mirror of https://github.com/xemu-project/xemu.git
nv2a: Handle color keying with X-alpha textures
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d749fb84e9
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906225d92f
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@ -129,6 +129,7 @@ typedef struct ShaderBinding {
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GLint material_alpha_loc;
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GLint color_key_loc[4];
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GLint color_key_ignore_alpha_loc[4];
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} ShaderBinding;
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typedef struct VertexKey {
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@ -209,6 +209,10 @@ static void update_shader_constant_locations(ShaderBinding *binding)
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snprintf(tmp, sizeof(tmp), "colorKey[%d]", i);
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binding->color_key_loc[i] =
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glGetUniformLocation(binding->gl_program, tmp);
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snprintf(tmp, sizeof(tmp), "colorKeyIgnoreAlpha[%d]", i);
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binding->color_key_ignore_alpha_loc[i] =
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glGetUniformLocation(binding->gl_program, tmp);
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}
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}
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@ -703,6 +707,7 @@ static void shader_update_constants(PGRAPHState *pg, ShaderBinding *binding,
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bool binding_changed)
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{
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PGRAPHGLState *r = pg->gl_renderer_state;
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ShaderState *state = &binding->state;
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int i, j;
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/* update combiner constants */
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@ -732,13 +737,6 @@ static void shader_update_constants(PGRAPHState *pg, ShaderBinding *binding,
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glUniform1i(binding->alpha_ref_loc, alpha_ref);
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}
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for (int i = 0; i < 4; ++i) {
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if (binding->color_key_loc[i] != -1) {
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glUniform1ui(binding->color_key_loc[i],
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pgraph_reg_r(pg, NV_PGRAPH_COLORKEYCOLOR0 + i * 4));
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}
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}
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/* For each texture stage */
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for (i = 0; i < NV2A_MAX_TEXTURES; i++) {
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GLint loc;
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@ -778,6 +776,15 @@ static void shader_update_constants(PGRAPHState *pg, ShaderBinding *binding,
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assert(r->texture_binding[i] != NULL);
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glUniform1f(loc, (float)r->texture_binding[i]->scale);
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}
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if (binding->color_key_loc[i] != -1) {
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glUniform1ui(binding->color_key_loc[i],
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pgraph_reg_r(pg, NV_PGRAPH_COLORKEYCOLOR0 + i * 4));
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}
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if (binding->color_key_ignore_alpha_loc[i] != -1) {
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glUniform1i(binding->color_key_ignore_alpha_loc[i],
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state->psh.colorkey_ignore_alpha[i]);
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}
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}
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if (binding->fog_color_loc != -1) {
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@ -807,7 +814,7 @@ static void shader_update_constants(PGRAPHState *pg, ShaderBinding *binding,
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assert(0);
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}
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if (binding->state.fixed_function) {
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if (state->fixed_function) {
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/* update lighting constants */
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struct {
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uint32_t* v;
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@ -973,41 +980,41 @@ static bool test_shaders_dirty(PGRAPHState *pg)
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#define CF_x__update(type, src, name, x) \
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for (int i = 0; i < x; i++) { CNAME(name)[i] = src[i]; }
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#define DIRTY_REGS \
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CR_1(NV_PGRAPH_COMBINECTL) \
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CR_1(NV_PGRAPH_SHADERCTL) \
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CR_1(NV_PGRAPH_SHADOWCTL) \
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CR_1(NV_PGRAPH_COMBINESPECFOG0) \
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CR_1(NV_PGRAPH_COMBINESPECFOG1) \
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CR_1(NV_PGRAPH_CONTROL_0) \
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CR_1(NV_PGRAPH_CONTROL_3) \
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CR_1(NV_PGRAPH_CSV0_C) \
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CR_1(NV_PGRAPH_CSV0_D) \
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CR_1(NV_PGRAPH_CSV1_A) \
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CR_1(NV_PGRAPH_CSV1_B) \
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CR_1(NV_PGRAPH_SETUPRASTER) \
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CR_1(NV_PGRAPH_SHADERPROG) \
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CR_1(NV_PGRAPH_ZCOMPRESSOCCLUDE) \
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CR_8(NV_PGRAPH_COMBINECOLORI0) \
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CR_8(NV_PGRAPH_COMBINECOLORO0) \
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CR_8(NV_PGRAPH_COMBINEALPHAI0) \
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CR_8(NV_PGRAPH_COMBINEALPHAO0) \
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CR_8(NV_PGRAPH_COMBINEFACTOR0) \
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CR_8(NV_PGRAPH_COMBINEFACTOR1) \
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CR_1(NV_PGRAPH_SHADERCLIPMODE) \
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CR_4(NV_PGRAPH_TEXCTL0_0) \
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CR_4(NV_PGRAPH_TEXFMT0) \
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CR_4(NV_PGRAPH_TEXFILTER0) \
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CR_8(NV_PGRAPH_WINDOWCLIPX0) \
