mirror of https://github.com/xemu-project/xemu.git
SQUASHME: review updates
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@ -129,7 +129,7 @@ typedef struct ShaderBinding {
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GLint material_alpha_loc;
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GLint color_key_loc[4];
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GLint color_key_ignore_alpha_loc[4];
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GLint color_key_mask_loc[4];
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} ShaderBinding;
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typedef struct VertexKey {
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@ -210,8 +210,8 @@ static void update_shader_constant_locations(ShaderBinding *binding)
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binding->color_key_loc[i] =
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glGetUniformLocation(binding->gl_program, tmp);
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snprintf(tmp, sizeof(tmp), "colorKeyIgnoreAlpha[%d]", i);
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binding->color_key_ignore_alpha_loc[i] =
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snprintf(tmp, sizeof(tmp), "colorKeyMask[%d]", i);
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binding->color_key_mask_loc[i] =
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glGetUniformLocation(binding->gl_program, tmp);
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}
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}
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@ -781,9 +781,9 @@ static void shader_update_constants(PGRAPHState *pg, ShaderBinding *binding,
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glUniform1ui(binding->color_key_loc[i],
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pgraph_reg_r(pg, NV_PGRAPH_COLORKEYCOLOR0 + i * 4));
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}
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if (binding->color_key_ignore_alpha_loc[i] != -1) {
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glUniform1i(binding->color_key_ignore_alpha_loc[i],
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state->psh.colorkey_ignore_alpha[i]);
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if (binding->color_key_mask_loc[i] != -1) {
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glUniform1ui(binding->color_key_mask_loc[i],
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state->psh.colorkey_mask[i]);
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}
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}
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@ -176,9 +176,9 @@ enum PS_DOTMAPPING
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enum PS_COLORKEYMODE {
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COLOR_KEY_NONE = 0,
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COLOR_KEY_KILL_ALPHA = 0x01,
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COLOR_KEY_KILL_COLOR_AND_ALPHA = 0x02,
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COLOR_KEY_DISCARD = 0x03,
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COLOR_KEY_KILL_ALPHA = 1,
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COLOR_KEY_KILL_COLOR_AND_ALPHA = 2,
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COLOR_KEY_DISCARD = 3,
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};
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@ -743,12 +743,10 @@ static void define_colorkey_comparator(MString *preflight)
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// clang-format off
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mstring_append(
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preflight,
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"bool check_color_key(vec4 texel, uint color_key, bool ignore_alpha) {\n"
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" uvec4 components = uvec4(round(texel * 255.0));\n"
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" if (ignore_alpha) {\n"
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" return uint((components.r << 16) + (components.g << 8) + components.b) == (color_key & 0x00FFFFFFu);\n"
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" }\n"
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" return uint((components.a << 24) + (components.r << 16) + (components.g << 8) + components.b) == color_key;\n"
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"bool check_color_key(vec4 texel, uint color_key, uint color_key_mask) {\n"
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" uvec4 c = uvec4(texel * 255.0 + 0.5);\n"
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" uint color = (c.a << 24) | (c.r << 16) | (c.g << 8) | c.b;\n"
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" return (color & color_key_mask) == (color_key & color_key_mask);\n"
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"}\n");
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// clang-format on
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}
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@ -777,7 +775,7 @@ static MString* psh_convert(struct PixelShader *ps)
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"%svec4 clipRange;\n"
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"%sfloat depthOffset;\n"
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"%suint colorKey[4];\n"
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"%sint colorKeyIgnoreAlpha[4];\n",
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"%suint colorKeyMask[4];\n",
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u, u, u, u, u, u, u);
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for (int i = 0; i < 4; i++) {
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mstring_append_fmt(preflight, "%smat2 bumpMat%d;\n"
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@ -1211,7 +1209,7 @@ static MString* psh_convert(struct PixelShader *ps)
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i);
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}
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enum PS_COLORKEYMODE color_key_mode = ps->state.colorkeymode[i];
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enum PS_COLORKEYMODE color_key_mode = ps->state.colorkey_mode[i];
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if (color_key_mode != COLOR_KEY_NONE) {
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if (!color_key_comparator_defined) {
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define_colorkey_comparator(preflight);
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@ -1221,7 +1219,7 @@ static MString* psh_convert(struct PixelShader *ps)
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// clang-format off
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mstring_append_fmt(
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vars,
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"if (check_color_key(t%d, colorKey[%d], colorKeyIgnoreAlpha[%d] != 0)) {\n",
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"if (check_color_key(t%d, colorKey[%d], colorKeyMask[%d])) {\n",
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i, i, i);
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// clang-format on
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@ -69,8 +69,8 @@ typedef struct PshState {
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bool snorm_tex[4];
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bool compare_mode[4][4];
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bool alphakill[4];
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int colorkeymode[4];
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bool colorkey_ignore_alpha[4];
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int colorkey_mode[4];
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uint32_t colorkey_mask[4];
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enum ConvolutionFilter conv_tex[4];
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bool tex_x8y24[4];
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int dim_tex[4];
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@ -27,12 +27,18 @@
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// TODO: https://github.com/xemu-project/xemu/issues/2260
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// Investigate how color keying is handled for components with no alpha or
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// only alpha.
