SQUASHME: review updates

This commit is contained in:
Erik Abair 2025-06-17 13:42:51 -07:00 committed by mborgerson
parent 906225d92f
commit e83b247c75
7 changed files with 37 additions and 35 deletions

View File

@ -129,7 +129,7 @@ typedef struct ShaderBinding {
GLint material_alpha_loc;
GLint color_key_loc[4];
GLint color_key_ignore_alpha_loc[4];
GLint color_key_mask_loc[4];
} ShaderBinding;
typedef struct VertexKey {

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@ -210,8 +210,8 @@ static void update_shader_constant_locations(ShaderBinding *binding)
binding->color_key_loc[i] =
glGetUniformLocation(binding->gl_program, tmp);
snprintf(tmp, sizeof(tmp), "colorKeyIgnoreAlpha[%d]", i);
binding->color_key_ignore_alpha_loc[i] =
snprintf(tmp, sizeof(tmp), "colorKeyMask[%d]", i);
binding->color_key_mask_loc[i] =
glGetUniformLocation(binding->gl_program, tmp);
}
}
@ -781,9 +781,9 @@ static void shader_update_constants(PGRAPHState *pg, ShaderBinding *binding,
glUniform1ui(binding->color_key_loc[i],
pgraph_reg_r(pg, NV_PGRAPH_COLORKEYCOLOR0 + i * 4));
}
if (binding->color_key_ignore_alpha_loc[i] != -1) {
glUniform1i(binding->color_key_ignore_alpha_loc[i],
state->psh.colorkey_ignore_alpha[i]);
if (binding->color_key_mask_loc[i] != -1) {
glUniform1ui(binding->color_key_mask_loc[i],
state->psh.colorkey_mask[i]);
}
}

View File

@ -176,9 +176,9 @@ enum PS_DOTMAPPING
enum PS_COLORKEYMODE {
COLOR_KEY_NONE = 0,
COLOR_KEY_KILL_ALPHA = 0x01,
COLOR_KEY_KILL_COLOR_AND_ALPHA = 0x02,
COLOR_KEY_DISCARD = 0x03,
COLOR_KEY_KILL_ALPHA = 1,
COLOR_KEY_KILL_COLOR_AND_ALPHA = 2,
COLOR_KEY_DISCARD = 3,
};
@ -743,12 +743,10 @@ static void define_colorkey_comparator(MString *preflight)
// clang-format off
mstring_append(
preflight,
"bool check_color_key(vec4 texel, uint color_key, bool ignore_alpha) {\n"
" uvec4 components = uvec4(round(texel * 255.0));\n"
" if (ignore_alpha) {\n"
" return uint((components.r << 16) + (components.g << 8) + components.b) == (color_key & 0x00FFFFFFu);\n"
" }\n"
" return uint((components.a << 24) + (components.r << 16) + (components.g << 8) + components.b) == color_key;\n"
"bool check_color_key(vec4 texel, uint color_key, uint color_key_mask) {\n"
" uvec4 c = uvec4(texel * 255.0 + 0.5);\n"
" uint color = (c.a << 24) | (c.r << 16) | (c.g << 8) | c.b;\n"
" return (color & color_key_mask) == (color_key & color_key_mask);\n"
"}\n");
// clang-format on
}
@ -777,7 +775,7 @@ static MString* psh_convert(struct PixelShader *ps)
"%svec4 clipRange;\n"
"%sfloat depthOffset;\n"
"%suint colorKey[4];\n"
"%sint colorKeyIgnoreAlpha[4];\n",
"%suint colorKeyMask[4];\n",
u, u, u, u, u, u, u);
for (int i = 0; i < 4; i++) {
mstring_append_fmt(preflight, "%smat2 bumpMat%d;\n"
@ -1211,7 +1209,7 @@ static MString* psh_convert(struct PixelShader *ps)
i);
}
enum PS_COLORKEYMODE color_key_mode = ps->state.colorkeymode[i];
enum PS_COLORKEYMODE color_key_mode = ps->state.colorkey_mode[i];
if (color_key_mode != COLOR_KEY_NONE) {
if (!color_key_comparator_defined) {
define_colorkey_comparator(preflight);
@ -1221,7 +1219,7 @@ static MString* psh_convert(struct PixelShader *ps)
// clang-format off
mstring_append_fmt(
vars,
"if (check_color_key(t%d, colorKey[%d], colorKeyIgnoreAlpha[%d] != 0)) {\n",
"if (check_color_key(t%d, colorKey[%d], colorKeyMask[%d])) {\n",
i, i, i);
// clang-format on