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CR_8(NV_PGRAPH_WINDOWCLIPY0) \
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CF(pg->primitive_mode, primitive_mode) \
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CF(pg->surface_scale_factor, surface_scale_factor) \
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CF(pg->compressed_attrs, compressed_attrs) \
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CFA(pg->texture_matrix_enable, texture_matrix_enable) \
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CR_4(NV_PGRAPH_COLORKEYCOLOR0)
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#define DIRTY_REGS \
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CR_1(NV_PGRAPH_COMBINECTL) \
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CR_1(NV_PGRAPH_SHADERCTL) \
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CR_1(NV_PGRAPH_SHADOWCTL) \
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CR_1(NV_PGRAPH_COMBINESPECFOG0) \
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CR_1(NV_PGRAPH_COMBINESPECFOG1) \
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CR_1(NV_PGRAPH_CONTROL_0) \
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CR_1(NV_PGRAPH_CONTROL_3) \
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CR_1(NV_PGRAPH_CSV0_C) \
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CR_1(NV_PGRAPH_CSV0_D) \
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CR_1(NV_PGRAPH_CSV1_A) \
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CR_1(NV_PGRAPH_CSV1_B) \
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CR_1(NV_PGRAPH_SETUPRASTER) \
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CR_1(NV_PGRAPH_SHADERPROG) \
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CR_1(NV_PGRAPH_ZCOMPRESSOCCLUDE) \
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CR_8(NV_PGRAPH_COMBINECOLORI0) \
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CR_8(NV_PGRAPH_COMBINECOLORO0) \
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CR_8(NV_PGRAPH_COMBINEALPHAI0) \
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CR_8(NV_PGRAPH_COMBINEALPHAO0) \
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CR_8(NV_PGRAPH_COMBINEFACTOR0) \
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CR_8(NV_PGRAPH_COMBINEFACTOR1) \
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CR_1(NV_PGRAPH_SHADERCLIPMODE) \
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CR_4(NV_PGRAPH_TEXCTL0_0) \
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CR_4(NV_PGRAPH_TEXFMT0) \
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CR_4(NV_PGRAPH_TEXFILTER0) \
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CR_8(NV_PGRAPH_WINDOWCLIPX0) \
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CR_8(NV_PGRAPH_WINDOWCLIPY0) \
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CF(pg->primitive_mode, primitive_mode) \
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CF(pg->surface_scale_factor, surface_scale_factor) \
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CF(pg->compressed_attrs, compressed_attrs) \
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CFA(pg->texture_matrix_enable, texture_matrix_enable) \
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CR_4(NV_PGRAPH_COLORKEYCOLOR0)
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#define CR_x(reg, x) CR_x__define(reg, x)
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#define CF_x(type, src, name, x) CF_x__define(type, src, name, x)
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#define CR_x(reg, x) CR_x__define(reg, x)
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#define CF_x(type, src, name, x) CF_x__define(type, src, name, x)
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DIRTY_REGS
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#undef CR_x
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#undef CF_x
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@ -176,8 +176,8 @@ enum PS_DOTMAPPING
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enum PS_COLORKEYMODE {
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COLOR_KEY_NONE = 0,
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COLOR_KEY_KILL_ALPHA = (1 << 0),
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COLOR_KEY_KILL_COLOR_AND_ALPHA = (1 << 1),
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COLOR_KEY_KILL_ALPHA = 0x01,
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COLOR_KEY_KILL_COLOR_AND_ALPHA = 0x02,
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COLOR_KEY_DISCARD = 0x03,
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};
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@ -740,12 +740,17 @@ static void apply_convolution_filter(const struct PixelShader *ps, MString *vars
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static void define_colorkey_comparator(MString *preflight)
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{
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mstring_append(preflight,
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"bool check_color_key(vec4 texel, uint color_key) {\n"
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" uvec4 components = uvec4(round(texel * 255.0));\n"
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" return uint((components.a << 24) + (components.r << "
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"16) + (components.g << 8) + components.b) == color_key;\n"
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"}\n");
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// clang-format off
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mstring_append(
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preflight,
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"bool check_color_key(vec4 texel, uint color_key, bool ignore_alpha) {\n"
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" uvec4 components = uvec4(round(texel * 255.0));\n"
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" if (ignore_alpha) {\n"
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" return uint((components.r << 16) + (components.g << 8) + components.b) == (color_key & 0x00FFFFFFu);\n"
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" }\n"
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" return uint((components.a << 24) + (components.r << 16) + (components.g << 8) + components.b) == color_key;\n"
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"}\n");
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// clang-format on
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}
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static MString* psh_convert(struct PixelShader *ps)
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@ -771,8 +776,9 @@ static MString* psh_convert(struct PixelShader *ps)
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"%sivec4 clipRegion[8];\n"
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"%svec4 clipRange;\n"
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"%sfloat depthOffset;\n"
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"%suint colorKey[4];\n",
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u, u, u, u, u, u);
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"%suint colorKey[4];\n"
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"%sint colorKeyIgnoreAlpha[4];\n",
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u, u, u, u, u, u, u);
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for (int i = 0; i < 4; i++) {
