Xbox rounds -0.0 to the negative range and 0.0 to the positive range. This
commit also restores RCC instruction clamping to be done on the output of
reciprocal calculation (which current Xemu release does) with fix for the
input=Infinity case.
If tPosition is a zero-vector, then invViewport matrix had no effect.
Bounding w-coordinate away from zero and infinity must be done before
applying invViewport (which is needed for OpenGL/Vulkan) to emulate
Xbox hardware behaviour properly.
z_perspective is true implies w-buffering and then the w-coordinate stored
in the depth buffer should also be interpolated in a perspective-correct
way. We do this by calculating w and setting gl_FragDepth in the fragment
shader.
Since enabling polygon offset and setting values using glPolygonOffset
won't have any effect when manually setting gl_FragDepth for w-buffering,
we introduce the depthOffset variable to obtain similar behaviour (but the
glPolygonOffset factor-argument is currently not emulated.) (Note that
glPolygonOffset is OpenGL implementation-dependent and it might be good to
use depthOffset for z-buffering as well, but this is not done here and we
still use OpenGL/Vulkan zbias functionality.)
This also implements depth clipping and clamping in the fragment shader.
If triangles are clipped, the shadows of the small rocks in Halo 2 Beaver
Creek map can have flickering horizontal lines. The shadows are drawn on
the ground in another pass with the same models as for the ground, but for
some reason with depth clamping enabled. The flickering happens if Xemu
clips the ground triangles, but the exact same shadow triangles are depth
clamped, so there are small differences in the coordinates. The shadows
are drawn with depth function GL_EQUAL so there is no tolerance for any
differences. Clipping in the fragment shader solves the problem because
the ground and shadow triangles remain exactly the same regardless of
depth clipping/clamping. For some performance gain, it might be a good
idea to cull triangles by depth in the geometry shader, but this is not
implemented here.
In the programmable vertex shader we always multiply position output by w
because this improves numerical stability in subsequent floating point
computations by modern GPUs. This usually means that the perspective
divide done by the vertex program gets undone.
The magic bounding constants 5.42101e-020 and 1.884467e+019 are replaced
by 5.421011e-20 and 1.8446744e19, i.e. more decimals added. This makes the
32-bit floating point numbers represent exactly 2^(-64) and 2^64 (raw bits
0x1f800000 and 0x5f800000) which seem more likely the correct values
although testing with hardware was not done to this precision.
Testing indicates that the same RCC instruction magic constants are also
applied to both fixed function and programmable vertex shader w-coordinate
output. This bounding replaces the special test for w==0.0 and abs(w)==inf
which used to set vtx_inv_w=1.0 (which did not match Xbox hardware
behaviour.)
Voice Processor (VP) multipass feature allows configuring lists of voices
that are first mixed (in order) into a designated mixbin which is then used
as a sample source when processing voices with multipass flag set to true
in NV_PAVS_VOICE_CFG_FMT. Setting correct voice order in lists is the
responsibility of the game/application and in practice is handled by the
DirectSound library. The multipass mixbin is hardcoded to 31 in
DirectSound, but hardware would allow other bins.
This implementation also adds additional info to audio debug UI to see what
the source and destination voices involved are. The info is only shown
when DSP processing is off, i.e. "VP Only" (MON_VP) is selected. This is
because storing the voice numbers requires additional digging which is
required for MON_VP anyway and therefore is free. The multipass feature
itself works fine with DSP (i.e. GP and EP) enabled, only the additional
debug info is not shown.
When USBPacket in OUT direction has larger payload
than the ep_out_buffer (of size 512), a buffer overflow
would occur.
It could be fixed by limiting the size of usb_packet_copy
to be at most buffer size. Further optimization gets rid
of the ep_out_buffer and directly uses ep_out as the target
buffer.
This is reported by a security researcher who artificially
constructed an OUT packet of size 2047. The report has gone
through the QEMU security process, and as this device is for
testing purpose and no deployment of it in virtualization
environment is observed, it is triaged not to be a security bug.
Cc: qemu-stable@nongnu.org
Fixes: d7d3491855 ("hw/usb: Add CanoKey Implementation")
Reported-by: Juan Jose Lopez Jaimez <thatjiaozi@gmail.com>
Signed-off-by: Hongren Zheng <i@zenithal.me>
Message-id: Z4TfMOrZz6IQYl_h@Sun
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
(cherry picked from commit 664280abddcb3cacc9c6204706bb739fcc1316f7)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
This assertion always happens when we sanitize the CXL memory device.
$ echo 1 > /sys/bus/cxl/devices/mem0/security/sanitize
It is incorrect to register an MSIX number beyond the device's capability.
Increase the device's MSIX number to cover the mailbox msix number(9).
