mirror of https://github.com/xemu-project/xemu.git
Merge pull request #29 from JayFoxRox/copyright
Copyright: JayFoxRox is Jannik Vogel
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d0cbf2f7e0
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* Offscreen OpenGL abstraction layer - GLX (X11) specific
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*
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* Copyright (c) 2013 Wayo
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* Copyright (c) 2014 JayFoxRox
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* Copyright (c) 2014 Jannik Vogel
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* QEMU Geforce NV2A implementation
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*
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* Copyright (c) 2012 espes
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* Copyright (c) 2015 JayFoxRox
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* Copyright (c) 2015 Jannik Vogel
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* QEMU Geforce NV2A pixel shader translation
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*
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* Copyright (c) 2013 espes
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* Copyright (c) 2015 Jannik Vogel
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*
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* Based on:
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* Cxbx, PixelShader.cpp
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* QEMU Geforce NV2A shader generator
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*
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* Copyright (c) 2015 espes
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* Copyright (c) 2015 JayFoxRox
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* Copyright (c) 2015 Jannik Vogel
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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@ -2,7 +2,7 @@
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* QEMU Geforce NV2A shader generator
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*
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* Copyright (c) 2015 espes
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* Copyright (c) 2015 JayFoxRox
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* Copyright (c) 2015 Jannik Vogel
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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@ -2,7 +2,7 @@
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* QEMU Geforce NV2A shader common definitions
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*
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* Copyright (c) 2015 espes
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* Copyright (c) 2015 JayFoxRox
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* Copyright (c) 2015 Jannik Vogel
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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" vec4 T3;\n" \
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"};\n"
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#endif
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#endif
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/*
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* QEMU texture swizzling routines
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*
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* Copyright (c) 2015 Jannik Vogel
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* Copyright (c) 2013 espes
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* Copyright (c) 2007-2010 The Nouveau Project.
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*
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/*
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* QEMU texture swizzling routines
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*
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* Copyright (c) 2015 Jannik Vogel
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* Copyright (c) 2013 espes
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*
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* This library is free software; you can redistribute it and/or
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