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@ -69,8 +69,8 @@ typedef struct PshState {
bool snorm_tex[4];
bool compare_mode[4][4];
bool alphakill[4];
int colorkeymode[4];
bool colorkey_ignore_alpha[4];
int colorkey_mode[4];
uint32_t colorkey_mask[4];
enum ConvolutionFilter conv_tex[4];
bool tex_x8y24[4];
int dim_tex[4];

View File

@ -27,12 +27,18 @@
// TODO: https://github.com/xemu-project/xemu/issues/2260
// Investigate how color keying is handled for components with no alpha or
// only alpha.
static bool color_format_ignores_alpha(unsigned int color_format)
static uint32_t get_colorkey_mask(unsigned int color_format)
{
return color_format == NV097_SET_TEXTURE_FORMAT_COLOR_SZ_X1R5G5B5 ||
color_format == NV097_SET_TEXTURE_FORMAT_COLOR_SZ_X8R8G8B8 ||
color_format == NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_X1R5G5B5 ||
color_format == NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_X8R8G8B8;
switch (color_format) {
case NV097_SET_TEXTURE_FORMAT_COLOR_SZ_X1R5G5B5:
case NV097_SET_TEXTURE_FORMAT_COLOR_SZ_X8R8G8B8:
case NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_X1R5G5B5:
case NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_X8R8G8B8:
return 0x00FFFFFF;
default:
return 0xFFFFFFFF;
}
}
ShaderState pgraph_get_shader_state(PGRAPHState *pg)
@ -230,7 +236,7 @@ ShaderState pgraph_get_shader_state(PGRAPHState *pg)
}
state.psh.alphakill[i] = ctl_0 & NV_PGRAPH_TEXCTL0_0_ALPHAKILLEN;
state.psh.colorkeymode[i] = ctl_0 & NV_PGRAPH_TEXCTL0_0_COLORKEYMODE;
state.psh.colorkey_mode[i] = ctl_0 & NV_PGRAPH_TEXCTL0_0_COLORKEYMODE;
uint32_t tex_fmt = pgraph_reg_r(pg, NV_PGRAPH_TEXFMT0 + i * 4);
state.psh.dim_tex[i] = GET_MASK(tex_fmt, NV_PGRAPH_TEXFMT0_DIMENSIONALITY);
@ -240,8 +246,7 @@ ShaderState pgraph_get_shader_state(PGRAPHState *pg)
state.psh.rect_tex[i] = f.linear;
state.psh.tex_x8y24[i] = color_format == NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_DEPTH_X8_Y24_FIXED ||
color_format == NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_DEPTH_X8_Y24_FLOAT;
state.psh.colorkey_ignore_alpha[i] =
color_format_ignores_alpha(color_format);
state.psh.colorkey_mask[i] = get_colorkey_mask(color_format);
uint32_t border_source =
GET_MASK(tex_fmt, NV_PGRAPH_TEXFMT0_BORDER_SOURCE);

View File

@ -196,7 +196,7 @@ typedef struct ShaderBinding {
int material_alpha_loc;
int color_key_loc;
int color_key_ignore_alpha_loc;
int color_key_mask_loc;
int uniform_attrs_loc;
} ShaderBinding;

View File

@ -315,8 +315,8 @@ static void update_shader_constant_locations(ShaderBinding *binding)
binding->color_key_loc =
uniform_index(&binding->fragment->uniforms, "colorKey");
binding->color_key_ignore_alpha_loc =
uniform_index(&binding->fragment->uniforms, "colorKeyIgnoreAlpha");
binding->color_key_mask_loc =
uniform_index(&binding->fragment->uniforms, "colorKeyMask");
binding->uniform_attrs_loc =
uniform_index(&binding->vertex->uniforms, "inlineValue");
@ -506,10 +506,9 @@ static void shader_update_constants(PGRAPHState *pg, ShaderBinding *binding,
uniform1uiv(&binding->fragment->uniforms, binding->color_key_loc, 4,
color_key_colors);
}
if (binding->color_key_ignore_alpha_loc != -1) {
uniform1iv(&binding->fragment->uniforms,
binding->color_key_ignore_alpha_loc, 4,
(int32_t *)&state->psh.colorkey_ignore_alpha);
if (binding->color_key_mask_loc != -1) {
uniform1uiv(&binding->fragment->uniforms, binding->color_key_mask_loc,
4, state->psh.colorkey_mask);
}
/* For each texture stage */