Fixes: 43efb0bfad ("hw/cxl/mbox: Wire up interrupts for background completion")
Signed-off-by: Li Zhijian <lizhijian@fujitsu.com>
Message-Id: <20250115075834.167504-1-lizhijian@fujitsu.com>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Michael S. Tsirkin <mst@redhat.com>
(cherry picked from commit 1ce979e7269a34d19ea1a65808df014d8b2acbf6)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
Current versions of Windows call _DSM(func=7) regardless
of whether it is supported or not. It leads to NICs having bogus
'PCI Label Id = 0', where none should be set at all.
Also presence of 'PCI Label Id' triggers another Windows bug
on localized versions that leads to hangs. The later bug is fixed
in latest updates for 'Windows Server' but not in consumer
versions of Windows (and there is no plans to fix it
as far as I'm aware).
Given it's easy, implement Microsoft suggested workaround
(return invalid Package) so that affected Windows versions
could boot on QEMU.
This would effectvely remove bogus 'PCI Label Id's on NICs,
but MS teem confirmed that flipping 'PCI Label Id' should not
change 'Network Connection' ennumeration, so it should be safe
for QEMU to change _DSM without any compat code.
Smoke tested with WinXP and WS2022
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/774
Signed-off-by: Igor Mammedov <imammedo@redhat.com>
Message-Id: <20250115125342.3883374-3-imammedo@redhat.com>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Michael S. Tsirkin <mst@redhat.com>
(cherry picked from commit 0b053391985abcc40b16ac8fc4a7f6588d1d95c1)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
The end vector calculation has a bug that results in polling fewer
than required vectors when reading at a non-zero offset in PBA memory.
Fixes: bbef882cc1 ("msi: add API to get notified about pending bit poll")
Signed-off-by: Nicholas Piggin <npiggin@gmail.com>
Message-Id: <20241212120402.1475053-1-npiggin@gmail.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Michael S. Tsirkin <mst@redhat.com>
(cherry picked from commit 42e2a7a0ab23784e44fcb18369e06067abc89305)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
PCI hotplug for downstream endpoints on arm fails because Linux'
PCIe hotplug driver doesn't like the QEMU provided LNKSTA:
pcieport 0000:08:01.0: pciehp: Slot(2): Card present
pcieport 0000:08:01.0: pciehp: Slot(2): Link Up
pcieport 0000:08:01.0: pciehp: Slot(2): Cannot train link: status 0x2000
There's 2 cases where LNKSTA isn't setup properly:
* the downstream device has no express capability
* max link width of the bridge is 0
Move the sanity checks added via 88c869198a
("pci: Sanity test minimum downstream LNKSTA") outside of the
branch to make sure downstream ports always have a valid LNKSTA.
Signed-off-by: Sebastian Ott <sebott@redhat.com>
Tested-by: Zhenyu Zhang <zhenyzha@redhat.com>
Message-Id: <20241203121928.14861-1-sebott@redhat.com>
Reviewed-by: Alex Williamson <alex.williamson@redhat.com>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Michael S. Tsirkin <mst@redhat.com>
(cherry picked from commit 694632fd44987cc4618612a38ad151047524a590)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
QEMU would crash with a failed assertion if the XHCI controller
attempted to raise the interrupt on an interrupter corresponding
to a MSI vector with a higher index than the highest configured
for the device by the guest driver.
This behaviour is correct on the MSI/PCI side: per PCI 3.0 spec,
devices must ensure they do not send MSI notifications for
vectors beyond the range of those allocated by the system/driver
software. Unlike MSI-X, there is no generic way for handling
aliasing in the case of fewer allocated vectors than requested,
so the specifics are up to device implementors. (Section
6.8.3.4. "Sending Messages")
It turns out the XHCI spec (Implementation Note in section 4.17,
"Interrupters") requires that the host controller signal the MSI
vector with the number computed by taking the interrupter number
modulo the number of enabled MSI vectors.
This change introduces that modulo calculation, fixing the
failed assertion. This makes the device work correctly in MSI mode
with macOS's XHCI driver, which only allocates a single vector.
Signed-off-by: Phil Dennis-Jordan <phil@philjordan.eu>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-ID: <20250112210056.16658-2-phil@philjordan.eu>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
(cherry picked from commit bb5b7fced6b5d3334ab20702fc846e47bb1fb731)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
In ufs_write_attr_value(), the value parameter is handled in the CPU's
endian format but provided in big-endian format by the caller. Thus, it
is converted to the CPU's endian format. The related test code is also
fixed to reflect this change.
Fixes: 7c85332a2b ("hw/ufs: minor bug fixes related to ufs-test")
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Signed-off-by: Keoseong Park <keosung.park@samsung.com>
Reviewed-by: Jeuk Kim <jeuk20.kim@samsung.com>
Message-ID: <20250107084356epcms2p2af4d86432174d76ea57336933e46b4c3@epcms2p2>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
(cherry picked from commit 4572dacc33e232a7c951ba7ba7a20887fad29e71)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>