Commit Graph

11185 Commits

Author SHA1 Message Date
Jannik Vogel 9a514dd795 Polygon offset 2015-09-01 21:15:14 +02:00
Jannik Vogel 0edbf5b8c6 SHADOW_ZSLOPE_THRESHOLD (registers only, no implementation) 2015-09-01 21:14:33 +02:00
espes 967feb8c40 Merge pull request #41 from JayFoxRox/ubo
Use uniform buffer objects
2015-09-01 05:33:13 +10:00
Jannik Vogel 90c2eca5a8 Fix bug with duplicate uniform 2015-08-31 17:49:35 +02:00
Jannik Vogel 9edbfd08bc Eye registers and smaller changes 2015-08-31 17:49:34 +02:00
Jannik Vogel f6169030dc Comment about range being ignored 2015-08-31 17:49:34 +02:00
Jannik Vogel b7936a463d Point lights 2015-08-31 17:49:34 +02:00
Jannik Vogel 00aa96af3e Lighting base and directional lights 2015-08-31 17:49:17 +02:00
Jannik Vogel 9ebd07e9a1 Texture formats 0x20 and 0x3C 2015-08-30 13:46:36 +02:00
Jannik Vogel 76c0cf8d87 'Fix' fog in 'Breakdown' intros 2015-08-29 18:37:16 +02:00
Jannik Vogel a6968d4696 Support for 'and #xx, D' 2015-08-29 04:13:03 +02:00
Jannik Vogel 8ef2b2675b Texture formats 0x01 and 0x1B 2015-08-27 19:23:51 +02:00
Jannik Vogel 87681432f1 More texture formats 2015-08-26 06:11:12 +02:00
Jannik Vogel 4646ba9c48 Use uniform buffer objects 2015-08-25 06:48:53 +02:00
espes 48cb7c1c52 Don't accidentally clear vertex shader constant dirty flag 2015-08-25 14:45:32 +10:00
espes 58ac41fae2 smc style tweaks 2015-08-22 13:56:47 +10:00
espes a929a69b62 avoid trivial redundant buffering of converted attributes 2015-08-22 13:51:04 +10:00
Matt Borgerson ecc1b0b9c1 Process command line args once. 2015-08-21 19:17:22 -07:00
Matt Borgerson 8d1b6f6592 Use consistent naming conventions. 2015-08-21 19:12:50 -07:00
Matt Borgerson c107b96789 Add option to skip Xbox boot animation. 2015-08-21 17:56:00 -07:00
Jannik Vogel 07e914fc56 Fix off-by-one in CLEAR region 2015-08-20 16:43:52 +02:00
Jannik Vogel f74496f92b Remove TexPlane transformation 2015-08-20 14:12:06 +02:00
espes c4ab55c98e style 2015-08-20 12:03:04 +10:00
espes ec4c7c2f4c Merge remote-tracking branch 'jayfoxrox/texgen-rebased' into texgen-rebased 2015-08-20 11:57:10 +10:00
Jannik Vogel 92d79c8a7d WIP asserts 2015-08-20 02:39:28 +02:00
Jannik Vogel d2fa51bb82 Support for texgen planes 2015-08-20 01:01:43 +02:00
Jannik Vogel 6655d711eb Make texgen reflections work WIP 2015-08-20 01:01:43 +02:00
Jannik Vogel 4894aace0e Use EXP2 for fog to emulate hardware 2015-08-19 18:50:15 +02:00
Jannik Vogel 8ce4cf3dbc Use (experimental) formulas to get correct D3D fog 2015-08-19 18:50:03 +02:00
Jannik Vogel 5291bec473 Fix vp fog + fog varying is a float now 2015-08-18 23:24:21 +02:00
Jannik Vogel 573d2e87c7 Clamp pFog instead of clamping access 2015-08-18 23:24:21 +02:00
Jannik Vogel 177a4d78f8 Foggen + Fog WIP 2015-08-18 23:24:16 +02:00
Jannik Vogel 78a3163925 Add fog states 2015-08-18 23:11:13 +02:00
espes 0f1c89b8f2 remove gloffscreen format flags 2015-08-17 11:47:01 +10:00
espes dc39687af6 fix windows build 2015-08-16 23:10:00 +10:00
espes 9ec38af3ce bah 2015-08-15 11:39:49 +10:00
espes 0c1aa40db6 rgba4 texture format 2015-08-14 17:41:08 +10:00
espes 138140c44f use actual surface size to fix vsh output 2015-08-14 15:20:31 +10:00
espes 779d4d4734 fix nv2a_debug on mac
yeah yeah, we should probably be using glext...
2015-08-14 15:18:17 +10:00
espes d62d63845e fix a8y8. i should use code-review -_- 2015-08-14 11:33:22 +10:00
espes bb73ec7060 the other components of alpha textures should probably be 1
7fccebf980/src/gallium/auxiliary/util/u_pack_color.h (L259)
2015-08-14 11:07:27 +10:00
espes b6f014bf11 some more texture formats 2015-08-14 10:49:01 +10:00
espes 713baf6a03 confusing hack to efficient handle surface write mask changes 2015-08-14 10:04:00 +10:00
espes 81f495ef8e add EXP macro mask arg 2015-08-14 10:03:17 +10:00
espes 7356590230 Merge pull request #32 from JayFoxRox/fix-vs
Fix vs
2015-08-14 09:26:02 +10:00
espes af6b40e666 carbon-copy from NV2A_GL_DPRINTF when gl debugging not enabled 2015-08-14 09:19:52 +10:00
espes c7b3f646da update surface when changing write enable masks 2015-08-14 09:18:52 +10:00
Jannik Vogel 2ca9eb531b Fix vertex-shader bug which lead to accidental swizzling 2015-08-14 01:00:00 +02:00
Jannik Vogel a8a41f877f Use mix in final combiner 2015-08-14 00:58:45 +02:00
espes 4a2d7033b7 debug build fix 2015-08-14 08:47:25 +10:00