diff --git a/hw/xbox/nv2a/pgraph/vk/shaders.c b/hw/xbox/nv2a/pgraph/vk/shaders.c index 1be9f9445a..4d6acb7dbc 100644 --- a/hw/xbox/nv2a/pgraph/vk/shaders.c +++ b/hw/xbox/nv2a/pgraph/vk/shaders.c @@ -397,8 +397,9 @@ static void apply_uniform_updates(ShaderUniformLayout *layout, // FIXME: Dirty tracking static void update_shader_uniforms(PGRAPHState *pg) { - PGRAPHVkState *r = pg->vk_renderer_state; NV2A_VK_DGROUP_BEGIN("%s", __func__); + + PGRAPHVkState *r = pg->vk_renderer_state; nv2a_profile_inc_counter(NV2A_PROF_SHADER_BIND); assert(r->shader_binding);