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static bool color_format_ignores_alpha(unsigned int color_format)
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static uint32_t get_colorkey_mask(unsigned int color_format)
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{
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return color_format == NV097_SET_TEXTURE_FORMAT_COLOR_SZ_X1R5G5B5 ||
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color_format == NV097_SET_TEXTURE_FORMAT_COLOR_SZ_X8R8G8B8 ||
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color_format == NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_X1R5G5B5 ||
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color_format == NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_X8R8G8B8;
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switch (color_format) {
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case NV097_SET_TEXTURE_FORMAT_COLOR_SZ_X1R5G5B5:
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case NV097_SET_TEXTURE_FORMAT_COLOR_SZ_X8R8G8B8:
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case NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_X1R5G5B5:
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case NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_X8R8G8B8:
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return 0x00FFFFFF;
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default:
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return 0xFFFFFFFF;
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}
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}
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ShaderState pgraph_get_shader_state(PGRAPHState *pg)
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@ -230,7 +236,7 @@ ShaderState pgraph_get_shader_state(PGRAPHState *pg)
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}
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state.psh.alphakill[i] = ctl_0 & NV_PGRAPH_TEXCTL0_0_ALPHAKILLEN;
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state.psh.colorkeymode[i] = ctl_0 & NV_PGRAPH_TEXCTL0_0_COLORKEYMODE;
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state.psh.colorkey_mode[i] = ctl_0 & NV_PGRAPH_TEXCTL0_0_COLORKEYMODE;
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uint32_t tex_fmt = pgraph_reg_r(pg, NV_PGRAPH_TEXFMT0 + i * 4);
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state.psh.dim_tex[i] = GET_MASK(tex_fmt, NV_PGRAPH_TEXFMT0_DIMENSIONALITY);
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@ -240,8 +246,7 @@ ShaderState pgraph_get_shader_state(PGRAPHState *pg)
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state.psh.rect_tex[i] = f.linear;
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state.psh.tex_x8y24[i] = color_format == NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_DEPTH_X8_Y24_FIXED ||
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color_format == NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_DEPTH_X8_Y24_FLOAT;
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state.psh.colorkey_ignore_alpha[i] =
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color_format_ignores_alpha(color_format);
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state.psh.colorkey_mask[i] = get_colorkey_mask(color_format);
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uint32_t border_source =
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GET_MASK(tex_fmt, NV_PGRAPH_TEXFMT0_BORDER_SOURCE);
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@ -196,7 +196,7 @@ typedef struct ShaderBinding {
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int material_alpha_loc;
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int color_key_loc;
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int color_key_ignore_alpha_loc;
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int color_key_mask_loc;
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int uniform_attrs_loc;
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} ShaderBinding;
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@ -315,8 +315,8 @@ static void update_shader_constant_locations(ShaderBinding *binding)
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binding->color_key_loc =
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uniform_index(&binding->fragment->uniforms, "colorKey");
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binding->color_key_ignore_alpha_loc =
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uniform_index(&binding->fragment->uniforms, "colorKeyIgnoreAlpha");
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binding->color_key_mask_loc =
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uniform_index(&binding->fragment->uniforms, "colorKeyMask");
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binding->uniform_attrs_loc =
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uniform_index(&binding->vertex->uniforms, "inlineValue");
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@ -506,10 +506,9 @@ static void shader_update_constants(PGRAPHState *pg, ShaderBinding *binding,
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uniform1uiv(&binding->fragment->uniforms, binding->color_key_loc, 4,
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color_key_colors);
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}
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if (binding->color_key_ignore_alpha_loc != -1) {
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uniform1iv(&binding->fragment->uniforms,
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binding->color_key_ignore_alpha_loc, 4,
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(int32_t *)&state->psh.colorkey_ignore_alpha);
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if (binding->color_key_mask_loc != -1) {
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uniform1uiv(&binding->fragment->uniforms, binding->color_key_mask_loc,
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4, state->psh.colorkey_mask);
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}
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/* For each texture stage */
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