mirror of https://github.com/xemu-project/xemu.git
some more texture formats
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713baf6a03
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b6f014bf11
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@ -903,12 +903,14 @@
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# define NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_R5G6B5 0x11
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# define NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_A8R8G8B8 0x12
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# define NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A8 0x19
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# define NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A8Y8 0x1A
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# define NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_X8R8G8B8 0x1E
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# define NV097_SET_TEXTURE_FORMAT_COLOR_LC_IMAGE_CR8YB8CB8YA8 0x24
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# define NV097_SET_TEXTURE_FORMAT_COLOR_SZ_R6G5B5 0x27
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# define NV097_SET_TEXTURE_FORMAT_COLOR_SZ_G8B8 0x28
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# define NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_DEPTH_X8_Y24_FIXED 0x2E
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# define NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_DEPTH_Y16_FIXED 0x30
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# define NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_Y16 0x35
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# define NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A8B8G8R8 0x3A
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# define NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_A8B8G8R8 0x3F
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# define NV097_SET_TEXTURE_FORMAT_MIPMAP_LEVELS 0x000F0000
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@ -1121,7 +1123,7 @@ typedef struct ColorFormatInfo {
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static const ColorFormatInfo kelvin_color_format_map[66] = {
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[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_Y8] =
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{1, false, GL_R8, GL_RED, GL_UNSIGNED_BYTE,
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{GL_RED, GL_RED, GL_RED, GL_RED}},
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{GL_RED, GL_RED, GL_RED, GL_ONE}},
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[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A1R5G5B5] =
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{2, false, GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV},
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[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_X1R5G5B5] =
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@ -1153,13 +1155,17 @@ static const ColorFormatInfo kelvin_color_format_map[66] = {
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[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A8] =
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{1, false, GL_R8, GL_RED, GL_UNSIGNED_BYTE,
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{GL_ZERO, GL_ZERO, GL_ZERO, GL_RED}},
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[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A8Y8] =
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{2, false, GL_RG8, GL_RG, GL_UNSIGNED_BYTE,
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{GL_BLUE, GL_BLUE, GL_BLUE, GL_RED}},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_X8R8G8B8] =
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{4, true, GL_RGB8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV},
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[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_R6G5B5] =
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{2, false, GL_RGB8_SNORM, GL_RGB, GL_BYTE}, /* FIXME: This might be signed */
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[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_G8B8] =
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{2, false, GL_RG8_SNORM, GL_RG, GL_BYTE}, /* FIXME: This might be signed */
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{2, false, GL_RG8_SNORM, GL_RG, GL_BYTE, /* FIXME: This might be signed */
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{GL_RED, GL_GREEN, GL_RED, GL_GREEN}},
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/* TODO: format conversion */
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[NV097_SET_TEXTURE_FORMAT_COLOR_LC_IMAGE_CR8YB8CB8YA8] =
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@ -1168,6 +1174,9 @@ static const ColorFormatInfo kelvin_color_format_map[66] = {
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{4, true, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_DEPTH_Y16_FIXED] =
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{2, true, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_Y16] =
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{2, true, GL_R16, GL_RED, GL_UNSIGNED_SHORT,
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{GL_RED, GL_RED, GL_RED, GL_ONE}},
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[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A8B8G8R8] =
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{4, false, GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_A8B8G8R8] =
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