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input: Trim whitespace
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@ -76,7 +76,7 @@ void xemu_input_init(void)
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xemu_input_bind(port, new_con, 0);
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char buf[128];
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snprintf(buf, sizeof(buf), "Connected '%s' to port %d", new_con->name, port+1);
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xemu_queue_notification(buf);
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xemu_queue_notification(buf);
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}
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available_controllers = new_con;
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@ -128,11 +128,11 @@ void xemu_input_process_sdl_events(const SDL_Event *event)
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new_con->sdl_haptic = SDL_HapticOpenFromJoystick(new_con->sdl_joystick);
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new_con->sdl_haptic_effect_id = -1;
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new_con->bound = -1;
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char guid_buf[35] = { 0 };
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SDL_JoystickGetGUIDString(new_con->sdl_joystick_guid, guid_buf, sizeof(guid_buf));
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DPRINTF("Opened %s (%s)\n", new_con->name, guid_buf);
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// Add to the list of controllers
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if (available_controllers == NULL) {
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available_controllers = new_con;
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@ -179,7 +179,7 @@ void xemu_input_process_sdl_events(const SDL_Event *event)
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struct controller_state *iter, *prev;
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for (iter=available_controllers, prev=NULL; iter != NULL; prev = iter, iter = iter->next) {
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if (iter->type != INPUT_DEVICE_SDL_GAMECONTROLLER) continue;
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if (iter->sdl_joystick_id == event->cdevice.which) {
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DPRINTF("Device removed: %s\n", iter->name);
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