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mstring_append_fmt(preflight, "%smat2 bumpMat%d;\n"
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"%sfloat bumpScale%d;\n"
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@ -1212,8 +1218,12 @@ static MString* psh_convert(struct PixelShader *ps)
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color_key_comparator_defined = true;
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}
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// clang-format off
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mstring_append_fmt(
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vars, "if (check_color_key(t%d, colorKey[%d])) {\n", i, i);
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vars,
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"if (check_color_key(t%d, colorKey[%d], colorKeyIgnoreAlpha[%d] != 0)) {\n",
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i, i, i);
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// clang-format on
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switch (color_key_mode) {
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case COLOR_KEY_DISCARD:
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@ -70,6 +70,7 @@ typedef struct PshState {
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bool compare_mode[4][4];
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bool alphakill[4];
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int colorkeymode[4];
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bool colorkey_ignore_alpha[4];
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enum ConvolutionFilter conv_tex[4];
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bool tex_x8y24[4];
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int dim_tex[4];
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@ -24,6 +24,17 @@
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#include "pgraph.h"
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#include "shaders.h"
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// TODO: https://github.com/xemu-project/xemu/issues/2260
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// Investigate how color keying is handled for components with no alpha or
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// only alpha.
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static bool color_format_ignores_alpha(unsigned int color_format)
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{
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return color_format == NV097_SET_TEXTURE_FORMAT_COLOR_SZ_X1R5G5B5 ||
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color_format == NV097_SET_TEXTURE_FORMAT_COLOR_SZ_X8R8G8B8 ||
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color_format == NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_X1R5G5B5 ||
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color_format == NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_X8R8G8B8;
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}
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ShaderState pgraph_get_shader_state(PGRAPHState *pg)
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{
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bool vertex_program = GET_MASK(pgraph_reg_r(pg, NV_PGRAPH_CSV0_D),
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@ -229,6 +240,8 @@ ShaderState pgraph_get_shader_state(PGRAPHState *pg)
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state.psh.rect_tex[i] = f.linear;
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state.psh.tex_x8y24[i] = color_format == NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_DEPTH_X8_Y24_FIXED ||
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color_format == NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_DEPTH_X8_Y24_FLOAT;
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state.psh.colorkey_ignore_alpha[i] =
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color_format_ignores_alpha(color_format);
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uint32_t border_source =
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GET_MASK(tex_fmt, NV_PGRAPH_TEXFMT0_BORDER_SOURCE);
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@ -196,6 +196,7 @@ typedef struct ShaderBinding {
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int material_alpha_loc;
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int color_key_loc;
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int color_key_ignore_alpha_loc;
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int uniform_attrs_loc;
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} ShaderBinding;
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@ -315,6 +315,9 @@ static void update_shader_constant_locations(ShaderBinding *binding)
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binding->color_key_loc =
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uniform_index(&binding->fragment->uniforms, "colorKey");
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binding->color_key_ignore_alpha_loc =
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uniform_index(&binding->fragment->uniforms, "colorKeyIgnoreAlpha");
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binding->uniform_attrs_loc =
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uniform_index(&binding->vertex->uniforms, "inlineValue");
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@ -495,14 +498,19 @@ static void shader_update_constants(PGRAPHState *pg, ShaderBinding *binding,
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}
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if (binding->color_key_loc != -1) {
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uint32_t color_key_colors[4] = {
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pg->regs_[NV_PGRAPH_COLORKEYCOLOR0],
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pg->regs_[NV_PGRAPH_COLORKEYCOLOR1],
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pg->regs_[NV_PGRAPH_COLORKEYCOLOR2],
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pg->regs_[NV_PGRAPH_COLORKEYCOLOR3],
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pgraph_reg_r(pg, NV_PGRAPH_COLORKEYCOLOR0),
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pgraph_reg_r(pg, NV_PGRAPH_COLORKEYCOLOR1),
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pgraph_reg_r(pg, NV_PGRAPH_COLORKEYCOLOR2),
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pgraph_reg_r(pg, NV_PGRAPH_COLORKEYCOLOR3),
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};
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uniform1uiv(&binding->fragment->uniforms, binding->color_key_loc, 4,
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color_key_colors);
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}
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if (binding->color_key_ignore_alpha_loc != -1) {
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uniform1iv(&binding->fragment->uniforms,
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binding->color_key_ignore_alpha_loc, 4,
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(int32_t *)&state->psh.colorkey_ignore_alpha);
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}
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/* For each texture stage */
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for (int i = 0; i < NV2A_MAX_TEXTURES; i++) {
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