("hw/usb: Add CanoKey Implementation")
Reported-by: Juan Jose Lopez Jaimez <thatjiaozi@gmail.com>
Signed-off-by: Hongren Zheng <i@zenithal.me>
Message-id: Z4TfMOrZz6IQYl_h@Sun
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
(cherry picked from commit 664280abddcb3cacc9c6204706bb739fcc1316f7)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
2025-01-29 22:29:03 +03:00
Matt Borgerson 7cb7bb68a9 nv2a: Multiversion [un]swizzle to optimize for common bpp 2025-01-26 18:47:46 -07:00
Matt Borgerson eae328dc19 nv2a: Move [un]swizzle_rect to swizzle.h 2025-01-26 18:47:46 -07:00
Matt Borgerson bb5ee6865b nv2a: Drop osdep.h, add stdbool.h to swizzle.c 2025-01-26 18:47:46 -07:00
NZJenkins ae4b5c0695
nv2a: Speed up software swizzling 2025-01-26 14:00:35 -07:00
Fred Hallock 191bc40f70
xid: Add Xbox Controller S 2025-01-25 20:48:58 -07:00
Li Zhijian acc4e8b69b hw/cxl: Fix msix_notify: Assertion `vector < dev->msix_entries_nr`
This assertion always happens when we sanitize the CXL memory device.
$ echo 1 > /sys/bus/cxl/devices/mem0/security/sanitize

It is incorrect to register an MSIX number beyond the device's capability.

Increase the device's MSIX number to cover the mailbox msix number(9).

Fixes: 43efb0bfad ("hw/cxl/mbox: Wire up interrupts for background completion")
Signed-off-by: Li Zhijian <lizhijian@fujitsu.com>
Message-Id: <20250115075834.167504-1-lizhijian@fujitsu.com>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Michael S. Tsirkin <mst@redhat.com>
(cherry picked from commit 1ce979e7269a34d19ea1a65808df014d8b2acbf6)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
2025-01-17 10:57:59 +03:00
Igor Mammedov 7170aa66aa pci: acpi: Windows 'PCI Label Id' bug workaround
Current versions of Windows call _DSM(func=7) regardless
of whether it is supported or not. It leads to NICs having bogus
'PCI Label Id = 0', where none should be set at all.

Also presence of 'PCI Label Id' triggers another Windows bug
on localized versions that leads to hangs. The later bug is fixed
in latest updates for 'Windows Server' but not in consumer
versions of Windows (and there is no plans to fix it
as far as I'm aware).

Given it's easy, implement Microsoft suggested workaround
(return invalid Package) so that affected Windows versions
could boot on QEMU.
This would effectvely remove bogus 'PCI Label Id's on NICs,
but MS teem confirmed that flipping 'PCI Label Id' should not
change 'Network Connection' ennumeration, so it should be safe
for QEMU to change _DSM without any compat code.

Smoke tested with WinXP and WS2022
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/774
Signed-off-by: Igor Mammedov <imammedo@redhat.com>
Message-Id: <20250115125342.3883374-3-imammedo@redhat.com>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Michael S. Tsirkin <mst@redhat.com>
(cherry picked from commit 0b053391985abcc40b16ac8fc4a7f6588d1d95c1)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
2025-01-17 09:30:54 +03:00
Nicholas Piggin c8fb662a58 pci/msix: Fix msix pba read vector poll end calculation
The end vector calculation has a bug that results in polling fewer
than required vectors when reading at a non-zero offset in PBA memory.

Fixes: bbef882cc1 ("msi: add API to get notified about pending bit poll")
Signed-off-by: Nicholas Piggin <npiggin@gmail.com>
Message-Id: <20241212120402.1475053-1-npiggin@gmail.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Michael S. Tsirkin <mst@redhat.com>
(cherry picked from commit 42e2a7a0ab23784e44fcb18369e06067abc89305)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
2025-01-17 09:26:23 +03:00
Sebastian Ott 91b2cb9a78 pci: ensure valid link status bits for downstream ports
PCI hotplug for downstream endpoints on arm fails because Linux'
PCIe hotplug driver doesn't like the QEMU provided LNKSTA:

  pcieport 0000:08:01.0: pciehp: Slot(2): Card present
  pcieport 0000:08:01.0: pciehp: Slot(2): Link Up
  pcieport 0000:08:01.0: pciehp: Slot(2): Cannot train link: status 0x2000

There's 2 cases where LNKSTA isn't setup properly:
* the downstream device has no express capability
* max link width of the bridge is 0

Move the sanity checks added via 88c869198a
("pci: Sanity test minimum downstream LNKSTA") outside of the
branch to make sure downstream ports always have a valid LNKSTA.

