Respect surface format for color clears

This commit is contained in:
Jannik Vogel 2015-09-03 18:53:33 +02:00
parent f275423103
commit f90a4cb5f9
1 changed files with 60 additions and 4 deletions

View File

@ -5735,10 +5735,66 @@ static void pgraph_method(NV2AState *d,
(parameter & NV097_CLEAR_SURFACE_A)
? GL_TRUE : GL_FALSE);
uint32_t clear_color = d->pgraph.regs[NV_PGRAPH_COLORCLEARVALUE];
glClearColor( ((clear_color >> 16) & 0xFF) / 255.0f, /* red */
((clear_color >> 8) & 0xFF) / 255.0f, /* green */
(clear_color & 0xFF) / 255.0f, /* blue */
((clear_color >> 24) & 0xFF) / 255.0f);/* alpha */
/* Handle RGB */
GLfloat red, green, blue;
switch(pg->surface_shape.color_format) {
case NV097_SET_SURFACE_FORMAT_COLOR_LE_X1R5G5B5_Z1R5G5B5:
case NV097_SET_SURFACE_FORMAT_COLOR_LE_X1R5G5B5_O1R5G5B5:
red = ((clear_color >> 10) & 0x1F) / 31.0f;
green = ((clear_color >> 5) & 0x1F) / 31.0f;
blue = (clear_color & 0x1F) / 31.0f;
assert(false); /* Untested */
break;
case NV097_SET_SURFACE_FORMAT_COLOR_LE_R5G6B5:
red = ((clear_color >> 11) & 0x1F) / 31.0f;
green = ((clear_color >> 5) & 0x3F) / 63.0f;
blue = (clear_color & 0x1F) / 31.0f;
break;
case NV097_SET_SURFACE_FORMAT_COLOR_LE_X8R8G8B8_Z8R8G8B8:
case NV097_SET_SURFACE_FORMAT_COLOR_LE_X8R8G8B8_O8R8G8B8:
case NV097_SET_SURFACE_FORMAT_COLOR_LE_X1A7R8G8B8_Z1A7R8G8B8:
case NV097_SET_SURFACE_FORMAT_COLOR_LE_X1A7R8G8B8_O1A7R8G8B8:
case NV097_SET_SURFACE_FORMAT_COLOR_LE_A8R8G8B8:
red = ((clear_color >> 16) & 0xFF) / 255.0f;
green = ((clear_color >> 8) & 0xFF) / 255.0f;
blue = (clear_color & 0xFF) / 255.0f;
break;
case NV097_SET_SURFACE_FORMAT_COLOR_LE_B8:
case NV097_SET_SURFACE_FORMAT_COLOR_LE_G8B8:
/* Xbox D3D doesn't support clearing those */
default:
red = 1.0f;
green = 0.0f;
blue = 1.0f;
fprintf(stderr, "CLEAR_SURFACE for color_format 0x%x unsupported",
pg->surface_shape.color_format);
assert(false);
break;
}
/* Handle alpha */
GLfloat alpha;
switch(pg->surface_shape.color_format) {
/* FIXME: CLEAR_SURFACE seems to work like memset, so maybe we
* also have to clear non-alpha bits with alpha value?
* As GL doesn't own those pixels we'd have to do this on
* our own in xbox memory.
*/
case NV097_SET_SURFACE_FORMAT_COLOR_LE_X1A7R8G8B8_Z1A7R8G8B8:
case NV097_SET_SURFACE_FORMAT_COLOR_LE_X1A7R8G8B8_O1A7R8G8B8:
alpha = ((clear_color >> 24) & 0x7F) / 127.0f;
assert(false); /* Untested */
break;
case NV097_SET_SURFACE_FORMAT_COLOR_LE_A8R8G8B8:
alpha = ((clear_color >> 24) & 0xFF) / 255.0f;
break;
default:
alpha = 1.0f;
break;
}
glClearColor(red, green, blue, alpha);
}
pgraph_update_surface(d, true, write_color, write_zeta);