mirror of https://github.com/xemu-project/xemu.git
Respect surface format for zeta clears
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@ -2002,6 +2002,22 @@ static GraphicsObject* lookup_graphics_object(PGRAPHState *s,
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return NULL;
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}
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/* 16 bit to [0.0, F16_MAX = 511.9375] */
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static float convert_f16_to_float(uint16_t f16) {
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if (f16 == 0x0000) { return 0.0; }
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uint32_t i = (f16 << 11) + 0x3C000000;
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return *(float*)&i;
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}
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/* 24 bit to [0.0, F24_MAX] */
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static float convert_f24_to_float(uint32_t f24) {
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assert(!(f24 >> 24));
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f24 &= 0xFFFFFF;
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if (f24 == 0x000000) { return 0.0; }
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uint32_t i = f24 << 7;
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return *(float*)&i;
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}
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static void pgraph_update_memory_buffer(NV2AState *d, hwaddr addr, hwaddr size,
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bool f)
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{
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@ -5700,18 +5716,39 @@ static void pgraph_method(NV2AState *d,
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uint32_t clear_zstencil =
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d->pgraph.regs[NV_PGRAPH_ZSTENCILCLEARVALUE];
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GLint gl_clear_stencil;
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GLdouble gl_clear_depth;
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GLfloat gl_clear_depth;
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/* FIXME: Put these in some lookup table */
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const float f16_max = 511.9375f;
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/* FIXME: 7 bits of mantissa unused. maybe use full buffer? */
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const float f24_max = 3.4027977E38;
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switch(pg->surface_shape.zeta_format) {
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case NV097_SET_SURFACE_FORMAT_ZETA_Z16:
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/* FIXME: Remove bit for stencil clear? */
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gl_clear_depth = (clear_zstencil & 0xFFFF) / (double)0xFFFF;
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break;
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case NV097_SET_SURFACE_FORMAT_ZETA_Z24S8:
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gl_clear_stencil = clear_zstencil & 0xFF;
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gl_clear_depth = (clear_zstencil >> 8) / (double)0xFFFFFF;
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break;
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default:
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assert(0);
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case NV097_SET_SURFACE_FORMAT_ZETA_Z16: {
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uint16_t z = clear_zstencil & 0xFFFF;
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/* FIXME: Remove bit for stencil clear? */
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if (pg->surface_shape.z_format) {
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gl_clear_depth = convert_f16_to_float(z) / f16_max;
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assert(false); /* FIXME: Untested */
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} else {
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gl_clear_depth = z / (float)0xFFFF;
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}
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break;
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}
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case NV097_SET_SURFACE_FORMAT_ZETA_Z24S8: {
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gl_clear_stencil = clear_zstencil & 0xFF;
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uint32_t z = clear_zstencil >> 8;
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if (pg->surface_shape.z_format) {
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gl_clear_depth = convert_f24_to_float(z) / f24_max;
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assert(false); /* FIXME: Untested */
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} else {
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gl_clear_depth = z / (float)0xFFFFFF;
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}
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break;
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}
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default:
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assert(false);
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break;
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}
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if (parameter & NV097_CLEAR_SURFACE_Z) {
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gl_mask |= GL_DEPTH_BUFFER_BIT;
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