Signed-off-by: Sebastian Ott <sebott@redhat.com>
Tested-by: Zhenyu Zhang <zhenyzha@redhat.com>
Message-Id: <20241203121928.14861-1-sebott@redhat.com>
Reviewed-by: Alex Williamson <alex.williamson@redhat.com>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Michael S. Tsirkin <mst@redhat.com>
(cherry picked from commit 694632fd44987cc4618612a38ad151047524a590)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
2025-01-17 09:22:13 +03:00
Phil Dennis-Jordan 4a3538e6f2 hw/usb/hcd-xhci-pci: Use modulo to select MSI vector as per spec
QEMU would crash with a failed assertion if the XHCI controller
attempted to raise the interrupt on an interrupter corresponding
to a MSI vector with a higher index than the highest configured
for the device by the guest driver.

This behaviour is correct on the MSI/PCI side: per PCI 3.0 spec,
devices must ensure they do not send MSI notifications for
vectors beyond the range of those allocated by the system/driver
software. Unlike MSI-X, there is no generic way for handling
aliasing in the case of fewer allocated vectors than requested,
so the specifics are up to device implementors. (Section
6.8.3.4. "Sending Messages")

It turns out the XHCI spec (Implementation Note in section 4.17,
"Interrupters") requires that the host controller signal the MSI
vector with the number computed by taking the interrupter number
modulo the number of enabled MSI vectors.

This change introduces that modulo calculation, fixing the
failed assertion. This makes the device work correctly in MSI mode
with macOS's XHCI driver, which only allocates a single vector.

Signed-off-by: Phil Dennis-Jordan <phil@philjordan.eu>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-ID: <20250112210056.16658-2-phil@philjordan.eu>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
(cherry picked from commit bb5b7fced6b5d3334ab20702fc846e47bb1fb731)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
2025-01-17 09:16:01 +03:00
Keoseong Park 48876bfc47 hw/ufs: Adjust value to match CPU's endian format
In ufs_write_attr_value(), the value parameter is handled in the CPU's
endian format but provided in big-endian format by the caller. Thus, it
is converted to the CPU's endian format. The related test code is also
fixed to reflect this change.

Fixes: 7c85332a2b ("hw/ufs: minor bug fixes related to ufs-test")
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Signed-off-by: Keoseong Park <keosung.park@samsung.com>
Reviewed-by: Jeuk Kim <jeuk20.kim@samsung.com>
Message-ID: <20250107084356epcms2p2af4d86432174d76ea57336933e46b4c3@epcms2p2>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
(cherry picked from commit 4572dacc33e232a7c951ba7ba7a20887fad29e71)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
2025-01-15 15:53:53 +03:00
Ryzee119 e293f6ba67 input: Add xbox live communicator support 2025-01-15 03:08:14 -07:00
Matt Borgerson 6de26b0c2c ac97: Disable pi/mc reads for now 2025-01-15 03:05:35 -07:00
Fabiano Rosas e7a9d93428 s390x: Fix CSS migration
Commit a55ae46683 ("s390: move css_migration_enabled from machine to
css.c") disabled CSS migration globally instead of doing it
per-instance.

CC: Paolo Bonzini <pbonzini@redhat.com>
CC: qemu-stable@nongnu.org #9.1
Fixes: a55ae46683 ("s390: move css_migration_enabled from machine to css.c")
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/2704
Reviewed-by: Thomas Huth <thuth@redhat.com>
Message-Id: <20250109185249.23952-8-farosas@suse.de>
Signed-off-by: Fabiano Rosas <farosas@suse.de>
(cherry picked from commit c76ee1f6255c3988a9447d363bb17072f1ec84e1)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
2025-01-13 11:25:57 +03:00
Matt Borgerson 7eba0d3124 nv2a/gl: Update copyright on recently modified files 2025-01-07 17:37:06 -07:00
Matt Borgerson 510c280b05 nv2a/gl: Unify ShaderBinding and ShaderLruNode 2025-01-07 17:35:06 -07:00
Matt Borgerson 5dcbb7ebdb nvnet: Minor cleanup 2025-01-07 14:28:27 -07:00
Matt Borgerson 6c389194b6 nv2a/psh: Remove unused arguments in string format 2025-01-07 00:52:51 -07:00
Matt Borgerson d76898f63b nv2a: Fix variable shadowing complaints 2025-01-07 00:52:51 -07:00
Matt Borgerson 281f42c5e1 mcpx: Fix variable shadowing 2025-01-07 00:52:51 -07:00
Matt Borgerson 85f84be04d mcpx: Narrow variable def scopes, fix shadowing 2025-01-07 00:52:51 -07:00
Matt Borgerson 57c6d82fa3 nv2a/vk: Simplify debug indent loop to a variable field width format 2025-01-07 00:52:51 -07:00
Matt Borgerson 6ac52147a4 nv2a/psh: Remove function scope variable i, which was being shadowed 2025-01-07 00:52:51 -07:00
Matt Borgerson 3070d6422c mstring: Remove mstring_append_{int,char} 2025-01-07 00:52:51 -07:00
Matt Borgerson 0e50741c28 ui,xbox: Copyright updates on changed files 2025-01-06 23:06:21 -07:00
Matt Borgerson 34fe7918d3 nvnet: Return `true' instead of `1' when returning a bool 2025-01-06 23:05:53 -07:00